Kaynağa Gözat

CGameHandler::giveSpells: improve Conflux grail building support

Aurora Borealis give hero spells of all levels even if only first level of mages guild is built. Widsom requirement is still remain in place of course.
Arseniy Shestakov 9 yıl önce
ebeveyn
işleme
605962019b
1 değiştirilmiş dosya ile 12 ekleme ve 8 silme
  1. 12 8
      server/CGameHandler.cpp

+ 12 - 8
server/CGameHandler.cpp

@@ -1892,27 +1892,31 @@ void CGameHandler::checkBattleStateChanges()
 	}
 }
 
-void CGameHandler::giveSpells( const CGTownInstance *t, const CGHeroInstance *h )
+void CGameHandler::giveSpells(const CGTownInstance *t, const CGHeroInstance *h)
 {
 	if(!h->hasSpellbook())
 		return; //hero hasn't spellbook
 	ChangeSpells cs;
 	cs.hid = h->id;
 	cs.learn = true;
-	for(int i=0; i<std::min(t->mageGuildLevel(),h->getSecSkillLevel(SecondarySkill::WISDOM)+2);i++)
+	if(t->hasBuilt(BuildingID::GRAIL, ETownType::CONFLUX) && t->hasBuilt(BuildingID::MAGES_GUILD_1))
 	{
-		if (t->hasBuilt(BuildingID::GRAIL, ETownType::CONFLUX)) //Aurora Borealis
+		// Aurora Borealis give spells of all levels even if only level 1 mages guild built
+		for(int i = 0; i < h->getSecSkillLevel(SecondarySkill::WISDOM)+2; i++)
 		{
 			std::vector<SpellID> spells;
-			getAllowedSpells(spells, i);
-			for (auto & spell : spells)
+			getAllowedSpells(spells, i+1);
+			for(auto & spell : spells)
 				cs.spells.insert(spell);
 		}
-		else
+	}
+	else
+	{
+		for(int i = 0; i < std::min(t->mageGuildLevel(), h->getSecSkillLevel(SecondarySkill::WISDOM)+2); i++)
 		{
-			for(int j=0; j<t->spellsAtLevel(i+1,true) && j<t->spells.at(i).size(); j++)
+			for(int j = 0; j < t->spellsAtLevel(i+1, true) && j < t->spells.at(i).size(); j++)
 			{
-				if(!vstd::contains(h->spells,t->spells.at(i).at(j)))
+				if(!vstd::contains(h->spells, t->spells.at(i).at(j)))
 					cs.spells.insert(t->spells.at(i).at(j));
 			}
 		}