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@@ -45,6 +45,7 @@ CCreatureHandler::CCreatureHandler()
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// Good: Castle, Rampart, Tower // Evil: Inferno, Necropolis, Dungeon
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// Good: Castle, Rampart, Tower // Evil: Inferno, Necropolis, Dungeon
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// Neutral: Stronghold, Fortess, Conflux
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// Neutral: Stronghold, Fortess, Conflux
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factionAlignments += 1, 1, 1, -1, -1, -1, 0, 0, 0;
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factionAlignments += 1, 1, 1, -1, -1, -1, 0, 0, 0;
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+ doubledCreatures += 4, 14, 20, 28, 42, 44, 60, 70, 72, 85, 86, 100, 104; //according to Strategija
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}
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}
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int CCreature::getQuantityID(const int & quantity)
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int CCreature::getQuantityID(const int & quantity)
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