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Laserlicht 1 年之前
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共有 2 个文件被更改,包括 3 次插入3 次删除
  1. 2 2
      docs/modders/Bonus/Bonus_Types.md
  2. 1 1
      lib/bonuses/BonusEnum.h

+ 2 - 2
docs/modders/Bonus/Bonus_Types.md

@@ -1022,8 +1022,8 @@ Internal bonus, do not use
 
 
 ### DISINTEGRATE
 ### DISINTEGRATE
 
 
-After death of unit no corpse remains
+When a unit affected by this bonus dies, no corpse is left behind
 
 
 ### INVINCIBLE
 ### INVINCIBLE
 
 
-Cannot be target of attacks and spells and cannot be affected by anything
+The unit affected by this bonus cannot be target of attacks or spells

+ 1 - 1
lib/bonuses/BonusEnum.h

@@ -179,7 +179,7 @@ class JsonNode;
 	BONUS_NAME(RESOURCES_CONSTANT_BOOST) /*Bonus that does not account for propagation and gives extra resources per day. val - resource amount, subtype - resource type*/ \
 	BONUS_NAME(RESOURCES_CONSTANT_BOOST) /*Bonus that does not account for propagation and gives extra resources per day. val - resource amount, subtype - resource type*/ \
 	BONUS_NAME(RESOURCES_TOWN_MULTIPLYING_BOOST) /*Bonus that does not account for propagation and gives extra resources per day with amount multiplied by number of owned towns. val - base resource amount to be multiplied times number of owned towns, subtype - resource type*/ \
 	BONUS_NAME(RESOURCES_TOWN_MULTIPLYING_BOOST) /*Bonus that does not account for propagation and gives extra resources per day with amount multiplied by number of owned towns. val - base resource amount to be multiplied times number of owned towns, subtype - resource type*/ \
 	BONUS_NAME(DISINTEGRATE) /* after death no corpse remains */ \
 	BONUS_NAME(DISINTEGRATE) /* after death no corpse remains */ \
-	BONUS_NAME(INVINCIBLE) /* cannot be target of attacks and spells and cannot be affected by anything */ \
+	BONUS_NAME(INVINCIBLE) /* cannot be target of attacks or spells */ \
 	/* end of list */
 	/* end of list */