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CGSubterraneanGate::postInit put const back

Originally I removed it when change this code to actually change object.
Though this sorting can work with constant object just fine.
ArseniyShestakov 10 years ago
parent
commit
606013c535
1 changed files with 1 additions and 1 deletions
  1. 1 1
      lib/mapObjects/MiscObjects.cpp

+ 1 - 1
lib/mapObjects/MiscObjects.cpp

@@ -977,7 +977,7 @@ void CGSubterraneanGate::postInit( CGameState * gs ) //matches subterranean gate
 	}
 
 	//sort by position
-	std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](CGSubterraneanGate * a, CGSubterraneanGate * b)
+	std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
 	{
 		return a->pos < b->pos;
 	});