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Fixes randomization of Witch Hut preconfigured in map editor

Ivan Savenko 1 year ago
parent
commit
5d64da9b6c

+ 3 - 2
lib/mapObjectConstructors/CRewardableConstructor.cpp

@@ -43,9 +43,10 @@ CGObjectInstance * CRewardableConstructor::create(IGameCallback * cb, std::share
 	return ret;
 }
 
-Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID) const
+Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const
 {
 	Rewardable::Configuration result;
+	result.variables.preset = presetVariables;
 	objectInfo.configureObject(result, rand, cb);
 
 	for(auto & rewardInfo : result.info)
@@ -67,7 +68,7 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, vstd::RN
 	if (!rewardableObject)
 		throw std::runtime_error("Object " + std::to_string(object->getObjGroupIndex()) + ", " + std::to_string(object->getObjTypeIndex()) + " is not a rewardable object!" );
 
-	rewardableObject->configuration = generateConfiguration(object->cb, rng, object->ID);
+	rewardableObject->configuration = generateConfiguration(object->cb, rng, object->ID, rewardableObject->configuration.variables.preset);
 	rewardableObject->initializeGuards();
 
 	if (rewardableObject->configuration.info.empty())

+ 1 - 1
lib/mapObjectConstructors/CRewardableConstructor.h

@@ -31,7 +31,7 @@ public:
 
 	std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
 
-	Rewardable::Configuration generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID) const;
+	Rewardable::Configuration generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const;
 };
 
 VCMI_LIB_NAMESPACE_END

+ 1 - 1
lib/mapObjects/CRewardableObject.cpp

@@ -329,7 +329,7 @@ void CRewardableObject::newTurn(vstd::RNG & rand) const
 		if (configuration.resetParameters.rewards)
 		{
 			auto handler = std::dynamic_pointer_cast<const CRewardableConstructor>(getObjectHandler());
-			auto newConfiguration = handler->generateConfiguration(cb, rand, ID);
+			auto newConfiguration = handler->generateConfiguration(cb, rand, ID, configuration.variables.preset);
 			cb->setRewardableObjectConfiguration(id, newConfiguration);
 		}
 		if (configuration.resetParameters.visitors)