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@@ -486,9 +486,9 @@ void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses)
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{"IS_UNDEAD", makeBonusNode("UNDEAD")},
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{"const_no_melee_penalty", makeBonusNode("NO_MELEE_PENALTY")},
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{"const_jousting", makeBonusNode("JOUSTING", 5)},
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- {"KING_1", makeBonusNode("KING1")},
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- {"KING_2", makeBonusNode("KING2")},
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- {"KING_3", makeBonusNode("KING3")},
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+ {"KING_1", makeBonusNode("KING")}, // Slayer with no expertise
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+ {"KING_2", makeBonusNode("KING", 2)}, // Advanced Slayer or better
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+ {"KING_3", makeBonusNode("KING", 3)}, // Expert Slayer only
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{"const_no_wall_penalty", makeBonusNode("NO_WALL_PENALTY")},
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{"CATAPULT", makeBonusNode("CATAPULT")},
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{"MULTI_HEADED", makeBonusNode("ATTACKS_ALL_ADJACENT")},
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