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Merge pull request #4556 from IvanSavenko/town_building_visit

Implemented explicitly visitable town buildings, e.g. hota mana vortex
Ivan Savenko 1 年之前
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共有 43 個文件被更改,包括 326 次插入242 次删除
  1. 2 2
      CCallback.cpp
  2. 2 2
      CCallback.h
  3. 0 1
      client/CServerHandler.cpp
  4. 1 1
      client/Client.h
  5. 14 3
      client/windows/CCastleInterface.cpp
  6. 2 1
      client/windows/CCastleInterface.h
  7. 1 1
      config/factions/dungeon.json
  8. 5 1
      config/schemas/townBuilding.json
  9. 34 30
      docs/modders/Entities_Format/Town_Building_Format.md
  10. 0 1
      lib/CMakeLists.txt
  11. 2 1
      lib/IGameCallback.h
  12. 1 0
      lib/entities/building/CBuilding.h
  13. 3 0
      lib/entities/faction/CTownHandler.cpp
  14. 1 1
      lib/mapObjects/CBank.cpp
  15. 3 3
      lib/mapObjects/CGCreature.cpp
  16. 2 2
      lib/mapObjects/CGDwelling.cpp
  17. 1 1
      lib/mapObjects/CGPandoraBox.cpp
  18. 0 6
      lib/mapObjects/CGTownInstance.cpp
  19. 0 1
      lib/mapObjects/CGTownInstance.h
  20. 1 1
      lib/mapObjects/CQuest.cpp
  21. 1 1
      lib/mapObjects/CRewardableObject.cpp
  22. 4 4
      lib/mapObjects/MiscObjects.cpp
  23. 1 1
      lib/mapObjects/TownBuildingInstance.cpp
  24. 1 1
      lib/networkPacks/NetPackVisitor.h
  25. 2 2
      lib/networkPacks/NetPacksLib.cpp
  26. 6 6
      lib/networkPacks/PacksForServer.h
  27. 0 26
      lib/serializer/Cast.h
  28. 1 1
      lib/serializer/RegisterTypes.h
  29. 38 16
      server/CGameHandler.cpp
  30. 3 3
      server/CGameHandler.h
  31. 2 0
      server/CMakeLists.txt
  32. 2 3
      server/NetPacksServer.cpp
  33. 1 1
      server/ServerNetPackVisitors.h
  34. 1 2
      server/battles/BattleResultProcessor.cpp
  35. 4 5
      server/queries/BattleQueries.cpp
  36. 1 1
      server/queries/BattleQueries.h
  37. 2 3
      server/queries/CQuery.cpp
  38. 21 8
      server/queries/CQuery.h
  39. 38 71
      server/queries/MapQueries.cpp
  40. 8 27
      server/queries/MapQueries.h
  41. 66 0
      server/queries/VisitQueries.cpp
  42. 47 0
      server/queries/VisitQueries.h
  43. 1 1
      test/mock/mock_IGameCallback.h

+ 2 - 2
CCallback.cpp

@@ -217,12 +217,12 @@ bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID)
 	return true;
 }
 
-bool CCallback::triggerTownSpecialBuildingAction(const CGTownInstance *town, BuildingSubID::EBuildingSubID subBuildingID)
+bool CCallback::visitTownBuilding(const CGTownInstance *town, BuildingID buildingID)
 {
 	if(town->tempOwner!=player)
 		return false;
 
-	TriggerTownSpecialBuildingAction pack(town->id, subBuildingID);
+	VisitTownBuilding pack(town->id, buildingID);
 	sendRequest(&pack);
 	return true;
 }

+ 2 - 2
CCallback.h

@@ -75,7 +75,7 @@ public:
 	//town
 	virtual void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero=HeroTypeID::NONE)=0;
 	virtual bool buildBuilding(const CGTownInstance *town, BuildingID buildingID)=0;
-	virtual bool triggerTownSpecialBuildingAction(const CGTownInstance *town, BuildingSubID::EBuildingSubID subBuildingID)=0;
+	virtual bool visitTownBuilding(const CGTownInstance *town, BuildingID buildingID)=0;
 	virtual void recruitCreatures(const CGDwelling *obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1)=0;
 	virtual bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE)=0; //if newID==-1 then best possible upgrade will be made
 	virtual void swapGarrisonHero(const CGTownInstance *town)=0;
@@ -182,7 +182,7 @@ public:
 	void manageHeroCostume(ObjectInstanceID hero, size_t costumeIdx, bool saveCostume) override;
 	void eraseArtifactByClient(const ArtifactLocation & al) override;
 	bool buildBuilding(const CGTownInstance *town, BuildingID buildingID) override;
-	bool triggerTownSpecialBuildingAction(const CGTownInstance *town, BuildingSubID::EBuildingSubID subBuildingID) override;
+	bool visitTownBuilding(const CGTownInstance *town, BuildingID buildingID) override;
 	void recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1) override;
 	bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override;
 	bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE) override;

+ 0 - 1
client/CServerHandler.cpp

@@ -51,7 +51,6 @@
 #include <boost/uuid/uuid.hpp>
 #include <boost/uuid/uuid_io.hpp>
 #include <boost/uuid/uuid_generators.hpp>
-#include "../lib/serializer/Cast.h"
 #include "LobbyClientNetPackVisitors.h"
 
 #include <vcmi/events/EventBus.h>

+ 1 - 1
client/Client.h

@@ -164,7 +164,7 @@ public:
 	void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs = false) override {};
 	void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs = false) override {};
 
-	void showBlockingDialog(BlockingDialog * iw) override {};
+	void showBlockingDialog(const IObjectInterface * caller, BlockingDialog * iw) override {};
 	void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {};
 	void showTeleportDialog(TeleportDialog * iw) override {};
 	void showObjectWindow(const CGObjectInstance * object, EOpenWindowMode window, const CGHeroInstance * visitor, bool addQuery) override {};

+ 14 - 3
client/windows/CCastleInterface.cpp

@@ -743,6 +743,12 @@ bool CCastleBuildings::buildingTryActivateCustomUI(BuildingID buildingToTest, Bu
 		}
 	}
 
+	if (town->rewardableBuildings.count(buildingToTest) && town->town->buildings.at(buildingToTest)->manualHeroVisit)
+	{
+		enterRewardable(buildingToTest);
+		return true;
+	}
+
 	if (buildingToTest >= BuildingID::DWELL_FIRST)
 	{
 		enterDwelling((BuildingID::getLevelFromDwelling(buildingToTest)));
@@ -820,7 +826,7 @@ bool CCastleBuildings::buildingTryActivateCustomUI(BuildingID buildingToTest, Bu
 						return true;
 
 				case BuildingSubID::BANK:
-						enterBank();
+						enterBank(buildingTarget);
 						return true;
 				}
 		}
@@ -837,6 +843,11 @@ bool CCastleBuildings::buildingTryActivateCustomUI(BuildingID buildingToTest, Bu
 	return false;
 }
 
+void CCastleBuildings::enterRewardable(BuildingID building)
+{
+	LOCPLINT->cb->visitTownBuilding(town, building);
+}
+
 void CCastleBuildings::enterBlacksmith(BuildingID building, ArtifactID artifactID)
 {
 	const CGHeroInstance *hero = town->visitingHero;
@@ -1053,7 +1064,7 @@ void CCastleBuildings::enterAnyThievesGuild()
 	LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
 }
 
-void CCastleBuildings::enterBank()
+void CCastleBuildings::enterBank(BuildingID building)
 {
 	std::vector<std::shared_ptr<CComponent>> components;
 	if(town->bonusValue.second > 0)
@@ -1064,7 +1075,7 @@ void CCastleBuildings::enterBank()
 	else{
 	
 		components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, GameResID(GameResID::GOLD), 2500));
-		LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.townStructure.bank.borrow"), [this](){ LOCPLINT->cb->triggerTownSpecialBuildingAction(town, BuildingSubID::BANK); }, nullptr, components);
+		LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.townStructure.bank.borrow"), [this, building](){ LOCPLINT->cb->visitTownBuilding(town, building); }, nullptr, components);
 	}
 }
 

+ 2 - 1
client/windows/CCastleInterface.h

@@ -167,10 +167,11 @@ public:
 
 	void enterDwelling(int level);
 	void enterTownHall();
+	void enterRewardable(BuildingID building);
 	void enterMagesGuild();
 	void enterAnyMarket();
 	void enterAnyThievesGuild();
-	void enterBank();
+	void enterBank(BuildingID building);
 	void enterToTheQuickRecruitmentWindow();
 
 	bool buildingTryActivateCustomUI(BuildingID buildingToTest, BuildingID buildingTarget);

+ 1 - 1
config/factions/dungeon.json

@@ -179,7 +179,7 @@
 							"period" : 7,
 							"visitors" : true
 						},
-						"visitMode" : "hero", // Should be 'once' to match (somewhat buggy) H3 logic
+						"visitMode" : "once",
 						"rewards" : [
 							{
 								"limiter" : {

+ 5 - 1
config/schemas/townBuilding.json

@@ -61,11 +61,15 @@
 			"description" : "If set to true, this building will replace all bonuses from base building, leaving only bonuses defined by this building",
 			"type" : "boolean"
 		},
+		"manualHeroVisit" : {
+			"description" : "If set to true, this building will not automatically activate on new day or on entering town and needs to be activated manually on click",
+			"type" : "boolean"
+		},
 		"configuration" : {
 			"description" : "Optional, configuration of building that can be activated by visiting hero",
 			"$ref" : "rewardable.json"
 		},
-		"firtufications" : {
+		"fortifications" : {
 			"type" : "object",
 			"additionalProperties" : false,
 			"description" : "Fortifications provided by this buildings, if any",

+ 34 - 30
docs/modders/Entities_Format/Town_Building_Format.md

@@ -16,18 +16,18 @@ These are just a couple of examples of what can be done in VCMI. See vcmi config
 ##### Order of Fire from Inferno:
 ```jsonc
 "special4": {
-    "requires" : [ "mageGuild1" ],
+	"requires" : [ "mageGuild1" ],
 	"name" : "Order of Fire",
 	"description" : "Increases spellpower of visiting hero",
 	"cost" : {
-	    "mercury" : 5,
+		"mercury" : 5,
 		"gold" : 1000
 	},
 	"configuration" : {
-	    "visitMode" : "hero",
+		"visitMode" : "hero",
 		"rewards" : [
-		    {
-			    // NOTE: this forces vcmi to load string from H3 text file. In order to define own string simply write your own message without '@' symbol
+			{
+				// NOTE: this forces vcmi to load string from H3 text file. In order to define own string simply write your own message without '@' symbol
 				"message" : "@core.genrltxt.582", 
 				"primary" : { "spellpower" : 1 }
 			}
@@ -39,22 +39,22 @@ These are just a couple of examples of what can be done in VCMI. See vcmi config
 ##### Mana Vortex from Dungeon
 ```jsonc
 "special2": {
-    "requires" : [ "mageGuild1" ],
+	"requires" : [ "mageGuild1" ],
 	"name" : "Mana Vortex",
 	"description" : "Doubles mana points of the first visiting hero each week",
 	"cost" : {
-	    "gold" : 5000
+		"gold" : 5000
 	},
 	"configuration" : {
-	    "resetParameters" : {
-		    "period" : 7,
+		"resetParameters" : {
+			"period" : 7,
 			"visitors" : true
 		},
 		"visitMode" : "once",
 		"rewards" : [
-		    {
-			    "limiter" : {
-				    "noneOf" : [ { "manaPercentage" : 200 } ]
+			{
+				"limiter" : {
+					"noneOf" : [ { "manaPercentage" : 200 } ]
 				},
 				"message" : "As you near the mana vortex your body is filled with new energy. You have doubled your normal spell points.",
 				"manaPercentage" : 200
@@ -67,14 +67,14 @@ These are just a couple of examples of what can be done in VCMI. See vcmi config
 #### Resource Silo with custom production
 ```jsonc
 "resourceSilo": {
-    "name" : "Wood Resource Silo",
+	"name" : "Wood Resource Silo",
 	"description" : "Produces 2 wood every day",
 	"cost" : {
-	    "wood" : 10,
+		"wood" : 10,
 		"gold" : 5000
 	},
 	"produce" : {
-	    "wood": 2
+		"wood": 2
 	}
 },
 ```
@@ -193,11 +193,15 @@ These are just a couple of examples of what can be done in VCMI. See vcmi config
 	// Buildings which bonuses should be overridden with bonuses of the current building
 	"overrides" : [ "anotherBuilding ]
 	
-    // Bonuses provided by this special building if this building or any of its upgrades are constructed in town
+	// Bonuses provided by this special building if this building or any of its upgrades are constructed in town
+	"bonuses" : [ BONUS_FORMAT ]
+	
+	// If set to true, this building will not automatically activate on new day or on entering town and needs to be activated manually on click
+	"manualHeroVisit" : false,
+	
+	// Bonuses provided by this special building if this building or any of its upgrades are constructed in town
 	"bonuses" : [ BONUS_FORMAT ]
 	
-    // If set to true, this building will replace all bonuses from base building, leaving only bonuses defined by this building"
-	"upgradeReplacesBonuses" : false,
 	
 	// If the building is a market, it requires market mode.
 	"marketModes" : [ "resource-resource", "resource-player" ],
@@ -209,18 +213,18 @@ Building requirements can be described using logical expressions:
 ```jsonc
 "requires" :
 [
-    "allOf", // Normal H3 "build all" mode
-    [ "mageGuild1" ],
-    [
-        "noneOf",  // available only when none of these building are built
-        [ "dwelling5A" ],
-        [ "dwelling5AUpgrade" ]
-    ],
-    [
-        "anyOf", // any non-zero number of these buildings must be built
-        [ "tavern" ],
-        [ "blacksmith" ]
-    ]
+	"allOf", // Normal H3 "build all" mode
+	[ "mageGuild1" ],
+	[
+		"noneOf",  // available only when none of these building are built
+		[ "dwelling5A" ],
+		[ "dwelling5AUpgrade" ]
+	],
+	[
+		"anyOf", // any non-zero number of these buildings must be built
+		[ "tavern" ],
+		[ "blacksmith" ]
+	]
 ]
 ```
 ### List of unique town buildings

+ 0 - 1
lib/CMakeLists.txt

@@ -620,7 +620,6 @@ set(lib_MAIN_HEADERS
 	serializer/JsonSerializeFormat.h
 	serializer/JsonSerializer.h
 	serializer/JsonUpdater.h
-	serializer/Cast.h
 	serializer/ESerializationVersion.h
 	serializer/RegisterTypes.h
 	serializer/Serializeable.h

+ 2 - 1
lib/IGameCallback.h

@@ -33,6 +33,7 @@ class CStackBasicDescriptor;
 class CGCreature;
 class CSaveFile;
 class CLoadFile;
+class IObjectInterface;
 enum class EOpenWindowMode : uint8_t;
 
 namespace spells
@@ -98,7 +99,7 @@ public:
 	virtual void giveExperience(const CGHeroInstance * hero, TExpType val) =0;
 	virtual void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false)=0;
 	virtual void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false)=0;
-	virtual void showBlockingDialog(BlockingDialog *iw) =0;
+	virtual void showBlockingDialog(const IObjectInterface * caller, BlockingDialog *iw) =0;
 	virtual void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) =0; //cb will be called when player closes garrison window
 	virtual void showTeleportDialog(TeleportDialog *iw) =0;
 	virtual void showObjectWindow(const CGObjectInstance * object, EOpenWindowMode window, const CGHeroInstance * visitor, bool addQuery) = 0;

+ 1 - 0
lib/entities/building/CBuilding.h

@@ -44,6 +44,7 @@ public:
 	BuildingID upgrade; /// indicates that building "upgrade" can be improved by this, -1 = empty
 	BuildingSubID::EBuildingSubID subId; /// subtype for special buildings, -1 = the building is not special
 	bool upgradeReplacesBonuses = false;
+	bool manualHeroVisit = false;
 	BonusList buildingBonuses;
 
 	Rewardable::Info rewardableObjectInfo; ///configurable rewards for special buildings

+ 3 - 0
lib/entities/faction/CTownHandler.cpp

@@ -299,6 +299,9 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
 	ret->resources = TResources(source["cost"]);
 	ret->produce =   TResources(source["produce"]);
 
+	ret->manualHeroVisit = source["manualHeroVisit"].Bool();
+	ret->upgradeReplacesBonuses = source["upgradeReplacesBonuses"].Bool();
+
 	const JsonNode & fortifications = source["fortifications"];
 	if (!fortifications.isNull())
 	{

+ 1 - 1
lib/mapObjects/CBank.cpp

@@ -178,7 +178,7 @@ void CBank::onHeroVisit(const CGHeroInstance * h) const
 	if (banktext == 32)
 		bd.text.replaceRawString(getObjectName());
 
-	cb->showBlockingDialog(&bd);
+	cb->showBlockingDialog(this, &bd);
 }
 
 void CBank::doVisit(const CGHeroInstance * hero) const

+ 3 - 3
lib/mapObjects/CGCreature.cpp

@@ -164,7 +164,7 @@ void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
 			ynd.player = h->tempOwner;
 			ynd.text.appendLocalString(EMetaText::ADVOB_TXT, 86);
 			ynd.text.replaceName(getCreature(), getStackCount(SlotID(0)));
-			cb->showBlockingDialog(&ynd);
+			cb->showBlockingDialog(this, &ynd);
 			break;
 		}
 	default: //join for gold
@@ -180,7 +180,7 @@ void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
 			boost::algorithm::replace_first(tmp, "%d", std::to_string(action));
 			boost::algorithm::replace_first(tmp,"%s",VLC->creatures()->getById(getCreature())->getNamePluralTranslated());
 			ynd.text.appendRawString(tmp);
-			cb->showBlockingDialog(&ynd);
+			cb->showBlockingDialog(this, &ynd);
 			break;
 		}
 	}
@@ -475,7 +475,7 @@ void CGCreature::flee( const CGHeroInstance * h ) const
 	ynd.player = h->tempOwner;
 	ynd.text.appendLocalString(EMetaText::ADVOB_TXT,91);
 	ynd.text.replaceName(getCreature(), getStackCount(SlotID(0)));
-	cb->showBlockingDialog(&ynd);
+	cb->showBlockingDialog(this, &ynd);
 }
 
 void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const

+ 2 - 2
lib/mapObjects/CGDwelling.cpp

@@ -244,7 +244,7 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
 		else
 			bd.text.replaceLocalString(EMetaText::ARRAY_TXT, 173 + (int)Slots().begin()->second->getQuantityID()*3);
 		bd.text.replaceName(*Slots().begin()->second);
-		cb->showBlockingDialog(&bd);
+		cb->showBlockingDialog(this, &bd);
 		return;
 	}
 
@@ -280,7 +280,7 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
 		bd.flags |= BlockingDialog::SAFE_TO_AUTOACCEPT;
 	}
 
-	cb->showBlockingDialog(&bd);
+	cb->showBlockingDialog(this, &bd);
 }
 
 void CGDwelling::newTurn(vstd::RNG & rand) const

+ 1 - 1
lib/mapObjects/CGPandoraBox.cpp

@@ -175,7 +175,7 @@ void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
 	BlockingDialog bd (true, false);
 	bd.player = h->getOwner();
 	bd.text.appendLocalString(EMetaText::ADVOB_TXT, 14);
-	cb->showBlockingDialog(&bd);
+	cb->showBlockingDialog(this, &bd);
 }
 
 void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const

+ 0 - 6
lib/mapObjects/CGTownInstance.cpp

@@ -301,12 +301,6 @@ void CGTownInstance::setOwner(const PlayerColor & player) const
 	cb->setOwner(this, player);
 }
 
-void CGTownInstance::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
-{
-	for (auto building : rewardableBuildings)
-		building.second->blockingDialogAnswered(hero, answer); // FIXME: why call for every building?
-}
-
 void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
 {
 	if(cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ) == PlayerRelations::ENEMIES)

+ 0 - 1
lib/mapObjects/CGTownInstance.h

@@ -239,7 +239,6 @@ public:
 protected:
 	void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
-	void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
 
 private:
 	FactionID randomizeFaction(vstd::RNG & rand);

+ 1 - 1
lib/mapObjects/CQuest.cpp

@@ -851,7 +851,7 @@ void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
 		BlockingDialog bd (true, false);
 		bd.player = h->getOwner();
 		bd.text.appendLocalString (EMetaText::ADVOB_TXT, 17);
-		cb->showBlockingDialog (&bd);
+		cb->showBlockingDialog (this, &bd);
 	}
 	else
 	{

+ 1 - 1
lib/mapObjects/CRewardableObject.cpp

@@ -52,7 +52,7 @@ void CRewardableObject::selectRewardWithMessage(const CGHeroInstance * contextHe
 	sd.player = contextHero->tempOwner;
 	sd.text = dialog;
 	sd.components = loadComponents(contextHero, rewardIndices);
-	cb->showBlockingDialog(&sd);
+	cb->showBlockingDialog(this, &sd);
 
 }
 

+ 4 - 4
lib/mapObjects/MiscObjects.cpp

@@ -88,7 +88,7 @@ void CGMine::onHeroVisit( const CGHeroInstance * h ) const
 		BlockingDialog ynd(true,false);
 		ynd.player = h->tempOwner;
 		ynd.text.appendLocalString(EMetaText::ADVOB_TXT, isAbandoned() ? 84 : 187);
-		cb->showBlockingDialog(&ynd);
+		cb->showBlockingDialog(this, &ynd);
 		return;
 	}
 
@@ -310,7 +310,7 @@ void CGResource::onHeroVisit( const CGHeroInstance * h ) const
 			BlockingDialog ynd(true,false);
 			ynd.player = h->getOwner();
 			ynd.text = message;
-			cb->showBlockingDialog(&ynd);
+			cb->showBlockingDialog(this, &ynd);
 		}
 		else
 		{
@@ -879,7 +879,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
 					ynd.text.replaceRawString(getArmyDescription());
 					ynd.text.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
 				}
-				cb->showBlockingDialog(&ynd);
+				cb->showBlockingDialog(this, &ynd);
 			}
 			break;
 		case Obj::SPELL_SCROLL:
@@ -889,7 +889,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
 					BlockingDialog ynd(true,false);
 					ynd.player = h->getOwner();
 					ynd.text = message;
-					cb->showBlockingDialog(&ynd);
+					cb->showBlockingDialog(this, &ynd);
 				}
 				else
 					blockingDialogAnswered(h, true);

+ 1 - 1
lib/mapObjects/TownBuildingInstance.cpp

@@ -221,7 +221,7 @@ void TownRewardableBuildingInstance::onHeroVisit(const CGHeroInstance *h) const
 		if (rewards.size() == 1)
 			configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
 
-		cb->showBlockingDialog(&sd);
+		cb->showBlockingDialog(this, &sd);
 	};
 	
 	if(!town->hasBuilt(getBuildingType()))

+ 1 - 1
lib/networkPacks/NetPackVisitor.h

@@ -126,7 +126,7 @@ public:
 	virtual void visitBulkSmartSplitStack(BulkSmartSplitStack & pack) {}
 	virtual void visitDisbandCreature(DisbandCreature & pack) {}
 	virtual void visitBuildStructure(BuildStructure & pack) {}
-	virtual void visitTriggerTownSpecialBuildingAction(TriggerTownSpecialBuildingAction & pack) {}
+	virtual void visitVisitTownBuilding(VisitTownBuilding & pack) {}
 	virtual void visitRazeStructure(RazeStructure & pack) {}
 	virtual void visitRecruitCreatures(RecruitCreatures & pack) {}
 	virtual void visitUpgradeCreature(UpgradeCreature & pack) {}

+ 2 - 2
lib/networkPacks/NetPacksLib.cpp

@@ -582,9 +582,9 @@ void BuildStructure::visitTyped(ICPackVisitor & visitor)
 	visitor.visitBuildStructure(*this);
 }
 
-void TriggerTownSpecialBuildingAction::visitTyped(ICPackVisitor & visitor)
+void VisitTownBuilding::visitTyped(ICPackVisitor & visitor)
 {
-	visitor.visitTriggerTownSpecialBuildingAction(*this);
+	visitor.visitVisitTownBuilding(*this);
 }
 
 void RazeStructure::visitTyped(ICPackVisitor & visitor)

+ 6 - 6
lib/networkPacks/PacksForServer.h

@@ -280,16 +280,16 @@ struct DLL_LINKAGE BuildStructure : public CPackForServer
 	}
 };
 
-struct DLL_LINKAGE TriggerTownSpecialBuildingAction : public CPackForServer
+struct DLL_LINKAGE VisitTownBuilding : public CPackForServer
 {
-	TriggerTownSpecialBuildingAction() = default;
-	TriggerTownSpecialBuildingAction(const ObjectInstanceID & TID, const BuildingSubID::EBuildingSubID SID)
+	VisitTownBuilding() = default;
+	VisitTownBuilding(const ObjectInstanceID & TID, const BuildingID BID)
 		: tid(TID)
-		, sid(SID)
+		, bid(BID)
 	{
 	}
 	ObjectInstanceID tid;
-	BuildingSubID::EBuildingSubID sid;
+	BuildingID bid;
 
 	void visitTyped(ICPackVisitor & visitor) override;
 
@@ -297,7 +297,7 @@ struct DLL_LINKAGE TriggerTownSpecialBuildingAction : public CPackForServer
 	{
 		h & static_cast<CPackForServer &>(*this);
 		h & tid;
-		h & sid;
+		h & bid;
 	}
 };
 

+ 0 - 26
lib/serializer/Cast.h

@@ -1,26 +0,0 @@
-/*
- * Cast.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-#pragma once
-
-VCMI_LIB_NAMESPACE_BEGIN
-
-template<class T, class F>
-inline const T * dynamic_ptr_cast(const F * ptr)
-{
-	return dynamic_cast<const T *>(ptr);
-}
-
-template<class T, class F>
-inline T * dynamic_ptr_cast(F * ptr)
-{
-	return dynamic_cast<T *>(ptr);
-}
-
-VCMI_LIB_NAMESPACE_END

+ 1 - 1
lib/serializer/RegisterTypes.h

@@ -239,7 +239,7 @@ void registerTypes(Serializer &s)
 	s.template registerType<ArrangeStacks>(183);
 	s.template registerType<DisbandCreature>(184);
 	s.template registerType<BuildStructure>(185);
-	s.template registerType<TriggerTownSpecialBuildingAction>(186);
+	s.template registerType<VisitTownBuilding>(186);
 	s.template registerType<RecruitCreatures>(187);
 	s.template registerType<UpgradeCreature>(188);
 	s.template registerType<GarrisonHeroSwap>(189);

+ 38 - 16
server/CGameHandler.cpp

@@ -21,6 +21,7 @@
 #include "processors/TurnOrderProcessor.h"
 #include "queries/QueriesProcessor.h"
 #include "queries/MapQueries.h"
+#include "queries/VisitQueries.h"
 
 #include "../lib/ArtifactUtils.h"
 #include "../lib/CArtHandler.h"
@@ -1077,9 +1078,9 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, const PlayerColor owne
 	}
 }
 
-void CGameHandler::showBlockingDialog(BlockingDialog *iw)
+void CGameHandler::showBlockingDialog(const IObjectInterface * caller, BlockingDialog *iw)
 {
-	auto dialogQuery = std::make_shared<CBlockingDialogQuery>(this, *iw);
+	auto dialogQuery = std::make_shared<CBlockingDialogQuery>(this, caller, *iw);
 	queries->addQuery(dialogQuery);
 	iw->queryID = dialogQuery->queryID;
 	sendToAllClients(iw);
@@ -1181,7 +1182,10 @@ void CGameHandler::heroVisitCastle(const CGTownInstance * obj, const CGHeroInsta
 void CGameHandler::visitCastleObjects(const CGTownInstance * t, const CGHeroInstance * h)
 {
 	for (auto & building : t->rewardableBuildings)
-		building.second->onHeroVisit(h);
+	{
+		if (!t->town->buildings.at(building.first)->manualHeroVisit)
+			building.second->onHeroVisit(h);
+	}
 }
 
 void CGameHandler::stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero)
@@ -2148,20 +2152,38 @@ bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID,
 	return true;
 }
 
-bool CGameHandler::triggerTownSpecialBuildingAction(ObjectInstanceID tid, BuildingSubID::EBuildingSubID sid)
+bool CGameHandler::visitTownBuilding(ObjectInstanceID tid, BuildingID bid)
 {
 	const CGTownInstance * t = getTown(tid);
 
-	if(t->town->getBuildingType(sid) == BuildingID::NONE)
+	if(!t->hasBuilt(bid))
 		return false;
 
-	if(sid == BuildingSubID::EBuildingSubID::BANK)
+	auto subID = t->town->buildings.at(bid)->subId;
+
+	if(subID == BuildingSubID::EBuildingSubID::BANK)
 	{
 		TResources res;
 		res[EGameResID::GOLD] = 2500;
 		giveResources(t->getOwner(), res);
 
 		setObjPropertyValue(t->id, ObjProperty::BONUS_VALUE_SECOND, 2500);
+		return true;
+	}
+
+	if (t->rewardableBuildings.count(bid))
+	{
+		auto & hero = t->garrisonHero ? t->garrisonHero : t->visitingHero;
+		auto * building = t->rewardableBuildings.at(bid);
+
+		if (hero && t->town->buildings.at(bid)->manualHeroVisit)
+		{
+			auto visitQuery = std::make_shared<TownBuildingVisitQuery>(this, t, hero, bid);
+			queries->addQuery(visitQuery);
+			building->onHeroVisit(hero);
+			queries->popIfTop(visitQuery);
+			return true;
+		}
 	}
 
 	return true;
@@ -3185,7 +3207,7 @@ void CGameHandler::objectVisited(const CGObjectInstance * obj, const CGHeroInsta
 		throw std::runtime_error("Can not visit object that is being visited");
 	}
 
-	std::shared_ptr<CObjectVisitQuery> visitQuery;
+	std::shared_ptr<MapObjectVisitQuery> visitQuery;
 
 	auto startVisit = [&](ObjectVisitStarted & event)
 	{
@@ -3204,7 +3226,7 @@ void CGameHandler::objectVisited(const CGObjectInstance * obj, const CGHeroInsta
 					visitedObject = visitedTown;
 			}
 		}
-		visitQuery = std::make_shared<CObjectVisitQuery>(this, visitedObject, h, visitedObject->visitablePos());
+		visitQuery = std::make_shared<MapObjectVisitQuery>(this, visitedObject, h);
 		queries->addQuery(visitQuery); //TODO real visit pos
 
 		HeroVisit hv;
@@ -3223,11 +3245,11 @@ void CGameHandler::objectVisited(const CGObjectInstance * obj, const CGHeroInsta
 		queries->popIfTop(visitQuery); //visit ends here if no queries were created
 }
 
-void CGameHandler::objectVisitEnded(const CObjectVisitQuery & query)
+void CGameHandler::objectVisitEnded(const CGHeroInstance *h, PlayerColor player)
 {
 	using events::ObjectVisitEnded;
 
-	logGlobal->debug("%s visit ends.\n", query.visitingHero->nodeName());
+	logGlobal->debug("%s visit ends.\n", h->nodeName());
 
 	auto endVisit = [&](ObjectVisitEnded & event)
 	{
@@ -3240,7 +3262,7 @@ void CGameHandler::objectVisitEnded(const CObjectVisitQuery & query)
 
 	//TODO: ObjectVisitEnded should also have id of visited object,
 	//but this requires object being deleted only by `removeAfterVisit()` but not `removeObject()`
-	ObjectVisitEnded::defaultExecute(serverEventBus.get(), endVisit, query.players.front(), query.visitingHero->id);
+	ObjectVisitEnded::defaultExecute(serverEventBus.get(), endVisit, player, h->id);
 }
 
 bool CGameHandler::buildBoat(ObjectInstanceID objid, PlayerColor playerID)
@@ -3837,7 +3859,7 @@ bool CGameHandler::isValidObject(const CGObjectInstance *obj) const
 
 bool CGameHandler::isBlockedByQueries(const CPack *pack, PlayerColor player)
 {
-	if (!strcmp(typeid(*pack).name(), typeid(PlayerMessage).name()))
+	if (dynamic_cast<const PlayerMessage *>(pack) != nullptr)
 		return false;
 
 	auto query = queries->topQuery(player);
@@ -3859,7 +3881,7 @@ void CGameHandler::removeAfterVisit(const CGObjectInstance *object)
 	//If the object is being visited, there must be a matching query
 	for (const auto &query : queries->allQueries())
 	{
-		if (auto someVistQuery = std::dynamic_pointer_cast<CObjectVisitQuery>(query))
+		if (auto someVistQuery = std::dynamic_pointer_cast<MapObjectVisitQuery>(query))
 		{
 			if (someVistQuery->visitedObject == object)
 			{
@@ -3923,7 +3945,7 @@ const CGHeroInstance * CGameHandler::getVisitingHero(const CGObjectInstance *obj
 
 	for(const auto & query : queries->allQueries())
 	{
-		auto visit = std::dynamic_pointer_cast<const CObjectVisitQuery>(query);
+		auto visit = std::dynamic_pointer_cast<const VisitQuery>(query);
 		if (visit && visit->visitedObject == obj)
 			return visit->visitingHero;
 	}
@@ -3936,7 +3958,7 @@ const CGObjectInstance * CGameHandler::getVisitingObject(const CGHeroInstance *h
 
 	for(const auto & query : queries->allQueries())
 	{
-		auto visit = std::dynamic_pointer_cast<const CObjectVisitQuery>(query);
+		auto visit = std::dynamic_pointer_cast<const VisitQuery>(query);
 		if (visit && visit->visitingHero == hero)
 			return visit->visitedObject;
 	}
@@ -3953,7 +3975,7 @@ bool CGameHandler::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, con
 	// visitation query is covered by other query that must be answered first
 
 	if (auto topQuery = queries->topQuery(hero->getOwner()))
-		if (auto visit = std::dynamic_pointer_cast<const CObjectVisitQuery>(topQuery))
+		if (auto visit = std::dynamic_pointer_cast<const VisitQuery>(topQuery))
 			return !(visit->visitedObject == obj && visit->visitingHero == hero);
 
 	return true;

+ 3 - 3
server/CGameHandler.h

@@ -113,7 +113,7 @@ public:
 	void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false) override;
 	void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override;
 
-	void showBlockingDialog(BlockingDialog *iw) override;
+	void showBlockingDialog(const IObjectInterface * caller, BlockingDialog *iw) override;
 	void showTeleportDialog(TeleportDialog *iw) override;
 	void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override;
 	void showObjectWindow(const CGObjectInstance * object, EOpenWindowMode window, const CGHeroInstance * visitor, bool addQuery) override;
@@ -216,7 +216,7 @@ public:
 	bool upgradeCreature( ObjectInstanceID objid, SlotID pos, CreatureID upgID );
 	bool recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dst, CreatureID crid, ui32 cram, si32 level, PlayerColor player);
 	bool buildStructure(ObjectInstanceID tid, BuildingID bid, bool force=false);//force - for events: no cost, no checkings
-	bool triggerTownSpecialBuildingAction(ObjectInstanceID tid, BuildingSubID::EBuildingSubID sid);
+	bool visitTownBuilding(ObjectInstanceID tid, BuildingID bid);
 	bool razeStructure(ObjectInstanceID tid, BuildingID bid);
 	bool disbandCreature( ObjectInstanceID id, SlotID pos );
 	bool arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player);
@@ -234,7 +234,7 @@ public:
 
 	bool complain(const std::string &problem); //sends message to all clients, prints on the logs and return true
 	void objectVisited( const CGObjectInstance * obj, const CGHeroInstance * h );
-	void objectVisitEnded(const CObjectVisitQuery &query);
+	void objectVisitEnded(const CGHeroInstance *h, PlayerColor player);
 	bool dig(const CGHeroInstance *h);
 	void moveArmy(const CArmedInstance *src, const CArmedInstance *dst, bool allowMerging);
 

+ 2 - 0
server/CMakeLists.txt

@@ -9,6 +9,7 @@ set(vcmiservercommon_SRCS
 		queries/BattleQueries.cpp
 		queries/CQuery.cpp
 		queries/MapQueries.cpp
+		queries/VisitQueries.cpp
 		queries/QueriesProcessor.cpp
 
 		processors/HeroPoolProcessor.cpp
@@ -36,6 +37,7 @@ set(vcmiservercommon_HEADERS
 		queries/BattleQueries.h
 		queries/CQuery.h
 		queries/MapQueries.h
+		queries/VisitQueries.h
 		queries/QueriesProcessor.h
 
 		processors/HeroPoolProcessor.h

+ 2 - 3
server/NetPacksServer.cpp

@@ -27,7 +27,6 @@
 #include "../lib/battle/Unit.h"
 #include "../lib/spells/CSpellHandler.h"
 #include "../lib/spells/ISpellMechanics.h"
-#include "../lib/serializer/Cast.h"
 
 void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack)
 {
@@ -139,12 +138,12 @@ void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack)
 	result = gh.buildStructure(pack.tid, pack.bid);
 }
 
-void ApplyGhNetPackVisitor::visitTriggerTownSpecialBuildingAction(TriggerTownSpecialBuildingAction & pack)
+void ApplyGhNetPackVisitor::visitVisitTownBuilding(VisitTownBuilding & pack)
 {
 	gh.throwIfWrongOwner(&pack, pack.tid);
 	gh.throwIfPlayerNotActive(&pack);
 
-	result = gh.triggerTownSpecialBuildingAction(pack.tid, pack.sid);
+	result = gh.visitTownBuilding(pack.tid, pack.bid);
 }
 
 void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack)

+ 1 - 1
server/ServerNetPackVisitors.h

@@ -41,7 +41,7 @@ public:
 	void visitBulkSmartSplitStack(BulkSmartSplitStack & pack) override;
 	void visitDisbandCreature(DisbandCreature & pack) override;
 	void visitBuildStructure(BuildStructure & pack) override;
-	void visitTriggerTownSpecialBuildingAction(TriggerTownSpecialBuildingAction & pack) override;
+	void visitVisitTownBuilding(VisitTownBuilding & pack) override;
 	void visitRecruitCreatures(RecruitCreatures & pack) override;
 	void visitUpgradeCreature(UpgradeCreature & pack) override;
 	void visitGarrisonHeroSwap(GarrisonHeroSwap & pack) override;

+ 1 - 2
server/battles/BattleResultProcessor.cpp

@@ -27,7 +27,6 @@
 #include "../../lib/mapObjects/CGTownInstance.h"
 #include "../../lib/networkPacks/PacksForClientBattle.h"
 #include "../../lib/networkPacks/PacksForClient.h"
-#include "../../lib/serializer/Cast.h"
 #include "../../lib/spells/CSpellHandler.h"
 
 #include <vstd/RNG.h>
@@ -81,7 +80,7 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CBattleInfoCallback & battle,
 			else if(warMachine != ArtifactID::CATAPULT && st->getCount() <= 0)
 			{
 				logGlobal->debug("War machine has been destroyed");
-				auto hero = dynamic_ptr_cast<CGHeroInstance> (army);
+				auto hero = dynamic_cast<const CGHeroInstance*> (army);
 				if (hero)
 					removedWarMachines.push_back (ArtifactLocation(hero->id, hero->getArtPos(warMachine, true)));
 				else

+ 4 - 5
server/queries/BattleQueries.cpp

@@ -21,14 +21,13 @@
 #include "../../lib/mapObjects/CGObjectInstance.h"
 #include "../../lib/mapObjects/CGTownInstance.h"
 #include "../../lib/networkPacks/PacksForServer.h"
-#include "../../lib/serializer/Cast.h"
 
-void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
+void CBattleQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
 {
 	assert(result);
 
 	if(result)
-		objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
+		visitedObject->battleFinished(visitingHero, *result);
 }
 
 CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
@@ -51,10 +50,10 @@ CBattleQuery::CBattleQuery(CGameHandler * owner):
 
 bool CBattleQuery::blocksPack(const CPack * pack) const
 {
-	if(dynamic_ptr_cast<MakeAction>(pack) != nullptr)
+	if(dynamic_cast<const MakeAction*>(pack) != nullptr)
 		return false;
 
-	if(dynamic_ptr_cast<GamePause>(pack) != nullptr)
+	if(dynamic_cast<const GamePause*>(pack) != nullptr)
 		return false;
 
 	return true;

+ 1 - 1
server/queries/BattleQueries.h

@@ -29,7 +29,7 @@ public:
 
 	CBattleQuery(CGameHandler * owner);
 	CBattleQuery(CGameHandler * owner, const IBattleInfo * Bi); //TODO
-	void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
+	void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
 	bool blocksPack(const CPack *pack) const override;
 	void onRemoval(PlayerColor color) override;
 	void onExposure(QueryPtr topQuery) override;

+ 2 - 3
server/queries/CQuery.cpp

@@ -14,7 +14,6 @@
 
 #include "../CGameHandler.h"
 
-#include "../../lib/serializer/Cast.h"
 #include "../../lib/networkPacks/PacksForServer.h"
 
 std::ostream & operator<<(std::ostream & out, const CQuery & query)
@@ -87,7 +86,7 @@ bool CQuery::blocksPack(const CPack * pack) const
 	return false;
 }
 
-void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
+void CQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
 {
 
 }
@@ -116,7 +115,7 @@ void CQuery::setReply(std::optional<int32_t> reply)
 bool CQuery::blockAllButReply(const CPack * pack) const
 {
 	//We accept only query replies from correct player
-	if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
+	if(auto reply = dynamic_cast<const QueryReply*>(pack))
 		return !vstd::contains(players, reply->player);
 
 	return true;

+ 21 - 8
server/queries/CQuery.h

@@ -14,6 +14,8 @@
 VCMI_LIB_NAMESPACE_BEGIN
 
 struct CPack;
+class CGObjectInstance;
+class CGHeroInstance;
 
 VCMI_LIB_NAMESPACE_END
 
@@ -40,18 +42,29 @@ public:
 
 	CQuery(CGameHandler * gh);
 
-	virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
+	/// query can block attempting actions by player. Eg. he can't move hero during the battle.
+	virtual bool blocksPack(const CPack *pack) const;
 
-	virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
-	virtual void onAdding(PlayerColor color); //called just before query is pushed on stack
-	virtual void onAdded(PlayerColor color); //called right after query is pushed on stack
-	virtual void onRemoval(PlayerColor color); //called after query is removed from stack
-	virtual void onExposure(QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
-	virtual std::string toString() const;
+	/// query is removed after player gives answer (like dialogs)
+	virtual bool endsByPlayerAnswer() const;
+
+	/// called just before query is pushed on stack
+	virtual void onAdding(PlayerColor color);
+
+	/// called right after query is pushed on stack
+	virtual void onAdded(PlayerColor color);
 
-	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
+	/// called after query is removed from stack
+	virtual void onRemoval(PlayerColor color);
+
+	/// called when query immediately above is removed and this is exposed (becomes top)
+	virtual void onExposure(QueryPtr topQuery);
+
+	/// called when this query is being removed and must report its result to currently visited object
+	virtual void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const;
 
 	virtual void setReply(std::optional<int32_t> reply);
+	virtual std::string toString() const;
 
 	virtual ~CQuery();
 protected:

+ 38 - 71
server/queries/MapQueries.cpp

@@ -13,10 +13,9 @@
 #include "QueriesProcessor.h"
 #include "../CGameHandler.h"
 #include "../TurnTimerHandler.h"
-#include "../../lib/mapObjects/MiscObjects.h"
 #include "../../lib/mapObjects/CGHeroInstance.h"
+#include "../../lib/mapObjects/MiscObjects.h"
 #include "../../lib/networkPacks/PacksForServer.h"
-#include "../../lib/serializer/Cast.h"
 
 TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
 	CQuery(owner)
@@ -44,41 +43,9 @@ bool TimerPauseQuery::endsByPlayerAnswer() const
 	return true;
 }
 
-CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
-	CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
-{
-	addPlayer(Hero->tempOwner);
-}
-
-bool CObjectVisitQuery::blocksPack(const CPack *pack) const
-{
-	//During the visit itself ALL actions are blocked.
-	//(However, the visit may trigger a query above that'll pass some.)
-	return true;
-}
-
-void CObjectVisitQuery::onRemoval(PlayerColor color)
-{
-	gh->objectVisitEnded(*this);
-
-	//TODO or should it be destructor?
-	//Can object visit affect 2 players and what would be desired behavior?
-	if(removeObjectAfterVisit)
-		gh->removeObject(visitedObject, color);
-}
-
-void CObjectVisitQuery::onExposure(QueryPtr topQuery)
-{
-	//Object may have been removed and deleted.
-	if(gh->isValidObject(visitedObject))
-		topQuery->notifyObjectAboutRemoval(*this);
-
-	owner->popIfTop(*this);
-}
-
-void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
+void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
 {
-	objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
+	visitedObject->garrisonDialogClosed(visitingHero);
 }
 
 CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
@@ -97,22 +64,22 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
 	ourIds.insert(this->exchangingArmies[0]->id);
 	ourIds.insert(this->exchangingArmies[1]->id);
 
-	if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
+	if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
 		return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
 
-	if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
+	if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
 		return !vstd::contains(ourIds, stacks->srcOwner);
 
-	if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
+	if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
 		return !vstd::contains(ourIds, stacks->srcOwner);
 
-	if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
+	if(auto stacks = dynamic_cast<const BulkSmartSplitStack*>(pack))
 		return !vstd::contains(ourIds, stacks->srcOwner);
 
-	if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
+	if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
 		return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
 
-	if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
+	if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
 	{
 		if(auto id1 = arts->src.artHolder)
 			if(!vstd::contains(ourIds, id1))
@@ -123,41 +90,42 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
 				return true;
 		return false;
 	}
-	if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
+	if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
 		return !vstd::contains(ourIds, dismiss->id);
 
-	if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
+	if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
 		return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
 
-	if(auto arts = dynamic_ptr_cast<ManageBackpackArtifacts>(pack))
+	if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
 		return !vstd::contains(ourIds, arts->artHolder);
 
-	if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
+	if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
 	{
 		if(auto id = art->al.artHolder)
 			return !vstd::contains(ourIds, id);
 	}
 
-	if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
+	if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
 		return !vstd::contains(ourIds, dismiss->heroID);
 
-	if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
+	if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
 		return !vstd::contains(ourIds, upgrade->id);
 
-	if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
+	if(auto formation = dynamic_cast<const SetFormation*>(pack))
 		return !vstd::contains(ourIds, formation->hid);
 
 	return CDialogQuery::blocksPack(pack);
 }
 
-void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
+void CBlockingDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
 {
 	assert(answer);
-	objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
+	caller->blockingDialogAnswered(visitingHero, *answer);
 }
 
-CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
-	CDialogQuery(owner)
+CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog & bd):
+	CDialogQuery(owner),
+	caller(caller)
 {
 	this->bd = bd;
 	addPlayer(bd.player);
@@ -179,56 +147,55 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
 {
 	if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
 	{
-		if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
+		if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
 			return false;
 
 		// If hero has no free slots, he might get some stacks merged automatically
-		if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
+		if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
 			return false;
 	}
 
 	if (mode == EOpenWindowMode::TAVERN_WINDOW)
 	{
-		if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
+		if(dynamic_cast<const HireHero*>(pack) != nullptr)
 			return false;
 	}
 
 	if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
 	{
-		if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
+		if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
 			return false;
 	}
 
 	if (mode == EOpenWindowMode::MARKET_WINDOW)
 	{
-		if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
+		if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
 			return false;
 
-		if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
+		if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
 			return false;
 
-		if(dynamic_ptr_cast<ManageBackpackArtifacts>(pack) != nullptr)
+		if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
 			return false;
 
-		if(dynamic_ptr_cast<AssembleArtifacts>(pack))
+		if(dynamic_cast<const AssembleArtifacts*>(pack))
 			return false;
 
-		if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
+		if(dynamic_cast<const EraseArtifactByClient*>(pack))
 			return false;
 
-		if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
+		if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
 			return false;
 	}
 
 	return CDialogQuery::blocksPack(pack);
 }
 
-void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
+void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
 {
-	// do not change to dynamic_ptr_cast - SIGSEGV!
-	auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
+	auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
 	if(obj)
-		obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
+		obj->teleportDialogAnswered(visitingHero, *answer, td.exits);
 	else
 		logGlobal->error("Invalid instance in teleport query");
 }
@@ -254,9 +221,9 @@ void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
 	gh->levelUpHero(hero, hlu.skills[*answer]);
 }
 
-void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
+void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
 {
-	objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
+	visitedObject->heroLevelUpDone(visitingHero);
 }
 
 CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
@@ -273,9 +240,9 @@ void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
 	gh->levelUpCommander(hero->commander, clu.skills[*answer]);
 }
 
-void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
+void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
 {
-	objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
+	visitedObject->heroLevelUpDone(visitingHero);
 }
 
 CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):

+ 8 - 27
server/queries/MapQueries.h

@@ -15,12 +15,9 @@
 VCMI_LIB_NAMESPACE_BEGIN
 class CGHeroInstance;
 class CGObjectInstance;
-class int3;
+class IObjectInterface;
 VCMI_LIB_NAMESPACE_END
 
-
-class TurnTimerHandler;
-
 //Created when player starts turn or when player puts game on [ause
 //Removed when player accepts a turn or continur play
 class TimerPauseQuery : public CQuery
@@ -34,23 +31,6 @@ public:
 	bool endsByPlayerAnswer() const override;
 };
 
-//Created when hero visits object.
-//Removed when query above is resolved (or immediately after visit if no queries were created)
-class CObjectVisitQuery : public CQuery
-{
-public:
-	const CGObjectInstance *visitedObject;
-	const CGHeroInstance *visitingHero;
-	int3 tile; //may be different than hero pos -> eg. visit via teleport
-	bool removeObjectAfterVisit;
-
-	CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
-
-	bool blocksPack(const CPack *pack) const override;
-	void onRemoval(PlayerColor color) override;
-	void onExposure(QueryPtr topQuery) override;
-};
-
 //Created when hero attempts move and something happens
 //(not necessarily position change, could be just an object interaction).
 class CHeroMovementQuery : public CQuery
@@ -73,7 +53,7 @@ public:
 	std::array<const CArmedInstance *,2> exchangingArmies;
 
 	CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
-	void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
+	void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
 	bool blocksPack(const CPack *pack) const override;
 };
 
@@ -81,11 +61,12 @@ public:
 class CBlockingDialogQuery : public CDialogQuery
 {
 public:
+	const IObjectInterface * caller;
 	BlockingDialog bd; //copy of pack... debug purposes
 
-	CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
+	CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog &bd);
 
-	void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
+	void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
 };
 
 class OpenWindowQuery : public CDialogQuery
@@ -105,7 +86,7 @@ public:
 
 	CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
 
-	void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
+	void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
 };
 
 class CHeroLevelUpDialogQuery : public CDialogQuery
@@ -114,7 +95,7 @@ public:
 	CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
 
 	void onRemoval(PlayerColor color) override;
-	void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
+	void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
 
 	HeroLevelUp hlu;
 	const CGHeroInstance * hero;
@@ -126,7 +107,7 @@ public:
 	CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
 
 	void onRemoval(PlayerColor color) override;
-	void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
+	void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
 
 	CommanderLevelUp clu;
 	const CGHeroInstance * hero;

+ 66 - 0
server/queries/VisitQueries.cpp

@@ -0,0 +1,66 @@
+/*
+ * VisitQueries.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#include "StdInc.h"
+#include "VisitQueries.h"
+
+#include "../../lib/mapObjects/CGHeroInstance.h"
+#include "../CGameHandler.h"
+#include "QueriesProcessor.h"
+
+VisitQuery::VisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero)
+	: CQuery(owner)
+	, visitedObject(Obj)
+	, visitingHero(Hero)
+{
+	addPlayer(Hero->tempOwner);
+}
+
+bool VisitQuery::blocksPack(const CPack * pack) const
+{
+	//During the visit itself ALL actions are blocked.
+	//(However, the visit may trigger a query above that'll pass some.)
+	return true;
+}
+
+void VisitQuery::onExposure(QueryPtr topQuery)
+{
+	//Object may have been removed and deleted.
+	if(gh->isValidObject(visitedObject))
+		topQuery->notifyObjectAboutRemoval(visitedObject, visitingHero);
+
+	owner->popIfTop(*this);
+}
+
+MapObjectVisitQuery::MapObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero)
+	: VisitQuery(owner, Obj, Hero)
+	, removeObjectAfterVisit(false)
+{
+}
+
+void MapObjectVisitQuery::onRemoval(PlayerColor color)
+{
+	gh->objectVisitEnded(visitingHero, players.front());
+
+	//TODO or should it be destructor?
+	//Can object visit affect 2 players and what would be desired behavior?
+	if(removeObjectAfterVisit)
+		gh->removeObject(visitedObject, color);
+}
+
+TownBuildingVisitQuery::TownBuildingVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, BuildingID buildingToVisit)
+	: VisitQuery(owner, Obj, Hero)
+	, visitedBuilding(buildingToVisit)
+{
+}
+
+void TownBuildingVisitQuery::onRemoval(PlayerColor color)
+{
+
+}

+ 47 - 0
server/queries/VisitQueries.h

@@ -0,0 +1,47 @@
+/*
+ * VisitQueries.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#pragma once
+
+#include "CQuery.h"
+
+//Created when hero visits object.
+//Removed when query above is resolved (or immediately after visit if no queries were created)
+class VisitQuery : public CQuery
+{
+protected:
+	VisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero);
+
+public:
+	const CGObjectInstance *visitedObject;
+	const CGHeroInstance *visitingHero;
+
+	bool blocksPack(const CPack *pack) const final;
+	void onExposure(QueryPtr topQuery) final;
+};
+
+class MapObjectVisitQuery final : public VisitQuery
+{
+public:
+	bool removeObjectAfterVisit;
+
+	MapObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero);
+
+	void onRemoval(PlayerColor color) final;
+};
+
+class TownBuildingVisitQuery final : public VisitQuery
+{
+public:
+	BuildingID visitedBuilding;
+
+	TownBuildingVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, BuildingID buildingToVisit);
+
+	void onRemoval(PlayerColor color) final;
+};

+ 1 - 1
test/mock/mock_IGameCallback.h

@@ -50,7 +50,7 @@ public:
 	void giveExperience(const CGHeroInstance * hero, TExpType val) override {}
 	void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false) override {}
 	void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}
-	void showBlockingDialog(BlockingDialog *iw) override {}
+	void showBlockingDialog(const IObjectInterface * caller, BlockingDialog *iw) override {}
 	void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {} //cb will be called when player closes garrison window
 	void showTeleportDialog(TeleportDialog *iw) override {}
 	void showObjectWindow(const CGObjectInstance * object, EOpenWindowMode window, const CGHeroInstance * visitor, bool addQuery) override {};