Bläddra i källkod

Hopefully fixed compilation. Unified line endings.

Michał W. Urbańczyk 16 år sedan
förälder
incheckning
5d74e61e3e
9 ändrade filer med 47 tillägg och 47 borttagningar
  1. 2 2
      CCallback.cpp
  2. 1 1
      CCallback.h
  3. 19 19
      client/CCastleInterface.cpp
  4. 2 2
      client/CCastleInterface.h
  5. 4 4
      client/GUIClasses.cpp
  6. 3 3
      hch/CLodHandler.cpp
  7. 1 1
      hch/CLodHandler.h
  8. 13 13
      lib/CGameState.cpp
  9. 2 2
      lib/Connection.cpp

+ 2 - 2
CCallback.cpp

@@ -813,8 +813,8 @@ const TerrainTile * CCallback::getTileInfo( int3 tile ) const
 int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
 {
 	return gs->canBuildStructure(t,ID);
-}
-
+}
+
 std::set<int> CCallback::getBuildingRequiments( const CGTownInstance *t, int ID )
 {
 	return gs->getBuildingRequiments(t,ID);

+ 1 - 1
CCallback.h

@@ -273,7 +273,7 @@ public:
 	std::vector<const CGHeroInstance *> getAvailableHeroes(const CGTownInstance * town) const; //heroes that can be recruited
 	const TerrainTile * getTileInfo(int3 tile) const;
 	int canBuildStructure(const CGTownInstance *t, int ID);//// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
-	std::set<int> getBuildingRequiments(const CGTownInstance *t, int ID);
+	std::set<int> getBuildingRequiments(const CGTownInstance *t, int ID);
 	bool getPath(int3 src, int3 dest, const CGHeroInstance * hero, CPath &ret);
 	const CGPathNode *getPathInfo(int3 tile);
 	bool getPath2(int3 dest, CGPath &ret);

+ 19 - 19
client/CCastleInterface.cpp

@@ -667,20 +667,20 @@ void CCastleInterface::buildingClicked(int building)
 		//TODO: case 24: //basic horde 2
 		//TODO: case 25: //upg horde 2
 		//TODO: case 26: //grail
-		default:
-				defaultBuildingClicked(building);
+		default:
+				defaultBuildingClicked(building);
 				break;
 		}
 	}
-}
-void CCastleInterface::defaultBuildingClicked(int building)
-{
-	std::vector<SComponent*> comps(1,
-			new CCustomImgComponent(SComponent::building,town->subID,building,bicons->ourImages[building].bitmap,false));
+}
+void CCastleInterface::defaultBuildingClicked(int building)
+{
+	std::vector<SComponent*> comps(1,
+			new CCustomImgComponent(SComponent::building,town->subID,building,bicons->ourImages[building].bitmap,false));
 
-	LOCPLINT->showInfoDialog(
-		CGI->buildh->buildings[town->subID][building]->Description(),
-		comps, soundBase::sound_todo);
+	LOCPLINT->showInfoDialog(
+		CGI->buildh->buildings[town->subID][building]->Description(),
+		comps, soundBase::sound_todo);
 }
 
 void CCastleInterface::enterHall()
@@ -1387,7 +1387,7 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
 	resdatabar->pos.x += pos.x;
 	resdatabar->pos.y += pos.y;
 	LOCPLINT->castleInt->statusbar->clear();
-	bg = BitmapHandler::loadBitmap(CGI->buildh->hall[owner->town->subID].first);
+	bg = BitmapHandler::loadBitmap(CGI->buildh->hall[owner->town->subID].first);
 	bid = owner->town->hallLevel()+10;
 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 	exit = new AdventureMapButton
@@ -1461,9 +1461,9 @@ void CHallInterface::close()
 	GH.popIntTotally(this);
 }
 void CHallInterface::show(SDL_Surface * to)
-{
-	blitAt(bg,pos,to);
-	LOCPLINT->castleInt->statusbar->show(to);
+{
+	blitAt(bg,pos,to);
+	LOCPLINT->castleInt->statusbar->show(to);
 	printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][bid]->Name(),400+pos.x,13+pos.y,GEORXX,zwykly,to);
 	resdatabar->show(to);
 	exit->show(to);
@@ -1471,7 +1471,7 @@ void CHallInterface::show(SDL_Surface * to)
 	{
 		for(size_t j=0;j<boxes[i].size(); ++j)
 			boxes[i][j]->show(to);
-	}
+	}
 }
 void CHallInterface::activate()
 {
@@ -1561,12 +1561,12 @@ std::string CHallInterface::CBuildWindow::getTextForState(int state)
 	case 8:
 		{
 			ret = CGI->generaltexth->allTexts[52];
-			std::set<int> reqs= LOCPLINT->cb->getBuildingRequiments(LOCPLINT->castleInt->town, bid);
-
+			std::set<int> reqs= LOCPLINT->cb->getBuildingRequiments(LOCPLINT->castleInt->town, bid);
+
 			bool first=true;
 			for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
-			{
-				if (vstd::contains(LOCPLINT->castleInt->town->builtBuildings, *i))
+			{
+				if (vstd::contains(LOCPLINT->castleInt->town->builtBuildings, *i))
 					continue;//skipping constructed buildings
 				ret+=(((first)?(" "):(", ")) + CGI->buildh->buildings[tid][*i]->Name());
 				first = false;//TODO - currently can return "Mage guild lvl 1, MG lvl 2..." - extra check needed

+ 2 - 2
client/CCastleInterface.h

@@ -77,7 +77,7 @@ class CCastleInterface : public CWindowWithGarrison
 	public:
 		int crid,bid;
 		CCreaInfo(int CRID, int BID); //c-tor
-		~CCreaInfo();//d-tor
+		~CCreaInfo();//d-tor
 		int AddToString(std::string from, std::string & to, int numb);
 		void hover(bool on);
 		void clickLeft(tribool down, bool previousState);
@@ -128,7 +128,7 @@ public:
 	void keyPressed(const SDL_KeyboardEvent & key);
 	void show(SDL_Surface * to);
 	void showAll(SDL_Surface * to);
-	void buildingClicked(int building);
+	void buildingClicked(int building);
 	void defaultBuildingClicked(int building);//for buildings with simple description + pic left-click messages
 	void enterTavern();
 	void enterMageGuild();

+ 4 - 4
client/GUIClasses.cpp

@@ -15,7 +15,7 @@
 #include "CConfigHandler.h"
 #include "CCreatureAnimation.h"
 #include "Graphics.h"
-#include "../hch/CArtHandler.h"
+#include "../hch/CArtHandler.h"
 #include "../hch/CBuildingHandler.h"
 #include "../hch/CGeneralTextHandler.h"
 #include "../hch/CHeroHandler.h"
@@ -820,10 +820,10 @@ void SComponent::init(Etype Type, int Subtype, int Val)
 			tlog1 << "Wrong subtype=" << Subtype << std::endl;
 		}
 		subtitle = oss.str();
-		break;
-	case building:
+		break;
+	case building:
 		description = CGI->buildh->buildings[Subtype][Val]->Description();
-		subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
+		subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
 		break;
 	case secskill44: case secskill:
 		subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];

+ 3 - 3
hch/CLodHandler.cpp

@@ -226,14 +226,14 @@ void CLodHandler::init(std::string lodFile, std::string dirName)
 		{
 			if(boost::filesystem::is_regular(dir->status()))
 			{
-				std::string name = dir->path().leaf();
+				std::string name = dir->path().leaf();
 				std::string realname = name;
 				std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
 				boost::algorithm::replace_all(name,".BMP",".PCX");
 				Entry * e = entries.znajdz(name);
 				if(e) //file present in .lod - overwrite its entry
 				{
-					e->offset = -1;
+					e->offset = -1;
 					e->realName = realname;
 					e->realSize = e->size = boost::filesystem::file_size(dir->path());
 				}
@@ -241,7 +241,7 @@ void CLodHandler::init(std::string lodFile, std::string dirName)
 				{
 					Entry e2;
 					e2.offset = -1;
-					e2.nameStr = name;
+					e2.nameStr = name;
 					e2.realName = realname;
 					e2.realSize = e2.size = boost::filesystem::file_size(dir->path());
 					entries.push_back(e2);

+ 1 - 1
hch/CLodHandler.h

@@ -40,7 +40,7 @@ struct LodEntry {
 struct Entry
 {
 	// Info extracted from LOD file
-	std::string nameStr,
+	std::string nameStr,
 		    realName;
 	int offset, //from beginning
 		realSize, //size without compression

+ 13 - 13
lib/CGameState.cpp

@@ -1796,20 +1796,20 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
 	}
 	return ret;
 }
-
-std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
-{
+
+std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
+{
 	std::set<int> used;
-	used.insert(ID);
+	used.insert(ID);
 	std::set<int> reqs = VLC->townh->requirements[t->subID][ID];
-
+
 	while(true)
 	{
 		size_t noloop=0;
 		for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
 		{
 			if(used.find(*i)==used.end()) //we haven't added requirements for this building
-			{
+			{
 				used.insert(*i);
 				for(
 					std::set<int>::iterator j=VLC->townh->requirements[t->subID][*i].begin();
@@ -1826,14 +1826,14 @@ std::set<int> CGameState::getBuildingRequiments(const CGTownInstance *t, int ID)
 		}
 		if(noloop==reqs.size())
 			break;
-	}
-	return reqs;
-}
+	}
+	return reqs;
+}
 
 int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
 {
-	int ret = 7; //allowed by default
-
+	int ret = 7; //allowed by default
+
 	if(t->builded >= MAX_BUILDING_PER_TURN)
 		ret = 5; //building limit
 
@@ -1849,8 +1849,8 @@ int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
 			ret = 6; //lack of res
 	}
 
-	//checking for requirements
-	std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requiments
+	//checking for requirements
+	std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requiments
 
 	for( std::set<int>::iterator ri  =  reqs.begin(); ri != reqs.end(); ri++ )
 	{

+ 2 - 2
lib/Connection.cpp

@@ -47,8 +47,8 @@ CTypeList typeList;
 
 void CConnection::init()
 {
-	CISer::smartPointerSerialization = false;
-	COSer::smartPointerSerialization = false;
+	CISer<CConnection>::smartPointerSerialization = false;
+	COSer<CConnection>::smartPointerSerialization = false;
 	registerTypes(static_cast<CISer<CConnection>&>(*this));
 	registerTypes(static_cast<COSer<CConnection>&>(*this));
 #ifdef LIL_ENDIAN