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@@ -266,7 +266,7 @@ uint64_t DangerHitMapAnalyzer::enemyCanKillOurHeroesAlongThePath(const AIPath &
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int3 tile = path.targetTile();
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int turn = path.turn();
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const auto & fastestDanger = hitMap[tile.x][tile.y][tile.z].fastestDanger;
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- const auto & maximumDanger = hitMap[tile.x][tile.y][tile.z].fastestDanger;
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+ const auto & maximumDanger = hitMap[tile.x][tile.y][tile.z].maximumDanger;
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return (fastestDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, fastestDanger.danger))
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|| (maximumDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, maximumDanger.danger));
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