Selaa lähdekoodia

Cleaned up forward declarations

Ivan Savenko 2 vuotta sitten
vanhempi
sitoutus
602e52127b

+ 0 - 1
client/battle/BattleEffectsController.h

@@ -19,7 +19,6 @@ struct BattleTriggerEffect;
 
 VCMI_LIB_NAMESPACE_END
 
-struct SDL_Surface;
 class CAnimation;
 class Canvas;
 class BattleInterface;

+ 0 - 1
client/battle/BattleFieldController.h

@@ -18,7 +18,6 @@ class CStack;
 
 VCMI_LIB_NAMESPACE_END
 
-struct SDL_Surface;
 struct Rect;
 struct Point;
 

+ 1 - 1
client/battle/BattleInterfaceClasses.h

@@ -18,7 +18,6 @@ VCMI_LIB_NAMESPACE_BEGIN
 class CGHeroInstance;
 struct BattleResult;
 class CStack;
-class Canvas;
 
 namespace battle
 {
@@ -27,6 +26,7 @@ class Unit;
 
 VCMI_LIB_NAMESPACE_END
 
+class Canvas;
 struct SDL_Surface;
 class BattleInterface;
 class CPicture;

+ 0 - 1
client/battle/BattleObstacleController.h

@@ -16,7 +16,6 @@ struct CObstacleInstance;
 
 VCMI_LIB_NAMESPACE_END
 
-struct SDL_Surface;
 class IImage;
 class Canvas;
 class CAnimation;

+ 0 - 1
client/battle/BattleProjectileController.h

@@ -20,7 +20,6 @@ class CSpell;
 VCMI_LIB_NAMESPACE_END
 
 struct Point;
-struct SDL_Surface;
 class CAnimation;
 class Canvas;
 class BattleInterface;

+ 0 - 1
client/battle/BattleSiegeController.h

@@ -22,7 +22,6 @@ class CGTownInstance;
 VCMI_LIB_NAMESPACE_END
 
 struct Point;
-struct SDL_Surface;
 class Canvas;
 class BattleInterface;
 class BattleRenderer;

+ 0 - 1
client/battle/BattleStacksController.h

@@ -20,7 +20,6 @@ class SpellID;
 
 VCMI_LIB_NAMESPACE_END
 
-struct SDL_Surface;
 struct StackAttackedInfo;
 
 class Canvas;