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@@ -72,11 +72,11 @@ void CGuiHandler::init()
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{
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inGuiThread = true;
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- inputHandlerInstance = std::make_unique<InputHandler>();
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eventDispatcherInstance = std::make_unique<EventDispatcher>();
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windowHandlerInstance = std::make_unique<WindowHandler>();
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screenHandlerInstance = std::make_unique<ScreenHandler>();
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renderHandlerInstance = std::make_unique<RenderHandler>();
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+ inputHandlerInstance = std::make_unique<InputHandler>(); // Must be after windowHandlerInstance
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shortcutsHandlerInstance = std::make_unique<ShortcutHandler>();
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framerateManagerInstance = std::make_unique<FramerateManager>(settings["video"]["targetfps"].Integer());
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}
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