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Reduce BattleAI logging

Ivan Savenko 9 months ago
parent
commit
5cff9af236
1 changed files with 2 additions and 0 deletions
  1. 2 0
      AI/BattleAI/AttackPossibility.cpp

+ 2 - 0
AI/BattleAI/AttackPossibility.cpp

@@ -384,7 +384,9 @@ AttackPossibility AttackPossibility::evaluate(
 		affectedUnits = defenderUnits;
 		vstd::concatenate(affectedUnits, retaliatedUnits);
 
+#if BATTLE_TRACE_LEVEL>=1
 		logAi->trace("Attacked battle units count %d, %d->%d", affectedUnits.size(), hex, defHex);
+#endif
 
 		std::map<uint32_t, std::shared_ptr<battle::CUnitState>> defenderStates;