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@@ -0,0 +1,77 @@
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+/*
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+ * ResourceTypeHandler.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+
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+#include "StdInc.h"
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+#include "ResourceTypeHandler.h"
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+
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+#include "../GameLibrary.h"
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+#include "../json/JsonNode.h"
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+#include "../texts/CGeneralTextHandler.h"
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+#include "../texts/TextIdentifier.h"
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+
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+VCMI_LIB_NAMESPACE_BEGIN
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+
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+std::string resources::ResourceType::getNameTextID() const
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+{
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+ return TextIdentifier( "resourceType", modScope, identifier, "name" ).get();
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+}
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+
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+std::string resources::ResourceType::getNameTranslated() const
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+{
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+ return LIBRARY->generaltexth->translate(getNameTextID());
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+}
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+
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+std::vector<JsonNode> ResourceTypeHandler::loadLegacyData()
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+{
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+ objects.resize(8);
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+
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+ return std::vector<JsonNode>(8, JsonNode(JsonMap()));
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+}
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+
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+std::shared_ptr<resources::ResourceType> ResourceTypeHandler::loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index)
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+{
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+ auto ret = std::make_shared<resources::ResourceType>();
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+
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+ ret->id = GameResID(index);
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+ ret->modScope = scope;
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+ ret->identifier = name;
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+
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+ ret->price = data["price"].Integer();
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+
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+ LIBRARY->generaltexth->registerString(scope, ret->getNameTextID(), data["name"]);
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+
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+ return ret;
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+}
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+
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+/// loads single object into game. Scope is namespace of this object, same as name of source mod
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+void ResourceTypeHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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+{
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+ objects.push_back(loadObjectImpl(scope, name, data, objects.size()));
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+ registerObject(scope, "resourceType", name, objects.back()->getIndex());
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+}
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+
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+void ResourceTypeHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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+{
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+ assert(objects[index] == nullptr); // ensure that this id was not loaded before
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+ objects[index] = loadObjectImpl(scope, name, data, index);
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+ registerObject(scope, "resourceType", name, objects[index]->getIndex());
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+}
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+
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+std::vector<GameResID> ResourceTypeHandler::getAllObjects() const
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+{
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+ std::vector<GameResID> result;
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+
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+ for (const auto & school : objects)
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+ result.push_back(school->id);
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+
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+ return result;
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+}
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+
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+VCMI_LIB_NAMESPACE_END
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