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@@ -1,2511 +1,2542 @@
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-#include "CBattleInterface.h"
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-#include "CGameInfo.h"
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-#include "hch/CLodHandler.h"
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-#include "SDL_Extensions.h"
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-#include "CAdvmapInterface.h"
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-#include "AdventureMapButton.h"
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-#include "hch/CObjectHandler.h"
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-#include "hch/CHeroHandler.h"
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-#include "hch/CDefHandler.h"
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-#include "hch/CSpellHandler.h"
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-#include "CCursorHandler.h"
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-#include "CCallback.h"
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-#include "CGameState.h"
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-#include "hch/CGeneralTextHandler.h"
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-#include "client/CCreatureAnimation.h"
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-#include "client/Graphics.h"
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-#include "client/CSpellWindow.h"
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-#include <queue>
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-#include <sstream>
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-#include "lib/CondSh.h"
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-#include "lib/NetPacks.h"
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-#include <boost/assign/list_of.hpp>
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-#ifndef __GNUC__
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-const double M_PI = 3.14159265358979323846;
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-#else
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-#define _USE_MATH_DEFINES
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-#include <cmath>
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-#endif
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-
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-extern SDL_Surface * screen;
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-extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
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-extern SDL_Color zwykly;
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-
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-class CMP_stack2
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-{
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-public:
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- inline bool operator ()(const CStack& a, const CStack& b)
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- {
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- return (a.speed())>(b.speed());
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- }
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-} cmpst2 ;
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-
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-CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
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-: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL),
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- attackingInfo(NULL), myTurn(false), resWindow(NULL), showStackQueue(false), animSpeed(2), printStackRange(true),
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- printMouseShadow(true), spellDestSelectMode(false), spellToCast(NULL), previouslyHoveredHex(-1)
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-{
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- strongInterest = true;
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- givenCommand = new CondSh<BattleAction *>(NULL);
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- //initializing armies
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- this->army1 = army1;
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- this->army2 = army2;
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- std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
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- for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
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- {
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- std::pair <int, int> coords = CBattleHex::getXYUnitAnim(b->second.position, b->second.owner == attackingHeroInstance->tempOwner, b->second.creature);
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- creAnims[b->second.ID] = (new CCreatureAnimation(b->second.creature->animDefName));
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- creAnims[b->second.ID]->setType(2);
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- creAnims[b->second.ID]->pos = genRect(creAnims[b->second.ID]->fullHeight, creAnims[b->second.ID]->fullWidth, coords.first, coords.second);
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- creDir[b->second.ID] = b->second.owner==attackingHeroInstance->tempOwner;
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- }
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- //preparing menu background and terrain
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- std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
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- background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()] );
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- menu = BitmapHandler::loadBitmap("CBAR.BMP");
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- graphics->blueToPlayersAdv(menu, hero1->tempOwner);
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-
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- //preparing graphics for displaying amounts of creatures
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- amountNormal = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
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- CSDL_Ext::alphaTransform(amountNormal);
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- for(int g=0; g<amountNormal->format->palette->ncolors; ++g)
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- {
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- if((amountNormal->format->palette->colors+g)->b != 132 &&
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- (amountNormal->format->palette->colors+g)->g != 231 &&
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- (amountNormal->format->palette->colors+g)->r != 255) //it's not yellow border
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- {
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- (amountNormal->format->palette->colors+g)->r = (float)((amountNormal->format->palette->colors+g)->r) * 0.54f;
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- (amountNormal->format->palette->colors+g)->g = (float)((amountNormal->format->palette->colors+g)->g) * 0.19f;
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- (amountNormal->format->palette->colors+g)->b = (float)((amountNormal->format->palette->colors+g)->b) * 0.93f;
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- }
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- }
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- amountPositive = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
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- CSDL_Ext::alphaTransform(amountPositive);
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- for(int g=0; g<amountPositive->format->palette->ncolors; ++g)
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- {
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- if((amountPositive->format->palette->colors+g)->b != 132 &&
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- (amountPositive->format->palette->colors+g)->g != 231 &&
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- (amountPositive->format->palette->colors+g)->r != 255) //it's not yellow border
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- {
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- (amountPositive->format->palette->colors+g)->r = (float)((amountPositive->format->palette->colors+g)->r) * 0.18f;
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- (amountPositive->format->palette->colors+g)->g = (float)((amountPositive->format->palette->colors+g)->g) * 1.00f;
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- (amountPositive->format->palette->colors+g)->b = (float)((amountPositive->format->palette->colors+g)->b) * 0.18f;
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- }
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- }
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- amountNegative = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
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- CSDL_Ext::alphaTransform(amountNegative);
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- for(int g=0; g<amountNegative->format->palette->ncolors; ++g)
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- {
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- if((amountNegative->format->palette->colors+g)->b != 132 &&
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- (amountNegative->format->palette->colors+g)->g != 231 &&
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- (amountNegative->format->palette->colors+g)->r != 255) //it's not yellow border
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- {
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- (amountNegative->format->palette->colors+g)->r = (float)((amountNegative->format->palette->colors+g)->r) * 1.00f;
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- (amountNegative->format->palette->colors+g)->g = (float)((amountNegative->format->palette->colors+g)->g) * 0.18f;
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- (amountNegative->format->palette->colors+g)->b = (float)((amountNegative->format->palette->colors+g)->b) * 0.18f;
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- }
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- }
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- amountEffNeutral = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
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- CSDL_Ext::alphaTransform(amountNegative);
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- for(int g=0; g<amountNegative->format->palette->ncolors; ++g)
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- {
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- if((amountNegative->format->palette->colors+g)->b != 132 &&
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- (amountNegative->format->palette->colors+g)->g != 231 &&
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- (amountNegative->format->palette->colors+g)->r != 255) //it's not yellow border
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- {
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- (amountNegative->format->palette->colors+g)->r = (float)((amountNegative->format->palette->colors+g)->r) * 1.00f;
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- (amountNegative->format->palette->colors+g)->g = (float)((amountNegative->format->palette->colors+g)->g) * 1.00f;
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- (amountNegative->format->palette->colors+g)->b = (float)((amountNegative->format->palette->colors+g)->b) * 0.18f;
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- }
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- }
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-
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- ////blitting menu background and terrain
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- blitAt(background, 0, 0);
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- blitAt(menu, 0, 556);
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- CSDL_Ext::update();
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-
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- //preparing buttons and console
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- bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", SDLK_o);
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- bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", SDLK_s);
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- bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", SDLK_r);
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- bAutofight = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", SDLK_a);
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- bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", SDLK_c);
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- bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", SDLK_w);
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- bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", SDLK_d);
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- bDefence->assignedKeys.insert(SDLK_SPACE);
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- bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", SDLK_UP);
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- bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", SDLK_DOWN);
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- bConsoleDown->bitmapOffset = 2;
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- console = new CBattleConsole();
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- console->pos.x = 211;
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- console->pos.y = 560;
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- console->pos.w = 406;
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- console->pos.h = 38;
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-
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- //loading hero animations
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- if(hero1) // attacking hero
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- {
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- attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner, hero1->tempOwner == LOCPLINT->playerID ? hero1 : NULL, this);
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- attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40, 0);
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- }
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- else
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- {
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- attackingHero = NULL;
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- }
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- if(hero2) // defending hero
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- {
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- defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner, hero2->tempOwner == LOCPLINT->playerID ? hero2 : NULL, this);
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- defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690, 0);
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- }
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- else
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- {
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- defendingHero = NULL;
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- }
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-
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- //preparing cells and hexes
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- cellBorder = BitmapHandler::loadBitmap("CCELLGRD.BMP");
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- CSDL_Ext::alphaTransform(cellBorder);
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- cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
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- CSDL_Ext::alphaTransform(cellShade);
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- for(int h=0; h<BFIELD_SIZE; ++h)
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- {
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- bfield[h].myNumber = h;
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-
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- int x = 14 + ((h/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(h%BFIELD_WIDTH);
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- int y = 86 + 42 * (h/BFIELD_WIDTH);
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- bfield[h].pos = genRect(cellShade->h, cellShade->w, x, y);
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- bfield[h].accesible = true;
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- bfield[h].myInterface = this;
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- }
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- //locking occupied positions on batlefield
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- for(std::map<int, CStack>::iterator it = stacks.begin(); it!=stacks.end(); ++it) //stacks gained at top of this function
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- {
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- bfield[it->second.position].accesible = false;
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- }
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-
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- //loading projectiles for units
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- for(std::map<int, CStack>::iterator g = stacks.begin(); g != stacks.end(); ++g)
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- {
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- if(g->second.creature->isShooting() && CGI->creh->idToProjectile[g->second.creature->idNumber] != std::string())
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- {
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- idToProjectile[g->second.creature->idNumber] = CDefHandler::giveDef(CGI->creh->idToProjectile[g->second.creature->idNumber]);
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-
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- if(idToProjectile[g->second.creature->idNumber]->ourImages.size() > 2) //add symmetric images
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- {
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- for(int k = idToProjectile[g->second.creature->idNumber]->ourImages.size()-2; k > 1; --k)
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- {
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- Cimage ci;
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- ci.bitmap = CSDL_Ext::rotate01(idToProjectile[g->second.creature->idNumber]->ourImages[k].bitmap);
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- ci.groupNumber = 0;
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- ci.imName = std::string();
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- idToProjectile[g->second.creature->idNumber]->ourImages.push_back(ci);
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- }
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- }
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- for(int s=0; s<idToProjectile[g->second.creature->idNumber]->ourImages.size(); ++s) //alpha transforming
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- {
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- CSDL_Ext::alphaTransform(idToProjectile[g->second.creature->idNumber]->ourImages[s].bitmap);
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- }
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- }
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- }
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-
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-
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- //preparing graphic with cell borders
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- cellBorders = CSDL_Ext::newSurface(background->w, background->h, cellBorder);
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- //copying palette
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- for(int g=0; g<cellBorder->format->palette->ncolors; ++g) //we assume that cellBorders->format->palette->ncolors == 256
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- {
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- cellBorders->format->palette->colors[g] = cellBorder->format->palette->colors[g];
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- }
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- //palette copied
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- for(int i=0; i<BFIELD_HEIGHT; ++i) //rows
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- {
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- for(int j=0; j<BFIELD_WIDTH-2; ++j) //columns
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- {
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- int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
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- int y = 86 + 42 * i;
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- for(int cellX = 0; cellX < cellBorder->w; ++cellX)
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- {
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- for(int cellY = 0; cellY < cellBorder->h; ++cellY)
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- {
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- if(y+cellY < cellBorders->h && x+cellX < cellBorders->w)
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- * ((Uint8*)cellBorders->pixels + (y+cellY) * cellBorders->pitch + (x+cellX)) |= * ((Uint8*)cellBorder->pixels + cellY * cellBorder->pitch + cellX);
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- }
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- }
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- }
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- }
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-
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- backgroundWithHexes = CSDL_Ext::newSurface(background->w, background->h, screen);
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-}
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-
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-CBattleInterface::~CBattleInterface()
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-{
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- SDL_FreeSurface(background);
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- SDL_FreeSurface(menu);
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- SDL_FreeSurface(amountNormal);
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- SDL_FreeSurface(amountNegative);
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- SDL_FreeSurface(amountPositive);
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- SDL_FreeSurface(amountEffNeutral);
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- SDL_FreeSurface(cellBorders);
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- SDL_FreeSurface(backgroundWithHexes);
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- delete bOptions;
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- delete bSurrender;
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- delete bFlee;
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- delete bAutofight;
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- delete bSpell;
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- delete bWait;
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- delete bDefence;
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- delete bConsoleUp;
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- delete bConsoleDown;
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- delete console;
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- delete resWindow;
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- delete givenCommand;
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-
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- delete attackingHero;
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- delete defendingHero;
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-
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- SDL_FreeSurface(cellBorder);
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- SDL_FreeSurface(cellShade);
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-
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- for(std::map< int, CCreatureAnimation * >::iterator g=creAnims.begin(); g!=creAnims.end(); ++g)
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- delete g->second;
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-
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- for(std::map< int, CDefHandler * >::iterator g=idToProjectile.begin(); g!=idToProjectile.end(); ++g)
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- delete g->second;
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-}
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-
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-void CBattleInterface::setPrintCellBorders(bool set)
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-{
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- printCellBorders = set;
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- redrawBackgroundWithHexes(activeStack);
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-}
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-
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-void CBattleInterface::setPrintStackRange(bool set)
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-{
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- printStackRange = set;
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- redrawBackgroundWithHexes(activeStack);
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-}
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-
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-void CBattleInterface::setPrintMouseShadow(bool set)
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-{
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- printMouseShadow = set;
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-}
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-
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-void CBattleInterface::activate()
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-{
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- KeyInterested::activate();
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- MotionInterested::activate();
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- subInt = NULL;
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- bOptions->activate();
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- bSurrender->activate();
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- bFlee->activate();
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- bAutofight->activate();
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- bSpell->activate();
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- bWait->activate();
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- bDefence->activate();
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- bConsoleUp->activate();
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- bConsoleDown->activate();
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- for(int b=0; b<BFIELD_SIZE; ++b)
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- {
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- bfield[b].activate();
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- }
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- if(attackingHero)
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- attackingHero->activate();
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- if(defendingHero)
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- defendingHero->activate();
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-}
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-
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-void CBattleInterface::deactivate()
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-{
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- KeyInterested::deactivate();
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- MotionInterested::deactivate();
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- bOptions->deactivate();
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- bSurrender->deactivate();
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- bFlee->deactivate();
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- bAutofight->deactivate();
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- bSpell->deactivate();
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- bWait->deactivate();
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- bDefence->deactivate();
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- bConsoleUp->deactivate();
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- bConsoleDown->deactivate();
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- for(int b=0; b<BFIELD_SIZE; ++b)
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- {
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- bfield[b].deactivate();
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- }
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- if(attackingHero)
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- attackingHero->deactivate();
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- if(defendingHero)
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- defendingHero->deactivate();
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-}
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-
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-void CBattleInterface::show(SDL_Surface * to)
|
|
|
-{
|
|
|
- std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks(); //used in a few places
|
|
|
- ++animCount;
|
|
|
- if(!to) //"evaluating" to
|
|
|
- to = screen;
|
|
|
-
|
|
|
- //printing background and hexes
|
|
|
- if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //show everything with range
|
|
|
- {
|
|
|
- blitAt(backgroundWithHexes, 0, 0, to);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- //showing background
|
|
|
- blitAt(background, 0, 0, to);
|
|
|
- if(printCellBorders)
|
|
|
- {
|
|
|
- CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, NULL);
|
|
|
- }
|
|
|
- }
|
|
|
- //printing hovered cell
|
|
|
- if(printMouseShadow)
|
|
|
- {
|
|
|
- for(int b=0; b<BFIELD_SIZE; ++b)
|
|
|
- {
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|
|
- if(bfield[b].strictHovered && bfield[b].hovered)
|
|
|
- {
|
|
|
- if(previouslyHoveredHex == -1) previouslyHoveredHex = b; //something to start with
|
|
|
- if(currentlyHoveredHex == -1) currentlyHoveredHex = b; //something to start with
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|
|
- if(currentlyHoveredHex != b) //repair hover info
|
|
|
- {
|
|
|
- previouslyHoveredHex = currentlyHoveredHex;
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|
|
- currentlyHoveredHex = b;
|
|
|
- }
|
|
|
- //print shade
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- int x = 14 + ((b/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(b%BFIELD_WIDTH);
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|
- int y = 86 + 42 * (b/BFIELD_WIDTH);
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|
- CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
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|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- //showing menu background and console
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|
- blitAt(menu, 0, 556, to);
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|
- console->show(to);
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|
-
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|
|
- //showing buttons
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|
- bOptions->show(to);
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|
- bSurrender->show(to);
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|
- bFlee->show(to);
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|
- bAutofight->show(to);
|
|
|
- bSpell->show(to);
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|
- bWait->show(to);
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|
- bDefence->show(to);
|
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|
- bConsoleUp->show(to);
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|
|
- bConsoleDown->show(to);
|
|
|
-
|
|
|
- //showing hero animations
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|
- if(attackingHero)
|
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|
- attackingHero->show(to);
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|
|
- if(defendingHero)
|
|
|
- defendingHero->show(to);
|
|
|
-
|
|
|
- ////showing units //a lot of work...
|
|
|
- std::vector<int> stackAliveByHex[BFIELD_SIZE];
|
|
|
- //double loop because dead stacks should be printed first
|
|
|
- for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
|
|
|
- {
|
|
|
- if(j->second.alive())
|
|
|
- stackAliveByHex[j->second.position].push_back(j->second.ID);
|
|
|
- }
|
|
|
- std::vector<int> stackDeadByHex[BFIELD_SIZE];
|
|
|
- for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
|
|
|
- {
|
|
|
- if(!j->second.alive())
|
|
|
- stackDeadByHex[j->second.position].push_back(j->second.ID);
|
|
|
- }
|
|
|
-
|
|
|
- attackingShowHelper(); // handle attack animation
|
|
|
-
|
|
|
- for(int b=0; b<BFIELD_SIZE; ++b) //showing dead stacks
|
|
|
- {
|
|
|
- for(int v=0; v<stackDeadByHex[b].size(); ++v)
|
|
|
- {
|
|
|
- creAnims[stackDeadByHex[b][v]]->nextFrame(to, creAnims[stackDeadByHex[b][v]]->pos.x, creAnims[stackDeadByHex[b][v]]->pos.y, creDir[stackDeadByHex[b][v]], false, stackDeadByHex[b][v]==activeStack); //increment always when moving, never if stack died
|
|
|
- }
|
|
|
- }
|
|
|
- for(int b=0; b<BFIELD_SIZE; ++b) //showing alive stacks
|
|
|
- {
|
|
|
- for(int v=0; v<stackAliveByHex[b].size(); ++v)
|
|
|
- {
|
|
|
- int animType = creAnims[stackAliveByHex[b][v]]->getType();
|
|
|
- bool incrementFrame = (animCount%(4/animSpeed)==0) && animType!=0 && animType!=5 && animType!=20 && animType!=21 && animType!=3;
|
|
|
- creAnims[stackAliveByHex[b][v]]->nextFrame(to, creAnims[stackAliveByHex[b][v]]->pos.x, creAnims[stackAliveByHex[b][v]]->pos.y, creDir[stackAliveByHex[b][v]], incrementFrame, stackAliveByHex[b][v]==activeStack); //increment always when moving, never if stack died
|
|
|
- //printing amount
|
|
|
- if(stacks[stackAliveByHex[b][v]].amount > 0) //don't print if stack is not alive
|
|
|
- {
|
|
|
- int xAdd = stacks[stackAliveByHex[b][v]].attackerOwned ? 220 : 202;
|
|
|
-
|
|
|
- //blitting amoutn background box
|
|
|
- SDL_Surface *amountBG = NULL;
|
|
|
- if(stacks[stackAliveByHex[b][v]].effects.size() == 0)
|
|
|
- {
|
|
|
- amountBG = amountNormal;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- int pos=0; //determining total positiveness of effects
|
|
|
- for(int c=0; c<stacks[stackAliveByHex[b][v]].effects.size(); ++c)
|
|
|
- {
|
|
|
- pos += CGI->spellh->spells[ stacks[stackAliveByHex[b][v]].effects[c].id ].positiveness;
|
|
|
- }
|
|
|
- if(pos > 0)
|
|
|
- {
|
|
|
- amountBG = amountPositive;
|
|
|
- }
|
|
|
- else if(pos < 0)
|
|
|
- {
|
|
|
- amountBG = amountNegative;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- amountBG = amountEffNeutral;
|
|
|
- }
|
|
|
- }
|
|
|
- SDL_BlitSurface(amountBG, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackAliveByHex[b][v]]->pos.x + xAdd, creAnims[stackAliveByHex[b][v]]->pos.y + 260));
|
|
|
- //blitting amount
|
|
|
- std::stringstream ss;
|
|
|
- ss<<stacks[stackAliveByHex[b][v]].amount;
|
|
|
- CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackAliveByHex[b][v]]->pos.x + xAdd + 14, creAnims[stackAliveByHex[b][v]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- //units shown
|
|
|
- projectileShowHelper(to);//showing projectiles
|
|
|
-
|
|
|
- //showing spell effects
|
|
|
- if(battleEffects.size())
|
|
|
- {
|
|
|
- std::vector< std::list<SBattleEffect>::iterator > toErase;
|
|
|
- for(std::list<SBattleEffect>::iterator it = battleEffects.begin(); it!=battleEffects.end(); ++it)
|
|
|
- {
|
|
|
- blitAt(it->anim->ourImages[(it->frame)%it->anim->ourImages.size()].bitmap, it->x, it->y, to);
|
|
|
- ++(it->frame);
|
|
|
-
|
|
|
- if(it->frame == it->maxFrame)
|
|
|
- toErase.push_back(it);
|
|
|
- }
|
|
|
- for(int b=0; b<toErase.size(); ++b)
|
|
|
- {
|
|
|
- delete toErase[b]->anim;
|
|
|
- battleEffects.erase(toErase[b]);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- //showing queue of stacks
|
|
|
- if(showStackQueue)
|
|
|
- {
|
|
|
- int xPos = screen->w/2 - ( stacks.size() * 37 )/2;
|
|
|
- int yPos = 10;
|
|
|
-
|
|
|
- std::vector<CStack> stacksSorted;
|
|
|
- stacksSorted = LOCPLINT->cb->battleGetStackQueue();
|
|
|
- int startFrom = -1;
|
|
|
- for(int n=0; n<stacksSorted.size(); ++n)
|
|
|
- {
|
|
|
- if(stacksSorted[n].ID == activeStack)
|
|
|
- {
|
|
|
- startFrom = n;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if(startFrom != -1)
|
|
|
- {
|
|
|
- for(int b=startFrom; b<stacksSorted.size()+startFrom; ++b)
|
|
|
- {
|
|
|
- SDL_BlitSurface(graphics->smallImgs[-2], NULL, to, &genRect(32, 32, xPos, yPos));
|
|
|
- //printing colored border
|
|
|
- for(int xFrom = xPos-1; xFrom<xPos+33; ++xFrom)
|
|
|
- {
|
|
|
- for(int yFrom = yPos-1; yFrom<yPos+33; ++yFrom)
|
|
|
- {
|
|
|
- if(xFrom == xPos-1 || xFrom == xPos+32 || yFrom == yPos-1 || yFrom == yPos+32)
|
|
|
- {
|
|
|
- SDL_Color pc;
|
|
|
- if(stacksSorted[b % stacksSorted.size()].owner != 255)
|
|
|
- {
|
|
|
- pc = graphics->playerColors[stacksSorted[b % stacksSorted.size()].owner];
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- pc = *graphics->neutralColor;
|
|
|
- }
|
|
|
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, xFrom, yFrom, pc.r, pc.g, pc.b);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- //colored border printed
|
|
|
- SDL_BlitSurface(graphics->smallImgs[stacksSorted[b % stacksSorted.size()].creature->idNumber], NULL, to, &genRect(32, 32, xPos, yPos));
|
|
|
- xPos += 37;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- //showing window with result of battle
|
|
|
- if(resWindow)
|
|
|
- {
|
|
|
- resWindow->show(to);
|
|
|
- }
|
|
|
-}
|
|
|
-void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
|
|
|
-{
|
|
|
- if(key.keysym.sym == SDLK_q)
|
|
|
- showStackQueue = key.state==SDL_PRESSED;
|
|
|
-}
|
|
|
-void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
|
|
-{
|
|
|
- if(activeStack>=0 && !spellDestSelectMode)
|
|
|
- {
|
|
|
- int myNumber = -1; //number of hovered tile
|
|
|
- for(int g=0; g<BFIELD_SIZE; ++g)
|
|
|
- {
|
|
|
- if(bfield[g].hovered && bfield[g].strictHovered)
|
|
|
- {
|
|
|
- myNumber = g;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if(myNumber == -1)
|
|
|
- {
|
|
|
- CGI->curh->changeGraphic(1, 6);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
|
|
|
- {
|
|
|
- CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
|
|
|
- if(shere)
|
|
|
- {
|
|
|
- if(shere->owner == LOCPLINT->playerID) //our stack
|
|
|
- CGI->curh->changeGraphic(1,5);
|
|
|
- else if(LOCPLINT->cb->battleCanShoot(activeStack,myNumber)) //we can shoot enemy
|
|
|
- CGI->curh->changeGraphic(1,3);
|
|
|
- else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
|
|
|
- {
|
|
|
- int fromHex = previouslyHoveredHex;
|
|
|
- if(fromHex!=-1 && fromHex%17!=0 && fromHex%17!=16 && vstd::contains(shadedHexes, fromHex))
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(fromHex, myNumber))
|
|
|
- {
|
|
|
- case 0:
|
|
|
- CGI->curh->changeGraphic(1,12);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- CGI->curh->changeGraphic(1,7);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- CGI->curh->changeGraphic(1,8);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- CGI->curh->changeGraphic(1,9);
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- CGI->curh->changeGraphic(1,10);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- CGI->curh->changeGraphic(1,11);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else //unavailable enemy
|
|
|
- CGI->curh->changeGraphic(1,0);
|
|
|
- }
|
|
|
- else //empty unavailable tile
|
|
|
- CGI->curh->changeGraphic(1,0);
|
|
|
- }
|
|
|
- else //available tile
|
|
|
- {
|
|
|
- if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isFlying())
|
|
|
- CGI->curh->changeGraphic(1,2);
|
|
|
- else
|
|
|
- CGI->curh->changeGraphic(1,1);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else if(spellDestSelectMode)
|
|
|
- {
|
|
|
- int myNumber = -1; //number of hovered tile
|
|
|
- for(int g=0; g<BFIELD_SIZE; ++g)
|
|
|
- {
|
|
|
- if(bfield[g].hovered && bfield[g].strictHovered)
|
|
|
- {
|
|
|
- myNumber = g;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if(myNumber == -1)
|
|
|
- {
|
|
|
- CGI->curh->changeGraphic(1, 0);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- switch(spellSelMode)
|
|
|
- {
|
|
|
- case 0:
|
|
|
- CGI->curh->changeGraphic(3, 0);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
|
|
|
- CGI->curh->changeGraphic(3, 0);
|
|
|
- else
|
|
|
- CGI->curh->changeGraphic(1, 0);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
|
|
|
- CGI->curh->changeGraphic(3, 0);
|
|
|
- else
|
|
|
- CGI->curh->changeGraphic(1, 0);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- if(LOCPLINT->cb->battleGetStackByPos(myNumber))
|
|
|
- CGI->curh->changeGraphic(3, 0);
|
|
|
- else
|
|
|
- CGI->curh->changeGraphic(1, 0);
|
|
|
- break;
|
|
|
- case 4: //TODO: implement this case
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
|
|
|
-{
|
|
|
- if(creAnims[number]==NULL)
|
|
|
- return false; //there is no such creature
|
|
|
- creAnims[number]->setType(8);
|
|
|
- int firstFrame = creAnims[number]->getFrame();
|
|
|
- for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(8) + firstFrame - 1; ++g)
|
|
|
- {
|
|
|
- show();
|
|
|
- CSDL_Ext::update();
|
|
|
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
- }
|
|
|
- creDir[number] = !creDir[number];
|
|
|
-
|
|
|
- CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
|
|
|
- std::pair <int, int> coords = CBattleHex::getXYUnitAnim(hex, creDir[number], curs.creature);
|
|
|
- creAnims[number]->pos.x = coords.first;
|
|
|
- //creAnims[number]->pos.y = coords.second;
|
|
|
-
|
|
|
- if(wideTrick && curs.creature->isDoubleWide())
|
|
|
- {
|
|
|
- if(curs.attackerOwned)
|
|
|
- {
|
|
|
- if(!creDir[number])
|
|
|
- creAnims[number]->pos.x -= 44;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if(creDir[number])
|
|
|
- creAnims[number]->pos.x += 44;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- creAnims[number]->setType(7);
|
|
|
- firstFrame = creAnims[number]->getFrame();
|
|
|
- for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(7) + firstFrame - 1; ++g)
|
|
|
- {
|
|
|
- show();
|
|
|
- CSDL_Ext::update();
|
|
|
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
- }
|
|
|
- creAnims[number]->setType(2);
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::bOptionsf()
|
|
|
-{
|
|
|
- CGI->curh->changeGraphic(0,0);
|
|
|
- deactivate();
|
|
|
-
|
|
|
- SDL_Rect temp_rect = genRect(431, 481, 160, 84);
|
|
|
- CBattleOptionsWindow * optionsWin = new CBattleOptionsWindow(temp_rect, this);
|
|
|
- optionsWin->activate();
|
|
|
- LOCPLINT->objsToBlit.push_back(optionsWin);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::bSurrenderf()
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::bFleef()
|
|
|
-{
|
|
|
- CFunctionList<void()> ony = boost::bind(&CBattleInterface::activate,this);
|
|
|
- ony += boost::bind(&CBattleInterface::reallyFlee,this);
|
|
|
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[28],std::vector<SComponent*>(), ony, boost::bind(&CBattleInterface::activate,this), true, false);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::reallyFlee()
|
|
|
-{
|
|
|
- giveCommand(4,0,0);
|
|
|
- CGI->curh->changeGraphic(0, 0);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::bAutofightf()
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::bSpellf()
|
|
|
-{
|
|
|
- CGI->curh->changeGraphic(0,0);
|
|
|
- deactivate();
|
|
|
-
|
|
|
- const CGHeroInstance * chi = NULL;
|
|
|
- if(attackingHeroInstance->tempOwner == LOCPLINT->playerID)
|
|
|
- chi = attackingHeroInstance;
|
|
|
- else
|
|
|
- chi = defendingHeroInstance;
|
|
|
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), chi);
|
|
|
- spellWindow->activate();
|
|
|
- LOCPLINT->objsToBlit.push_back(spellWindow);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::bWaitf()
|
|
|
-{
|
|
|
- giveCommand(8,0,activeStack);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::bDefencef()
|
|
|
-{
|
|
|
- giveCommand(3,0,activeStack);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::bConsoleUpf()
|
|
|
-{
|
|
|
- console->scrollUp();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::bConsoleDownf()
|
|
|
-{
|
|
|
- console->scrollDown();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::newStack(CStack stack)
|
|
|
-{
|
|
|
- creAnims[stack.ID] = new CCreatureAnimation(stack.creature->animDefName);
|
|
|
- creAnims[stack.ID]->setType(2);
|
|
|
- creDir[stack.ID] = stack.owner==attackingHeroInstance->tempOwner;
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::stackRemoved(CStack stack)
|
|
|
-{
|
|
|
- delete creAnims[stack.ID];
|
|
|
- creAnims.erase(stack.ID);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::stackActivated(int number)
|
|
|
-{
|
|
|
- //givenCommand = NULL;
|
|
|
- activeStack = number;
|
|
|
- myTurn = true;
|
|
|
- redrawBackgroundWithHexes(number);
|
|
|
- bWait->block(vstd::contains(LOCPLINT->cb->battleGetStackByID(number)->state,WAITING)); //block waiting button if stack has been already waiting
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::stackMoved(int number, int destHex, bool endMoving)
|
|
|
-{
|
|
|
- bool startMoving = creAnims[number]->type==20;
|
|
|
- //a few useful variables
|
|
|
- int curStackPos = LOCPLINT->cb->battleGetPos(number);
|
|
|
- int steps = creAnims[number]->framesInGroup(0)*getAnimSpeedMultiplier()-1;
|
|
|
- int hexWbase = 44, hexHbase = 42;
|
|
|
- bool twoTiles = LOCPLINT->cb->battleGetCreature(number).isDoubleWide();
|
|
|
-
|
|
|
- if(startMoving) //animation of starting move; some units don't have this animation (ie. halberdier)
|
|
|
- {
|
|
|
- CGI->curh->hide();
|
|
|
- for(int i=0; i<creAnims[number]->framesInGroup(20)*getAnimSpeedMultiplier()-1; ++i)
|
|
|
- {
|
|
|
- show();
|
|
|
- CSDL_Ext::update();
|
|
|
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
- if((animCount+1)%(4/animSpeed)==0)
|
|
|
- creAnims[number]->incrementFrame();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- int mutPos = BattleInfo::mutualPosition(curStackPos, destHex);
|
|
|
-
|
|
|
- {
|
|
|
- switch(mutPos) //reverse unit if necessary
|
|
|
- {
|
|
|
- case 0: case 4: case 5:
|
|
|
- if(creDir[number] == true)
|
|
|
- reverseCreature(number, curStackPos, twoTiles);
|
|
|
- break;
|
|
|
- case 1: case 2: case 3:
|
|
|
- if(creDir[number] == false)
|
|
|
- reverseCreature(number, curStackPos, twoTiles);
|
|
|
- break;
|
|
|
- }
|
|
|
- //moving instructions
|
|
|
- creAnims[number]->setType(0);
|
|
|
- float posX = creAnims[number]->pos.x, posY = creAnims[number]->pos.y; // for precise calculations ;]
|
|
|
- for(int i=0; i<steps; ++i)
|
|
|
- {
|
|
|
- switch(mutPos)
|
|
|
- {
|
|
|
- case 0:
|
|
|
- posX -= ((float)hexWbase)/(2.0f*steps);
|
|
|
- creAnims[number]->pos.x = posX;
|
|
|
- posY -= ((float)hexHbase)/((float)steps);
|
|
|
- creAnims[number]->pos.y = posY;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- posX += ((float)hexWbase)/(2.0f*steps);
|
|
|
- creAnims[number]->pos.x = posX;
|
|
|
- posY -= ((float)hexHbase)/((float)steps);
|
|
|
- creAnims[number]->pos.y = posY;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- posX += ((float)hexWbase)/((float)steps);
|
|
|
- creAnims[number]->pos.x = posX;
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- posX += ((float)hexWbase)/(2.0f*steps);
|
|
|
- creAnims[number]->pos.x = posX;
|
|
|
- posY += ((float)hexHbase)/((float)steps);
|
|
|
- creAnims[number]->pos.y = posY;
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- posX -= ((float)hexWbase)/(2.0f*steps);
|
|
|
- creAnims[number]->pos.x = posX;
|
|
|
- posY += ((float)hexHbase)/((float)steps);
|
|
|
- creAnims[number]->pos.y = posY;
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- posX -= ((float)hexWbase)/((float)steps);
|
|
|
- creAnims[number]->pos.x = posX;
|
|
|
- break;
|
|
|
- }
|
|
|
- show();
|
|
|
- CSDL_Ext::update();
|
|
|
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
- if((animCount+1)%(4/animSpeed)==0)
|
|
|
- creAnims[number]->incrementFrame();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(endMoving) //animation of ending move
|
|
|
- {
|
|
|
- if(creAnims[number]->framesInGroup(21)!=0) // some units don't have this animation (ie. halberdier)
|
|
|
- {
|
|
|
- creAnims[number]->setType(21);
|
|
|
- for(int i=0; i<creAnims[number]->framesInGroup(21)*getAnimSpeedMultiplier()-1; ++i)
|
|
|
- {
|
|
|
- show();
|
|
|
- CSDL_Ext::update();
|
|
|
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
- if((animCount+1)%(4/animSpeed)==0)
|
|
|
- creAnims[number]->incrementFrame();
|
|
|
- }
|
|
|
- }
|
|
|
- creAnims[number]->setType(2); //resetting to default
|
|
|
- CGI->curh->show();
|
|
|
- }
|
|
|
-
|
|
|
- CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
|
|
|
- if(endMoving) //resetting to default
|
|
|
- {
|
|
|
- if(creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))
|
|
|
- reverseCreature(number, destHex, twoTiles);
|
|
|
- }
|
|
|
- std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
|
|
|
- creAnims[number]->pos.x = coords.first;
|
|
|
- if(!endMoving && twoTiles && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big creature is reversed
|
|
|
- creAnims[number]->pos.x -= 44;
|
|
|
- creAnims[number]->pos.y = coords.second;
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAttackedInfo> attackedInfos)
|
|
|
-{
|
|
|
- //restoring default state of battleWindow by calling show func
|
|
|
- while(true)
|
|
|
- {
|
|
|
- show();
|
|
|
- CSDL_Ext::update();
|
|
|
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
-
|
|
|
- //checking break conditions
|
|
|
- bool break_loop = true;
|
|
|
- for(int g=0; g<attackedInfos.size(); ++g)
|
|
|
- {
|
|
|
- if(creAnims[attackedInfos[g].ID]->getType() != 2)
|
|
|
- break_loop = false;
|
|
|
- if(attackingInfo && attackingInfo->IDby == attackedInfos[g].IDby)
|
|
|
- break_loop = false;
|
|
|
- }
|
|
|
- if(break_loop) break;
|
|
|
- }
|
|
|
- if(attackedInfos.size() == 1 && attackedInfos[0].byShooting) //delay hit animation
|
|
|
- {
|
|
|
- CStack attacker = *LOCPLINT->cb->battleGetStackByID(attackedInfos[0].IDby);
|
|
|
- while(true)
|
|
|
- {
|
|
|
- bool found = false;
|
|
|
- for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
|
|
|
- {
|
|
|
- if(it->creID == attacker.creature->idNumber)
|
|
|
- {
|
|
|
- found = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if(!found)
|
|
|
- break;
|
|
|
- else
|
|
|
- {
|
|
|
- show();
|
|
|
- CSDL_Ext::update();
|
|
|
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- //initializing
|
|
|
- std::map<int, int> animLengths;
|
|
|
- std::map<int, int> increments;
|
|
|
- int maxLen = 0;
|
|
|
- for(int g=0; g<attackedInfos.size(); ++g)
|
|
|
- {
|
|
|
- int animLen;
|
|
|
- if(attackedInfos[g].killed)
|
|
|
- {
|
|
|
- creAnims[attackedInfos[g].ID]->setType(5); //death
|
|
|
- animLen = creAnims[attackedInfos[g].ID]->framesInGroup(5);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- creAnims[attackedInfos[g].ID]->setType(3); //getting hit
|
|
|
- animLen = creAnims[attackedInfos[g].ID]->framesInGroup(3);
|
|
|
- }
|
|
|
- animLengths.insert(std::make_pair(attackedInfos[g].ID, animLen));
|
|
|
- increments.insert(std::make_pair(attackedInfos[g].ID, 0));
|
|
|
- if(animLen > maxLen)
|
|
|
- {
|
|
|
- maxLen = animLen;
|
|
|
- }
|
|
|
- }
|
|
|
- //main showing loop
|
|
|
- bool continueLoop = true;
|
|
|
- while(continueLoop)
|
|
|
- {
|
|
|
- show();
|
|
|
- CSDL_Ext::update();
|
|
|
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
- for(int g=0; g<attackedInfos.size(); ++g)
|
|
|
- {
|
|
|
- if((animCount+1)%(4/animSpeed)==0 && increments[attackedInfos[g].ID]<animLengths[attackedInfos[g].ID])
|
|
|
- {
|
|
|
- creAnims[attackedInfos[g].ID]->incrementFrame();
|
|
|
- ++(increments[attackedInfos[g].ID]);
|
|
|
- }
|
|
|
- if(increments[attackedInfos[g].ID]>=animLengths[attackedInfos[g].ID] && creAnims[attackedInfos[g].ID]->getType() == 3)
|
|
|
- creAnims[attackedInfos[g].ID]->setType(2);
|
|
|
- }
|
|
|
- bool isAnotherOne = false; //if true, there is a stack whose hit/death anim must be continued
|
|
|
- for(int g=0; g<attackedInfos.size(); ++g)
|
|
|
- {
|
|
|
- if(increments[attackedInfos[g].ID] < animLengths[attackedInfos[g].ID]-1)
|
|
|
- {
|
|
|
- isAnotherOne = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if(!isAnotherOne)
|
|
|
- continueLoop = false;
|
|
|
- }
|
|
|
- //restoring animType
|
|
|
- for(int g=0; g<attackedInfos.size(); ++g)
|
|
|
- {
|
|
|
- if(creAnims[attackedInfos[g].ID]->getType() == 3)
|
|
|
- creAnims[attackedInfos[g].ID]->setType(2);
|
|
|
- }
|
|
|
-
|
|
|
- //printing info to console
|
|
|
- for(int g=0; g<attackedInfos.size(); ++g)
|
|
|
- {
|
|
|
- if(attackedInfos[g].IDby!=-1)
|
|
|
- printConsoleAttacked(attackedInfos[g].ID, attackedInfos[g].dmg, attackedInfos[g].amountKilled, attackedInfos[g].IDby);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::stackAttacking(int ID, int dest)
|
|
|
-{
|
|
|
- while(attackingInfo != NULL || creAnims[ID]->getType()!=2)
|
|
|
- {
|
|
|
- show();
|
|
|
- CSDL_Ext::update();
|
|
|
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
- }
|
|
|
- CStack aStack = *LOCPLINT->cb->battleGetStackByID(ID); //attacking stack
|
|
|
- int reversedShift = 0; //shift of attacking stack's position due to reversing
|
|
|
- if(aStack.attackerOwned)
|
|
|
- {
|
|
|
- if(aStack.creature->isDoubleWide())
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case -1:
|
|
|
- if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
|
|
|
- {
|
|
|
- reverseCreature(ID, aStack.position, true);
|
|
|
- reversedShift = (aStack.attackerOwned ? -1 : 1);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- else //else for if(aStack.creature->isDoubleWide())
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else //if(aStack.attackerOwned)
|
|
|
- {
|
|
|
- if(aStack.creature->isDoubleWide())
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case -1:
|
|
|
- if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
|
|
|
- {
|
|
|
- reverseCreature(ID, aStack.position, true);
|
|
|
- reversedShift = (aStack.attackerOwned ? -1 : 1);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- else //else for if(aStack.creature->isDoubleWide())
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- attackingInfo = new CAttHelper;
|
|
|
- attackingInfo->dest = dest;
|
|
|
- attackingInfo->frame = 0;
|
|
|
- attackingInfo->hitCount = 0;
|
|
|
- attackingInfo->ID = ID;
|
|
|
- attackingInfo->IDby = LOCPLINT->cb->battleGetStackByPos(dest)->ID;
|
|
|
- attackingInfo->reversing = false;
|
|
|
- attackingInfo->posShiftDueToDist = reversedShift;
|
|
|
- attackingInfo->shooting = false;
|
|
|
-
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position + reversedShift, dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
|
|
|
- break;
|
|
|
- default:
|
|
|
- tlog1<<"Critical Error! Wrong dest in stackAttacking!"<<std::endl;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::newRound(int number)
|
|
|
-{
|
|
|
- console->addText(CGI->generaltexth->allTexts[412]);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
|
|
|
-{
|
|
|
- BattleAction * ba = new BattleAction(); //is deleted in CPlayerInterface::activeStack()
|
|
|
- ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
|
|
|
- ba->actionType = action;
|
|
|
- ba->destinationTile = tile;
|
|
|
- ba->stackNumber = stack;
|
|
|
- ba->additionalInfo = additional;
|
|
|
- givenCommand->setn(ba);
|
|
|
- myTurn = false;
|
|
|
- activeStack = -1;
|
|
|
-}
|
|
|
-
|
|
|
-bool CBattleInterface::isTileAttackable(const int & number) const
|
|
|
-{
|
|
|
- for(int b=0; b<shadedHexes.size(); ++b)
|
|
|
- {
|
|
|
- if(BattleInfo::mutualPosition(shadedHexes[b], number) != -1 || shadedHexes[b] == number)
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::hexLclicked(int whichOne)
|
|
|
-{
|
|
|
- if((whichOne%BFIELD_WIDTH)!=0 && (whichOne%BFIELD_WIDTH)!=(BFIELD_WIDTH-1)) //if player is trying to attack enemey unit or move creature stack
|
|
|
- {
|
|
|
- if(!myTurn)
|
|
|
- return; //we are not permit to do anything
|
|
|
- if(spellDestSelectMode)
|
|
|
- {
|
|
|
- //checking destination
|
|
|
- bool allowCasting = true;
|
|
|
- switch(spellSelMode)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
|
|
|
- allowCasting = false;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
|
|
|
- allowCasting = false;
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- if(!LOCPLINT->cb->battleGetStackByPos(whichOne))
|
|
|
- allowCasting = false;
|
|
|
- break;
|
|
|
- case 4: //TODO: implement this case
|
|
|
- break;
|
|
|
- }
|
|
|
- //destination checked
|
|
|
- if(allowCasting)
|
|
|
- {
|
|
|
- spellToCast->destinationTile = whichOne;
|
|
|
- LOCPLINT->cb->battleMakeAction(spellToCast);
|
|
|
- delete spellToCast;
|
|
|
- spellToCast = NULL;
|
|
|
- spellDestSelectMode = false;
|
|
|
- CGI->curh->changeGraphic(1, 6);
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
|
|
|
- if(!dest || !dest->alive()) //no creature at that tile
|
|
|
- {
|
|
|
- if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
|
|
|
- {
|
|
|
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
|
|
|
- giveCommand(2,whichOne,activeStack);
|
|
|
- }
|
|
|
- }
|
|
|
- else if(dest->owner != attackingHeroInstance->tempOwner
|
|
|
- && LOCPLINT->cb->battleCanShoot(activeStack, whichOne) ) //shooting
|
|
|
- {
|
|
|
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
|
|
|
- giveCommand(7,whichOne,activeStack);
|
|
|
- }
|
|
|
- else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
|
|
|
- {
|
|
|
- switch(CGI->curh->number)
|
|
|
- {
|
|
|
- case 12:
|
|
|
- giveCommand(6,whichOne + ( (whichOne/17)%2 ? 17 : 18 ),activeStack,whichOne);
|
|
|
- break;
|
|
|
- case 7:
|
|
|
- giveCommand(6,whichOne + ( (whichOne/17)%2 ? 16 : 17 ),activeStack,whichOne);
|
|
|
- break;
|
|
|
- case 8:
|
|
|
- giveCommand(6,whichOne - 1,activeStack,whichOne);
|
|
|
- break;
|
|
|
- case 9:
|
|
|
- giveCommand(6,whichOne - ( (whichOne/17)%2 ? 18 : 17 ),activeStack,whichOne);
|
|
|
- break;
|
|
|
- case 10:
|
|
|
- giveCommand(6,whichOne - ( (whichOne/17)%2 ? 17 : 16 ),activeStack,whichOne);
|
|
|
- break;
|
|
|
- case 11:
|
|
|
- giveCommand(6,whichOne + 1,activeStack,whichOne);
|
|
|
- break;
|
|
|
- }
|
|
|
- CGI->curh->changeGraphic(1, 6); //cursor should be changed
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::stackIsShooting(int ID, int dest)
|
|
|
-{
|
|
|
- if(attackingInfo != NULL)
|
|
|
- {
|
|
|
- return; //something went wrong
|
|
|
- }
|
|
|
- //projectile
|
|
|
- float projectileAngle; //in radians; if positive, projectiles goes up
|
|
|
- float straightAngle = 0.2f; //maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
|
|
|
- int fromHex = LOCPLINT->cb->battleGetPos(ID);
|
|
|
- projectileAngle = atan2(float(abs(dest - fromHex)/17), float(abs(dest - fromHex)%17));
|
|
|
- if(fromHex < dest)
|
|
|
- projectileAngle = -projectileAngle;
|
|
|
-
|
|
|
- SProjectileInfo spi;
|
|
|
- spi.creID = LOCPLINT->cb->battleGetStackByID(ID)->creature->idNumber;
|
|
|
-
|
|
|
- spi.step = 0;
|
|
|
- spi.frameNum = 0;
|
|
|
- spi.spin = CGI->creh->idToProjectileSpin[spi.creID];
|
|
|
-
|
|
|
- std::pair<int, int> xycoord = CBattleHex::getXYUnitAnim(LOCPLINT->cb->battleGetPos(ID), true, &LOCPLINT->cb->battleGetCreature(ID));
|
|
|
- std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(dest, false, &LOCPLINT->cb->battleGetCreature(ID));
|
|
|
- destcoord.first += 250; destcoord.second += 210; //TODO: find a better place to shoot
|
|
|
-
|
|
|
- if(projectileAngle > straightAngle) //upper shot
|
|
|
- {
|
|
|
- spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetX;
|
|
|
- spi.y = xycoord.second + 100 - LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetY;
|
|
|
- }
|
|
|
- else if(projectileAngle < -straightAngle) //lower shot
|
|
|
- {
|
|
|
- spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetX;
|
|
|
- spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetY;
|
|
|
- }
|
|
|
- else //straight shot
|
|
|
- {
|
|
|
- spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetX;
|
|
|
- spi.y = xycoord.second + 125 - LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetY;
|
|
|
- }
|
|
|
- spi.lastStep = sqrt((float)((destcoord.first - spi.x)*(destcoord.first - spi.x) + (destcoord.second - spi.y) * (destcoord.second - spi.y))) / 40;
|
|
|
- if(spi.lastStep == 0)
|
|
|
- spi.lastStep = 1;
|
|
|
- spi.dx = (destcoord.first - spi.x) / spi.lastStep;
|
|
|
- spi.dy = (destcoord.second - spi.y) / spi.lastStep;
|
|
|
- //set starting frame
|
|
|
- if(spi.spin)
|
|
|
- {
|
|
|
- spi.frameNum = 0;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- spi.frameNum = ((M_PI/2.0f - projectileAngle) / (2.0f *M_PI) + 1/((float)(2*(idToProjectile[spi.creID]->ourImages.size()-1)))) * (idToProjectile[spi.creID]->ourImages.size()-1);
|
|
|
- }
|
|
|
- //set delay
|
|
|
- spi.animStartDelay = CGI->creh->creatures[spi.creID].attackClimaxFrame;
|
|
|
- projectiles.push_back(spi);
|
|
|
-
|
|
|
- //attack aniamtion
|
|
|
- attackingInfo = new CAttHelper;
|
|
|
- attackingInfo->dest = dest;
|
|
|
- attackingInfo->frame = 0;
|
|
|
- attackingInfo->hitCount = 0;
|
|
|
- attackingInfo->ID = ID;
|
|
|
- attackingInfo->reversing = false;
|
|
|
- attackingInfo->posShiftDueToDist = 0;
|
|
|
- attackingInfo->shooting = true;
|
|
|
- if(projectileAngle > straightAngle) //upper shot
|
|
|
- attackingInfo->shootingGroup = 14;
|
|
|
- else if(projectileAngle < -straightAngle) //lower shot
|
|
|
- attackingInfo->shootingGroup = 16;
|
|
|
- else //straight shot
|
|
|
- attackingInfo->shootingGroup = 15;
|
|
|
- attackingInfo->maxframe = creAnims[ID]->framesInGroup(attackingInfo->shootingGroup);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::battleFinished(const BattleResult& br)
|
|
|
-{
|
|
|
- deactivate();
|
|
|
- CGI->curh->changeGraphic(0,0);
|
|
|
-
|
|
|
- SDL_Rect temp_rect = genRect(561, 470, 165, 19);
|
|
|
- resWindow = new CBattleReslutWindow(br, temp_rect, this);
|
|
|
- resWindow->activate();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::spellCasted(SpellCasted * sc)
|
|
|
-{
|
|
|
- std::vector< std::string > anims; //for magic arrow and ice bolt
|
|
|
- switch(sc->id)
|
|
|
- {
|
|
|
- case 15: //magic arrow
|
|
|
- {
|
|
|
- //initialization of anims
|
|
|
- anims.push_back("C20SPX0.DEF"); anims.push_back("C20SPX1.DEF"); anims.push_back("C20SPX2.DEF"); anims.push_back("C20SPX3.DEF"); anims.push_back("C20SPX4.DEF");
|
|
|
- }
|
|
|
- case 16: //ice bolt
|
|
|
- {
|
|
|
- if(anims.size() == 0) //initialiaztion of anims
|
|
|
- {
|
|
|
- anims.push_back("C08SPW0.DEF"); anims.push_back("C08SPW1.DEF"); anims.push_back("C08SPW2.DEF"); anims.push_back("C08SPW3.DEF"); anims.push_back("C08SPW4.DEF");
|
|
|
- }
|
|
|
- } //end of ice bolt only part
|
|
|
- { //common ice bolt and magic arrow part
|
|
|
- //initial variables
|
|
|
- std::string animToDisplay;
|
|
|
- std::pair<int, int> srccoord = sc->side ? std::make_pair(770, 60) : std::make_pair(30, 60);
|
|
|
- std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(sc->tile, !sc->side, LOCPLINT->cb->battleGetStackByPos(sc->tile)->creature); //position attacked by arrow
|
|
|
- destcoord.first += 250; destcoord.second += 240;
|
|
|
-
|
|
|
- //animation angle
|
|
|
- float angle = atan2(float(destcoord.first - srccoord.first), float(destcoord.second - srccoord.second));
|
|
|
-
|
|
|
- //choosing animation by angle
|
|
|
- if(angle > 1.50)
|
|
|
- animToDisplay = anims[0];
|
|
|
- else if(angle > 1.20)
|
|
|
- animToDisplay = anims[1];
|
|
|
- else if(angle > 0.90)
|
|
|
- animToDisplay = anims[2];
|
|
|
- else if(angle > 0.60)
|
|
|
- animToDisplay = anims[3];
|
|
|
- else
|
|
|
- animToDisplay = anims[4];
|
|
|
-
|
|
|
- //displaying animation
|
|
|
- int steps = sqrt((float)((destcoord.first - srccoord.first)*(destcoord.first - srccoord.first) + (destcoord.second - srccoord.second) * (destcoord.second - srccoord.second))) / 40;
|
|
|
- if(steps <= 0)
|
|
|
- steps = 1;
|
|
|
-
|
|
|
- CDefHandler * animDef = CDefHandler::giveDef(animToDisplay);
|
|
|
-
|
|
|
- int dx = (destcoord.first - srccoord.first - animDef->ourImages[0].bitmap->w)/steps, dy = (destcoord.second - srccoord.second - animDef->ourImages[0].bitmap->h)/steps;
|
|
|
-
|
|
|
- for(int g=0; g<steps; ++g)
|
|
|
- {
|
|
|
- show();
|
|
|
- SDL_Rect & srcr = animDef->ourImages[g%animDef->ourImages.size()].bitmap->clip_rect;
|
|
|
- SDL_Rect dstr = genRect(srcr.h, srcr.w, srccoord.first + g*dx, srccoord.second + g*dy);
|
|
|
- SDL_BlitSurface(animDef->ourImages[g%animDef->ourImages.size()].bitmap, &srcr, screen, &dstr);
|
|
|
- CSDL_Ext::update();
|
|
|
- SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
- }
|
|
|
-
|
|
|
- int b=0;
|
|
|
- break; //for 15 and 16 cases
|
|
|
- }
|
|
|
- case 17: //lightning bolt
|
|
|
- {
|
|
|
- displayEffect(1, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 18: //implosion
|
|
|
- {
|
|
|
- displayEffect(10, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 27: //shield
|
|
|
- {
|
|
|
- displayEffect(27, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 28: //air shield
|
|
|
- {
|
|
|
- displayEffect(2, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 41: //bless
|
|
|
- {
|
|
|
- displayEffect(36, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 42: //curse
|
|
|
- {
|
|
|
- displayEffect(40, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 43: //bloodlust
|
|
|
- {
|
|
|
- displayEffect(4, sc->tile); //TODO: give better animation for this spell
|
|
|
- break;
|
|
|
- }
|
|
|
- case 45: //weakness
|
|
|
- {
|
|
|
- displayEffect(56, sc->tile); //TODO: give better animation for this spell
|
|
|
- break;
|
|
|
- }
|
|
|
- case 46: //stone skin
|
|
|
- {
|
|
|
- displayEffect(54, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 48: //prayer
|
|
|
- {
|
|
|
- displayEffect(0, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 53: //haste
|
|
|
- {
|
|
|
- displayEffect(31, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 54: //slow
|
|
|
- {
|
|
|
- displayEffect(19, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 56: //frenzy
|
|
|
- {
|
|
|
- displayEffect(17, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 61: //forgetfulness
|
|
|
- {
|
|
|
- displayEffect(42, sc->tile);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::castThisSpell(int spellID)
|
|
|
-{
|
|
|
- BattleAction * ba = new BattleAction;
|
|
|
- ba->actionType = 1;
|
|
|
- ba->additionalInfo = spellID; //spell number
|
|
|
- ba->destinationTile = -1;
|
|
|
- ba->stackNumber = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? -1 : -2;
|
|
|
- ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
|
|
|
- spellToCast = ba;
|
|
|
- spellDestSelectMode = true;
|
|
|
-
|
|
|
- //choosing possible tragets
|
|
|
- const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? attackingHeroInstance : attackingHeroInstance;
|
|
|
- spellSelMode = 0;
|
|
|
- if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET") != std::string::npos)
|
|
|
- {
|
|
|
- switch(CGI->spellh->spells[spellID].positiveness)
|
|
|
- {
|
|
|
- case -1 :
|
|
|
- spellSelMode = 2;
|
|
|
- break;
|
|
|
- case 0:
|
|
|
- spellSelMode = 3;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- spellSelMode = 1;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET_2") != std::string::npos)
|
|
|
- {
|
|
|
- if(castingHero && castingHero->getSpellSecLevel(spellID) < 3)
|
|
|
- {
|
|
|
- switch(CGI->spellh->spells[spellID].positiveness)
|
|
|
- {
|
|
|
- case -1 :
|
|
|
- spellSelMode = 2;
|
|
|
- break;
|
|
|
- case 0:
|
|
|
- spellSelMode = 3;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- spellSelMode = 1;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- spellSelMode = -1;
|
|
|
- }
|
|
|
- }
|
|
|
- CGI->curh->changeGraphic(3, 0);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::displayEffect(ui32 effect, int destTile)
|
|
|
-{
|
|
|
- if(graphics->battleACToDef[effect].size() != 0)
|
|
|
- {
|
|
|
- SBattleEffect be;
|
|
|
- be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
|
|
|
- be.frame = 0;
|
|
|
- be.maxFrame = be.anim->ourImages.size();
|
|
|
- be.x = 22 * ( ((destTile/BFIELD_WIDTH) + 1)%2 ) + 44 * (destTile % BFIELD_WIDTH) + 45;
|
|
|
- be.y = 105 + 42 * (destTile/BFIELD_WIDTH);
|
|
|
-
|
|
|
- if(effect != 1 && effect != 0)
|
|
|
- {
|
|
|
- be.x -= be.anim->ourImages[0].bitmap->w/2;
|
|
|
- be.y -= be.anim->ourImages[0].bitmap->h/2;
|
|
|
- }
|
|
|
- else if(effect == 1)
|
|
|
- {
|
|
|
- be.x -= be.anim->ourImages[0].bitmap->w;
|
|
|
- be.y -= be.anim->ourImages[0].bitmap->h;
|
|
|
- }
|
|
|
- else if (effect == 0)
|
|
|
- {
|
|
|
- be.x -= be.anim->ourImages[0].bitmap->w/2;
|
|
|
- be.y -= be.anim->ourImages[0].bitmap->h;
|
|
|
- }
|
|
|
-
|
|
|
- battleEffects.push_back(be);
|
|
|
- }
|
|
|
- //battleEffects
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::setAnimSpeed(int set)
|
|
|
-{
|
|
|
- animSpeed = set;
|
|
|
-}
|
|
|
-
|
|
|
-int CBattleInterface::getAnimSpeed() const
|
|
|
-{
|
|
|
- return animSpeed;
|
|
|
-}
|
|
|
-
|
|
|
-float CBattleInterface::getAnimSpeedMultiplier() const
|
|
|
-{
|
|
|
- switch(animSpeed)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- return 3.5f;
|
|
|
- case 2:
|
|
|
- return 2.2f;
|
|
|
- case 4:
|
|
|
- return 1.0f;
|
|
|
- default:
|
|
|
- return 0.0f;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::attackingShowHelper()
|
|
|
-{
|
|
|
- if(attackingInfo && !attackingInfo->reversing)
|
|
|
- {
|
|
|
- if(attackingInfo->frame == 0)
|
|
|
- {
|
|
|
- CStack aStack = *LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
|
|
|
- if(attackingInfo->shooting)
|
|
|
- {
|
|
|
- creAnims[attackingInfo->ID]->setType(attackingInfo->shootingGroup);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if(aStack.creature->isDoubleWide())
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position+attackingInfo->posShiftDueToDist, attackingInfo->dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- creAnims[attackingInfo->ID]->setType(11);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- creAnims[attackingInfo->ID]->setType(11);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- creAnims[attackingInfo->ID]->setType(12);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- creAnims[attackingInfo->ID]->setType(13);
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- creAnims[attackingInfo->ID]->setType(13);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- creAnims[attackingInfo->ID]->setType(12);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- else //else for if(aStack.creature->isDoubleWide())
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- creAnims[attackingInfo->ID]->setType(11);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- creAnims[attackingInfo->ID]->setType(11);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- creAnims[attackingInfo->ID]->setType(12);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- creAnims[attackingInfo->ID]->setType(13);
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- creAnims[attackingInfo->ID]->setType(13);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- creAnims[attackingInfo->ID]->setType(12);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else if(attackingInfo->frame == (attackingInfo->maxframe - 1))
|
|
|
- {
|
|
|
- attackingInfo->reversing = true;
|
|
|
-
|
|
|
- CStack* aStackp = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
|
|
|
- if(aStackp == NULL)
|
|
|
- return;
|
|
|
- CStack aStack = *aStackp;
|
|
|
- if(aStack.attackerOwned)
|
|
|
- {
|
|
|
- if(aStack.creature->isDoubleWide())
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case -1:
|
|
|
- if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
|
|
|
- {
|
|
|
- reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- else //else for if(aStack.creature->isDoubleWide())
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else //if(aStack.attackerOwned)
|
|
|
- {
|
|
|
- if(aStack.creature->isDoubleWide())
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case -1:
|
|
|
- if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
|
|
|
- {
|
|
|
- reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- else //else for if(aStack.creature->isDoubleWide())
|
|
|
- {
|
|
|
- switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
|
- {
|
|
|
- case 0:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- //reverseCreature(ID, aStack.position, true);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- attackingInfo->reversing = false;
|
|
|
- creAnims[attackingInfo->ID]->setType(2);
|
|
|
- delete attackingInfo;
|
|
|
- attackingInfo = NULL;
|
|
|
- }
|
|
|
- if(attackingInfo)
|
|
|
- {
|
|
|
- attackingInfo->hitCount++;
|
|
|
- if(attackingInfo->hitCount%(4/animSpeed) == 0)
|
|
|
- attackingInfo->frame++;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::redrawBackgroundWithHexes(int activeStack)
|
|
|
-{
|
|
|
- shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(activeStack);
|
|
|
-
|
|
|
- //preparating background graphic with hexes and shaded hexes
|
|
|
- blitAt(background, 0, 0, backgroundWithHexes);
|
|
|
- if(printCellBorders)
|
|
|
- CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
|
|
|
-
|
|
|
- if(printStackRange)
|
|
|
- {
|
|
|
- for(int m=0; m<shadedHexes.size(); ++m) //rows
|
|
|
- {
|
|
|
- int i = shadedHexes[m]/17; //row
|
|
|
- int j = shadedHexes[m]%17-1; //column
|
|
|
- int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
|
|
|
- int y = 86 + 42 * i;
|
|
|
- CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
|
|
|
-{
|
|
|
- char tabh[200];
|
|
|
- CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
|
|
|
- CStack defender = *LOCPLINT->cb->battleGetStackByID(ID);
|
|
|
- int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker.amount > 1 ? 377 : 376].c_str(),
|
|
|
- (attacker.amount > 1 ? attacker.creature->namePl.c_str() : attacker.creature->nameSing.c_str()),
|
|
|
- dmg);
|
|
|
- if(killed > 0)
|
|
|
- {
|
|
|
- if(killed > 1)
|
|
|
- {
|
|
|
- sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender.creature->namePl.c_str());
|
|
|
- }
|
|
|
- else //killed == 1
|
|
|
- {
|
|
|
- sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender.creature->nameSing.c_str());
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- console->addText(std::string(tabh));
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleInterface::projectileShowHelper(SDL_Surface * to)
|
|
|
-{
|
|
|
- if(to == NULL)
|
|
|
- to = screen;
|
|
|
- std::list< std::list<SProjectileInfo>::iterator > toBeDeleted;
|
|
|
- for(std::list<SProjectileInfo>::iterator it=projectiles.begin(); it!=projectiles.end(); ++it)
|
|
|
- {
|
|
|
- if(it->animStartDelay>0)
|
|
|
- {
|
|
|
- --(it->animStartDelay);
|
|
|
- continue;
|
|
|
- }
|
|
|
- SDL_Rect dst;
|
|
|
- dst.h = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->h;
|
|
|
- dst.w = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->w;
|
|
|
- dst.x = it->x;
|
|
|
- dst.y = it->y;
|
|
|
- CSDL_Ext::blit8bppAlphaTo24bpp(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap, NULL, to, &dst);
|
|
|
- //actualizing projectile
|
|
|
- ++it->step;
|
|
|
- if(it->step == it->lastStep)
|
|
|
- {
|
|
|
- toBeDeleted.insert(toBeDeleted.end(), it);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- it->x += it->dx;
|
|
|
- it->y += it->dy;
|
|
|
- if(it->spin)
|
|
|
- {
|
|
|
- ++(it->frameNum);
|
|
|
- it->frameNum %= idToProjectile[it->creID]->ourImages.size();
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- for(std::list< std::list<SProjectileInfo>::iterator >::iterator it = toBeDeleted.begin(); it!= toBeDeleted.end(); ++it)
|
|
|
- {
|
|
|
- projectiles.erase(*it);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleHero::show(SDL_Surface *to)
|
|
|
-{
|
|
|
- //animation of flag
|
|
|
- if(flip)
|
|
|
- {
|
|
|
- CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 752, 39));
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 31, 39));
|
|
|
- }
|
|
|
- ++flagAnimCount;
|
|
|
- if(flagAnimCount%4==0)
|
|
|
- {
|
|
|
- ++flagAnim;
|
|
|
- flagAnim %= flag->ourImages.size();
|
|
|
- }
|
|
|
- //animation of hero
|
|
|
- int tick=-1;
|
|
|
- for(int i=0; i<dh->ourImages.size(); ++i)
|
|
|
- {
|
|
|
- if(dh->ourImages[i].groupNumber==phase)
|
|
|
- ++tick;
|
|
|
- if(tick==image)
|
|
|
- {
|
|
|
- SDL_Rect posb = pos;
|
|
|
- CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
|
|
|
- ++image;
|
|
|
- if(dh->ourImages[(i+1)%dh->ourImages.size()].groupNumber!=phase) //back to appropriate frame
|
|
|
- {
|
|
|
- image = 0;
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleHero::activate()
|
|
|
-{
|
|
|
- ClickableL::activate();
|
|
|
-}
|
|
|
-void CBattleHero::deactivate()
|
|
|
-{
|
|
|
- ClickableL::deactivate();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleHero::setPhase(int newPhase)
|
|
|
-{
|
|
|
- phase = newPhase;
|
|
|
- image = 0;
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleHero::clickLeft(boost::logic::tribool down)
|
|
|
-{
|
|
|
- if(!down && myHero)
|
|
|
- {
|
|
|
- for(int it=0; it<BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
|
|
|
- {
|
|
|
- if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
|
|
|
- return;
|
|
|
- }
|
|
|
- CGI->curh->changeGraphic(0,0);
|
|
|
- LOCPLINT->curint->deactivate();
|
|
|
-
|
|
|
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), myHero);
|
|
|
- spellWindow->activate();
|
|
|
- LOCPLINT->objsToBlit.push_back(spellWindow);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, unsigned char player, const CGHeroInstance * hero, const CBattleInterface * owner): phase(phaseG), image(imageG), flip(flipG), flagAnim(0), myHero(hero), myOwner(owner)
|
|
|
-{
|
|
|
- dh = CDefHandler::giveDef( defName );
|
|
|
- for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
|
|
|
- {
|
|
|
- if(flip)
|
|
|
- {
|
|
|
- SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
|
|
|
- SDL_FreeSurface(dh->ourImages[i].bitmap);
|
|
|
- dh->ourImages[i].bitmap = hlp;
|
|
|
- }
|
|
|
- dh->ourImages[i].bitmap = CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
|
|
|
- }
|
|
|
- dh->alphaTransformed = true;
|
|
|
-
|
|
|
- if(flip)
|
|
|
- flag = CDefHandler::giveDef("CMFLAGR.DEF");
|
|
|
- else
|
|
|
- flag = CDefHandler::giveDef("CMFLAGL.DEF");
|
|
|
-
|
|
|
- //coloring flag and adding transparency
|
|
|
- for(int i=0; i<flag->ourImages.size(); ++i)
|
|
|
- {
|
|
|
- flag->ourImages[i].bitmap = CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
|
|
|
- graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CBattleHero::~CBattleHero()
|
|
|
-{
|
|
|
- delete dh;
|
|
|
- delete flag;
|
|
|
-}
|
|
|
-
|
|
|
-std::pair<int, int> CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature)
|
|
|
-{
|
|
|
- std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
|
|
|
- ret.second = -139 + 42 * (hexNum/BFIELD_WIDTH); //counting y
|
|
|
- //counting x
|
|
|
- if(attacker)
|
|
|
- {
|
|
|
- ret.first = -160 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- ret.first = -219 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
|
|
|
- }
|
|
|
- //shifting position for double - hex creatures
|
|
|
- if(creature && creature->isDoubleWide())
|
|
|
- {
|
|
|
- if(attacker)
|
|
|
- {
|
|
|
- ret.first -= 42;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- ret.first += 42;
|
|
|
- }
|
|
|
- }
|
|
|
- //returning
|
|
|
- return ret;
|
|
|
-}
|
|
|
-void CBattleHex::activate()
|
|
|
-{
|
|
|
- Hoverable::activate();
|
|
|
- MotionInterested::activate();
|
|
|
- ClickableL::activate();
|
|
|
- ClickableR::activate();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleHex::deactivate()
|
|
|
-{
|
|
|
- Hoverable::deactivate();
|
|
|
- MotionInterested::deactivate();
|
|
|
- ClickableL::deactivate();
|
|
|
- ClickableR::deactivate();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleHex::hover(bool on)
|
|
|
-{
|
|
|
- hovered = on;
|
|
|
- Hoverable::hover(on);
|
|
|
- if(!on && setAlterText)
|
|
|
- {
|
|
|
- myInterface->console->alterTxt = std::string();
|
|
|
- setAlterText = false;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL), setAlterText(false)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
|
|
-{
|
|
|
- if(myInterface->cellShade)
|
|
|
- {
|
|
|
- if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
|
|
|
- {
|
|
|
- strictHovered = false;
|
|
|
- }
|
|
|
- else //hovered pixel is inside hex
|
|
|
- {
|
|
|
- strictHovered = true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(hovered && strictHovered) //print attacked creature to console
|
|
|
- {
|
|
|
- if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
|
|
|
- LOCPLINT->cb->battleGetStackByPos(myNumber)->owner != LOCPLINT->playerID &&
|
|
|
- LOCPLINT->cb->battleGetStackByPos(myNumber)->alive())
|
|
|
- {
|
|
|
- char tabh[160];
|
|
|
- CStack attackedStack = *LOCPLINT->cb->battleGetStackByPos(myNumber);
|
|
|
- const std::string & attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
|
|
|
- sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
|
|
|
- myInterface->console->alterTxt = std::string(tabh);
|
|
|
- setAlterText = true;
|
|
|
- }
|
|
|
- }
|
|
|
- else if(setAlterText)
|
|
|
- {
|
|
|
- myInterface->console->alterTxt = std::string();
|
|
|
- setAlterText = false;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleHex::clickLeft(boost::logic::tribool down)
|
|
|
-{
|
|
|
- if(!down && hovered && strictHovered) //we've been really clicked!
|
|
|
- {
|
|
|
- myInterface->hexLclicked(myNumber);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleHex::clickRight(boost::logic::tribool down)
|
|
|
-{
|
|
|
- int stID = LOCPLINT->cb->battleGetStack(myNumber); //id of stack being on this tile
|
|
|
- if(hovered && strictHovered && stID!=-1)
|
|
|
- {
|
|
|
- CStack myst = *LOCPLINT->cb->battleGetStackByID(stID); //stack info
|
|
|
- if(!myst.alive()) return;
|
|
|
- StackState *pom = NULL;
|
|
|
- if(down)
|
|
|
- {
|
|
|
- pom = new StackState();
|
|
|
- const CGHeroInstance *h = myst.owner == myInterface->attackingHeroInstance->tempOwner ? myInterface->attackingHeroInstance : myInterface->defendingHeroInstance;
|
|
|
- if(h)
|
|
|
- {
|
|
|
- pom->attackBonus = h->getPrimSkillLevel(0);
|
|
|
- pom->defenseBonus = h->getPrimSkillLevel(1);
|
|
|
- pom->luck = h->getCurrentLuck();
|
|
|
- pom->morale = h->getCurrentMorale();
|
|
|
- pom->shotsLeft = myst.shots;
|
|
|
- for(int vb=0; vb<myst.effects.size(); ++vb)
|
|
|
- {
|
|
|
- pom->effects.insert(myst.effects[vb].id);
|
|
|
- }
|
|
|
- }
|
|
|
- pom->currentHealth = myst.firstHPleft;
|
|
|
- (new CCreInfoWindow(myst.creature->idNumber,0,myst.amount,pom,boost::function<void()>(),boost::function<void()>(),NULL))
|
|
|
- ->activate();
|
|
|
- }
|
|
|
- delete pom;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt("")
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-CBattleConsole::~CBattleConsole()
|
|
|
-{
|
|
|
- texts.clear();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleConsole::show(SDL_Surface * to)
|
|
|
-{
|
|
|
- if(alterTxt.size())
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
|
|
|
- }
|
|
|
- else if(texts.size())
|
|
|
- {
|
|
|
- if(texts.size()==1)
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
|
|
|
- CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 26, GEOR13, 80, zwykly, to);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool CBattleConsole::addText(const std::string & text)
|
|
|
-{
|
|
|
- if(text.size()>70)
|
|
|
- return false; //text too long!
|
|
|
- int firstInToken = 0;
|
|
|
- for(int i=0; i<text.size(); ++i) //tokenize
|
|
|
- {
|
|
|
- if(text[i] == 10)
|
|
|
- {
|
|
|
- texts.push_back( text.substr(firstInToken, i-firstInToken) );
|
|
|
- firstInToken = i+1;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- texts.push_back( text.substr(firstInToken, text.size()) );
|
|
|
- lastShown = texts.size()-1;
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleConsole::eraseText(unsigned int pos)
|
|
|
-{
|
|
|
- if(pos < texts.size())
|
|
|
- {
|
|
|
- texts.erase(texts.begin() + pos);
|
|
|
- if(lastShown == texts.size())
|
|
|
- --lastShown;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleConsole::changeTextAt(const std::string & text, unsigned int pos)
|
|
|
-{
|
|
|
- if(pos >= texts.size()) //no such pos
|
|
|
- return;
|
|
|
- texts[pos] = text;
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleConsole::scrollUp(unsigned int by)
|
|
|
-{
|
|
|
- if(lastShown > by)
|
|
|
- lastShown -= by;
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleConsole::scrollDown(unsigned int by)
|
|
|
-{
|
|
|
- if(lastShown + by < texts.size())
|
|
|
- lastShown += by;
|
|
|
-}
|
|
|
-
|
|
|
-CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, const SDL_Rect & pos, const CBattleInterface * owner)
|
|
|
-{
|
|
|
- this->pos = pos;
|
|
|
- background = BitmapHandler::loadBitmap("CPRESULT.BMP", true);
|
|
|
- graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
|
|
|
- SDL_Surface * pom = SDL_ConvertSurface(background, screen->format, screen->flags);
|
|
|
- SDL_FreeSurface(background);
|
|
|
- background = pom;
|
|
|
- exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleReslutWindow::bExitf,this), 549, 524, "iok6432.def", SDLK_RETURN);
|
|
|
-
|
|
|
- if(br.winner==0) //attacker won
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 60, 122, GEOR13, zwykly, background);
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 410, 122, GEOR13, zwykly, background);
|
|
|
- }
|
|
|
- else //if(br.winner==1)
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 60, 122, GEOR13, zwykly, background);
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 410, 122, GEOR13, zwykly, background);
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[407], 235, 299, GEOR16, tytulowy, background);
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[408], 235, 329, GEOR16, zwykly, background);
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[409], 235, 426, GEOR16, zwykly, background);
|
|
|
-
|
|
|
- std::string attackerName, defenderName;
|
|
|
-
|
|
|
- if(owner->attackingHeroInstance) //a hero attacked
|
|
|
- {
|
|
|
- SDL_BlitSurface(graphics->portraitLarge[owner->attackingHeroInstance->portrait], NULL, background, &genRect(64, 58, 21, 38));
|
|
|
- //setting attackerName
|
|
|
- attackerName = owner->attackingHeroInstance->name;
|
|
|
- }
|
|
|
- else //a monster attacked
|
|
|
- {
|
|
|
- int bestMonsterID = -1;
|
|
|
- int bestPower = 0;
|
|
|
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army1->slots.begin(); it!=owner->army1->slots.end(); ++it)
|
|
|
- {
|
|
|
- if( CGI->creh->creatures[it->first].AIValue > bestPower)
|
|
|
- {
|
|
|
- bestPower = CGI->creh->creatures[it->first].AIValue;
|
|
|
- bestMonsterID = it->first;
|
|
|
- }
|
|
|
- }
|
|
|
- SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 21, 38));
|
|
|
- //setting attackerName
|
|
|
- attackerName = CGI->creh->creatures[bestMonsterID].namePl;
|
|
|
- }
|
|
|
- if(owner->defendingHeroInstance) //a hero defended
|
|
|
- {
|
|
|
- SDL_BlitSurface(graphics->portraitLarge[owner->defendingHeroInstance->portrait], NULL, background, &genRect(64, 58, 391, 38));
|
|
|
- //setting defenderName
|
|
|
- defenderName = owner->defendingHeroInstance->name;
|
|
|
- }
|
|
|
- else //a monster defended
|
|
|
- {
|
|
|
- int bestMonsterID = -1;
|
|
|
- int bestPower = 0;
|
|
|
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army2->slots.begin(); it!=owner->army2->slots.end(); ++it)
|
|
|
- {
|
|
|
- if( CGI->creh->creatures[it->second.first].AIValue > bestPower)
|
|
|
- {
|
|
|
- bestPower = CGI->creh->creatures[it->second.first].AIValue;
|
|
|
- bestMonsterID = it->second.first;
|
|
|
- }
|
|
|
- }
|
|
|
- SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 391, 38));
|
|
|
- //setting defenderName
|
|
|
- defenderName = CGI->creh->creatures[bestMonsterID].namePl;
|
|
|
- }
|
|
|
-
|
|
|
- //printing attacker and defender's names
|
|
|
- CSDL_Ext::printAtMiddle(attackerName, 156, 44, GEOR16, zwykly, background);
|
|
|
- CSDL_Ext::printAtMiddle(defenderName, 314, 44, GEOR16, zwykly, background);
|
|
|
- //printing casualities
|
|
|
- for(int step = 0; step < 2; ++step)
|
|
|
- {
|
|
|
- if(br.casualties[step].size()==0)
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[523], 235, 360 + 97*step, GEOR16, zwykly, background);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
|
|
|
- int yPos = 344 + step*97;
|
|
|
- for(std::set<std::pair<ui32,si32> >::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)
|
|
|
- {
|
|
|
- blitAt(graphics->smallImgs[it->first], xPos, yPos, background);
|
|
|
- std::stringstream amount;
|
|
|
- amount<<it->second;
|
|
|
- CSDL_Ext::printAtMiddle(amount.str(), xPos+16, yPos + 42, GEOR13, zwykly, background);
|
|
|
- xPos += 42;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- //printing result description
|
|
|
- bool weAreAttacker = (LOCPLINT->playerID == owner->attackingHeroInstance->tempOwner);
|
|
|
- switch(br.result)
|
|
|
- {
|
|
|
- case 0: //normal victory
|
|
|
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background);
|
|
|
- }
|
|
|
- break;
|
|
|
- case 1: //flee
|
|
|
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background);
|
|
|
- }
|
|
|
- break;
|
|
|
- case 2: //surrender
|
|
|
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CBattleReslutWindow::~CBattleReslutWindow()
|
|
|
-{
|
|
|
- SDL_FreeSurface(background);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleReslutWindow::activate()
|
|
|
-{
|
|
|
- LOCPLINT->showingDialog->set(true);
|
|
|
- exit->activate();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleReslutWindow::deactivate()
|
|
|
-{
|
|
|
- exit->deactivate();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleReslutWindow::show(SDL_Surface *to)
|
|
|
-{
|
|
|
- //evaluating to
|
|
|
- if(!to)
|
|
|
- to = screen;
|
|
|
-
|
|
|
- SDL_BlitSurface(background, NULL, to, &pos);
|
|
|
- exit->show(to);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleReslutWindow::bExitf()
|
|
|
-{
|
|
|
- LOCPLINT->battleResultQuited();
|
|
|
-}
|
|
|
-
|
|
|
-CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
|
|
|
-{
|
|
|
- pos = position;
|
|
|
- background = BitmapHandler::loadBitmap("comopbck.bmp", true);
|
|
|
- graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
|
|
|
-
|
|
|
- viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 185, 140, false);
|
|
|
- viewGrid->select(owner->printCellBorders);
|
|
|
- movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", NULL, 185, 173, false);
|
|
|
- movementShadow->select(owner->printStackRange);
|
|
|
- mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", NULL, 185, 207, false);
|
|
|
- mouseShadow->select(owner->printMouseShadow);
|
|
|
-
|
|
|
- animSpeeds = new CHighlightableButtonsGroup(0);
|
|
|
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def",188, 309, 1);
|
|
|
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def",252, 309, 2);
|
|
|
- animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",315, 309, 4);
|
|
|
- animSpeeds->select(owner->getAnimSpeed(), 1);
|
|
|
- animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
|
|
|
-
|
|
|
- setToDefault = new AdventureMapButton (CGI->generaltexth->zelp[392].first, CGI->generaltexth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def");
|
|
|
- std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
|
|
|
- exit = new AdventureMapButton (CGI->generaltexth->zelp[393].first, CGI->generaltexth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def",SDLK_RETURN);
|
|
|
- std::swap(exit->imgs[0][0], exit->imgs[0][1]);
|
|
|
-
|
|
|
- //printing texts to background
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 240, 32, GEOR16, tytulowy, background); //window title
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[393], 122, 211, GEOR16, tytulowy, background); //animation speed
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 292, GEOR16, tytulowy, background); //music volume
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 358, GEOR16, tytulowy, background); //effects' volume
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[396], 353, 64, GEOR16, tytulowy, background); //auto - combat options
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[397], 353, 264, GEOR16, tytulowy, background); //creature info
|
|
|
-
|
|
|
- //auto - combat options
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[398], 283, 87, GEOR16, zwykly, background); //creatures
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[399], 283, 117, GEOR16, zwykly, background); //spells
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[400], 283, 147, GEOR16, zwykly, background); //catapult
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[151], 283, 177, GEOR16, zwykly, background); //ballista
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[401], 283, 207, GEOR16, zwykly, background); //first aid tent
|
|
|
-
|
|
|
- //creature info
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[402], 283, 286, GEOR16, zwykly, background); //all stats
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[403], 283, 316, GEOR16, zwykly, background); //spells only
|
|
|
-
|
|
|
- //general options
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[404], 61, 58, GEOR16, zwykly, background); //hex grid
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[405], 61, 91, GEOR16, zwykly, background); //movement shadow
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[406], 61, 124, GEOR16, zwykly, background); //cursor shadow
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 61, 157, GEOR16, zwykly, background); //spellbook animation
|
|
|
- //texts printed
|
|
|
-}
|
|
|
-
|
|
|
-CBattleOptionsWindow::~CBattleOptionsWindow()
|
|
|
-{
|
|
|
- SDL_FreeSurface(background);
|
|
|
-
|
|
|
- delete setToDefault;
|
|
|
- delete exit;
|
|
|
-
|
|
|
- delete viewGrid;
|
|
|
- delete movementShadow;
|
|
|
- delete animSpeeds;
|
|
|
- delete mouseShadow;
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleOptionsWindow::activate()
|
|
|
-{
|
|
|
- setToDefault->activate();
|
|
|
- exit->activate();
|
|
|
- viewGrid->activate();
|
|
|
- movementShadow->activate();
|
|
|
- animSpeeds->activate();
|
|
|
- mouseShadow->activate();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleOptionsWindow::deactivate()
|
|
|
-{
|
|
|
- setToDefault->deactivate();
|
|
|
- exit->deactivate();
|
|
|
- viewGrid->deactivate();
|
|
|
- movementShadow->deactivate();
|
|
|
- animSpeeds->deactivate();
|
|
|
- mouseShadow->deactivate();
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleOptionsWindow::show(SDL_Surface *to)
|
|
|
-{
|
|
|
- if(!to) //"evaluating" to
|
|
|
- to = screen;
|
|
|
-
|
|
|
- SDL_BlitSurface(background, NULL, to, &pos);
|
|
|
-
|
|
|
- setToDefault->show(to);
|
|
|
- exit->show(to);
|
|
|
- viewGrid->show(to);
|
|
|
- movementShadow->show(to);
|
|
|
- animSpeeds->show(to);
|
|
|
- mouseShadow->show(to);
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleOptionsWindow::bDefaultf()
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void CBattleOptionsWindow::bExitf()
|
|
|
-{
|
|
|
- deactivate();
|
|
|
-
|
|
|
- for(int g=0; g<LOCPLINT->objsToBlit.size(); ++g)
|
|
|
- {
|
|
|
- if(dynamic_cast<CBattleOptionsWindow*>(LOCPLINT->objsToBlit[g]))
|
|
|
- {
|
|
|
- LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+g);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- delete this;
|
|
|
- LOCPLINT->curint->activate();
|
|
|
-}
|
|
|
+#include "CBattleInterface.h"
|
|
|
+#include "CGameInfo.h"
|
|
|
+#include "hch/CLodHandler.h"
|
|
|
+#include "SDL_Extensions.h"
|
|
|
+#include "CAdvmapInterface.h"
|
|
|
+#include "AdventureMapButton.h"
|
|
|
+#include "hch/CObjectHandler.h"
|
|
|
+#include "hch/CHeroHandler.h"
|
|
|
+#include "hch/CDefHandler.h"
|
|
|
+#include "hch/CSpellHandler.h"
|
|
|
+#include "CCursorHandler.h"
|
|
|
+#include "CCallback.h"
|
|
|
+#include "CGameState.h"
|
|
|
+#include "hch/CGeneralTextHandler.h"
|
|
|
+#include "client/CCreatureAnimation.h"
|
|
|
+#include "client/Graphics.h"
|
|
|
+#include "client/CSpellWindow.h"
|
|
|
+#include <queue>
|
|
|
+#include <sstream>
|
|
|
+#include "lib/CondSh.h"
|
|
|
+#include "lib/NetPacks.h"
|
|
|
+#include <boost/assign/list_of.hpp>
|
|
|
+#ifndef __GNUC__
|
|
|
+const double M_PI = 3.14159265358979323846;
|
|
|
+#else
|
|
|
+#define _USE_MATH_DEFINES
|
|
|
+#include <cmath>
|
|
|
+#endif
|
|
|
+
|
|
|
+extern SDL_Surface * screen;
|
|
|
+extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
|
|
|
+extern SDL_Color zwykly;
|
|
|
+
|
|
|
+struct CMP_stack2
|
|
|
+{
|
|
|
+ inline bool operator ()(const CStack& a, const CStack& b)
|
|
|
+ {
|
|
|
+ return (a.speed())>(b.speed());
|
|
|
+ }
|
|
|
+} cmpst2 ;
|
|
|
+
|
|
|
+CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
|
|
|
+: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL),
|
|
|
+ attackingInfo(NULL), myTurn(false), resWindow(NULL), showStackQueue(false), animSpeed(2), printStackRange(true),
|
|
|
+ printMouseShadow(true), spellDestSelectMode(false), spellToCast(NULL), previouslyHoveredHex(-1)
|
|
|
+{
|
|
|
+ strongInterest = true;
|
|
|
+ givenCommand = new CondSh<BattleAction *>(NULL);
|
|
|
+ //initializing armies
|
|
|
+ this->army1 = army1;
|
|
|
+ this->army2 = army2;
|
|
|
+ std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
|
|
|
+ for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
|
|
|
+ {
|
|
|
+ std::pair <int, int> coords = CBattleHex::getXYUnitAnim(b->second.position, b->second.owner == attackingHeroInstance->tempOwner, b->second.creature);
|
|
|
+ creAnims[b->second.ID] = (new CCreatureAnimation(b->second.creature->animDefName));
|
|
|
+ creAnims[b->second.ID]->setType(2);
|
|
|
+ creAnims[b->second.ID]->pos = genRect(creAnims[b->second.ID]->fullHeight, creAnims[b->second.ID]->fullWidth, coords.first, coords.second);
|
|
|
+ creDir[b->second.ID] = b->second.owner==attackingHeroInstance->tempOwner;
|
|
|
+ }
|
|
|
+ //preparing menu background and terrain
|
|
|
+ std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
|
|
|
+ background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()] );
|
|
|
+ menu = BitmapHandler::loadBitmap("CBAR.BMP");
|
|
|
+ graphics->blueToPlayersAdv(menu, hero1->tempOwner);
|
|
|
+
|
|
|
+ //preparing graphics for displaying amounts of creatures
|
|
|
+ amountNormal = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
|
|
|
+ CSDL_Ext::alphaTransform(amountNormal);
|
|
|
+ for(int g=0; g<amountNormal->format->palette->ncolors; ++g)
|
|
|
+ {
|
|
|
+ if((amountNormal->format->palette->colors+g)->b != 132 &&
|
|
|
+ (amountNormal->format->palette->colors+g)->g != 231 &&
|
|
|
+ (amountNormal->format->palette->colors+g)->r != 255) //it's not yellow border
|
|
|
+ {
|
|
|
+ (amountNormal->format->palette->colors+g)->r = (float)((amountNormal->format->palette->colors+g)->r) * 0.54f;
|
|
|
+ (amountNormal->format->palette->colors+g)->g = (float)((amountNormal->format->palette->colors+g)->g) * 0.19f;
|
|
|
+ (amountNormal->format->palette->colors+g)->b = (float)((amountNormal->format->palette->colors+g)->b) * 0.93f;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ amountPositive = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
|
|
|
+ CSDL_Ext::alphaTransform(amountPositive);
|
|
|
+ for(int g=0; g<amountPositive->format->palette->ncolors; ++g)
|
|
|
+ {
|
|
|
+ if((amountPositive->format->palette->colors+g)->b != 132 &&
|
|
|
+ (amountPositive->format->palette->colors+g)->g != 231 &&
|
|
|
+ (amountPositive->format->palette->colors+g)->r != 255) //it's not yellow border
|
|
|
+ {
|
|
|
+ (amountPositive->format->palette->colors+g)->r = (float)((amountPositive->format->palette->colors+g)->r) * 0.18f;
|
|
|
+ (amountPositive->format->palette->colors+g)->g = (float)((amountPositive->format->palette->colors+g)->g) * 1.00f;
|
|
|
+ (amountPositive->format->palette->colors+g)->b = (float)((amountPositive->format->palette->colors+g)->b) * 0.18f;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ amountNegative = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
|
|
|
+ CSDL_Ext::alphaTransform(amountNegative);
|
|
|
+ for(int g=0; g<amountNegative->format->palette->ncolors; ++g)
|
|
|
+ {
|
|
|
+ if((amountNegative->format->palette->colors+g)->b != 132 &&
|
|
|
+ (amountNegative->format->palette->colors+g)->g != 231 &&
|
|
|
+ (amountNegative->format->palette->colors+g)->r != 255) //it's not yellow border
|
|
|
+ {
|
|
|
+ (amountNegative->format->palette->colors+g)->r = (float)((amountNegative->format->palette->colors+g)->r) * 1.00f;
|
|
|
+ (amountNegative->format->palette->colors+g)->g = (float)((amountNegative->format->palette->colors+g)->g) * 0.18f;
|
|
|
+ (amountNegative->format->palette->colors+g)->b = (float)((amountNegative->format->palette->colors+g)->b) * 0.18f;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ amountEffNeutral = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
|
|
|
+ CSDL_Ext::alphaTransform(amountNegative);
|
|
|
+ for(int g=0; g<amountNegative->format->palette->ncolors; ++g)
|
|
|
+ {
|
|
|
+ if((amountNegative->format->palette->colors+g)->b != 132 &&
|
|
|
+ (amountNegative->format->palette->colors+g)->g != 231 &&
|
|
|
+ (amountNegative->format->palette->colors+g)->r != 255) //it's not yellow border
|
|
|
+ {
|
|
|
+ (amountNegative->format->palette->colors+g)->r = (float)((amountNegative->format->palette->colors+g)->r) * 1.00f;
|
|
|
+ (amountNegative->format->palette->colors+g)->g = (float)((amountNegative->format->palette->colors+g)->g) * 1.00f;
|
|
|
+ (amountNegative->format->palette->colors+g)->b = (float)((amountNegative->format->palette->colors+g)->b) * 0.18f;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ////blitting menu background and terrain
|
|
|
+ blitAt(background, 0, 0);
|
|
|
+ blitAt(menu, 0, 556);
|
|
|
+ CSDL_Ext::update();
|
|
|
+
|
|
|
+ //preparing buttons and console
|
|
|
+ bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", SDLK_o);
|
|
|
+ bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", SDLK_s);
|
|
|
+ bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", SDLK_r);
|
|
|
+ bAutofight = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", SDLK_a);
|
|
|
+ bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", SDLK_c);
|
|
|
+ bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", SDLK_w);
|
|
|
+ bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", SDLK_d);
|
|
|
+ bDefence->assignedKeys.insert(SDLK_SPACE);
|
|
|
+ bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", SDLK_UP);
|
|
|
+ bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", SDLK_DOWN);
|
|
|
+ bConsoleDown->bitmapOffset = 2;
|
|
|
+ console = new CBattleConsole();
|
|
|
+ console->pos.x = 211;
|
|
|
+ console->pos.y = 560;
|
|
|
+ console->pos.w = 406;
|
|
|
+ console->pos.h = 38;
|
|
|
+
|
|
|
+ //loading hero animations
|
|
|
+ if(hero1) // attacking hero
|
|
|
+ {
|
|
|
+ attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner, hero1->tempOwner == LOCPLINT->playerID ? hero1 : NULL, this);
|
|
|
+ attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40, 0);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ attackingHero = NULL;
|
|
|
+ }
|
|
|
+ if(hero2) // defending hero
|
|
|
+ {
|
|
|
+ defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner, hero2->tempOwner == LOCPLINT->playerID ? hero2 : NULL, this);
|
|
|
+ defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690, 0);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ defendingHero = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ //preparing cells and hexes
|
|
|
+ cellBorder = BitmapHandler::loadBitmap("CCELLGRD.BMP");
|
|
|
+ CSDL_Ext::alphaTransform(cellBorder);
|
|
|
+ cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
|
|
|
+ CSDL_Ext::alphaTransform(cellShade);
|
|
|
+ for(int h=0; h<BFIELD_SIZE; ++h)
|
|
|
+ {
|
|
|
+ bfield[h].myNumber = h;
|
|
|
+
|
|
|
+ int x = 14 + ((h/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(h%BFIELD_WIDTH);
|
|
|
+ int y = 86 + 42 * (h/BFIELD_WIDTH);
|
|
|
+ bfield[h].pos = genRect(cellShade->h, cellShade->w, x, y);
|
|
|
+ bfield[h].accesible = true;
|
|
|
+ bfield[h].myInterface = this;
|
|
|
+ }
|
|
|
+ //locking occupied positions on batlefield
|
|
|
+ for(std::map<int, CStack>::iterator it = stacks.begin(); it!=stacks.end(); ++it) //stacks gained at top of this function
|
|
|
+ {
|
|
|
+ bfield[it->second.position].accesible = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ //loading projectiles for units
|
|
|
+ for(std::map<int, CStack>::iterator g = stacks.begin(); g != stacks.end(); ++g)
|
|
|
+ {
|
|
|
+ if(g->second.creature->isShooting() && CGI->creh->idToProjectile[g->second.creature->idNumber] != std::string())
|
|
|
+ {
|
|
|
+ idToProjectile[g->second.creature->idNumber] = CDefHandler::giveDef(CGI->creh->idToProjectile[g->second.creature->idNumber]);
|
|
|
+
|
|
|
+ if(idToProjectile[g->second.creature->idNumber]->ourImages.size() > 2) //add symmetric images
|
|
|
+ {
|
|
|
+ for(int k = idToProjectile[g->second.creature->idNumber]->ourImages.size()-2; k > 1; --k)
|
|
|
+ {
|
|
|
+ Cimage ci;
|
|
|
+ ci.bitmap = CSDL_Ext::rotate01(idToProjectile[g->second.creature->idNumber]->ourImages[k].bitmap);
|
|
|
+ ci.groupNumber = 0;
|
|
|
+ ci.imName = std::string();
|
|
|
+ idToProjectile[g->second.creature->idNumber]->ourImages.push_back(ci);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for(int s=0; s<idToProjectile[g->second.creature->idNumber]->ourImages.size(); ++s) //alpha transforming
|
|
|
+ {
|
|
|
+ CSDL_Ext::alphaTransform(idToProjectile[g->second.creature->idNumber]->ourImages[s].bitmap);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ //preparing graphic with cell borders
|
|
|
+ cellBorders = CSDL_Ext::newSurface(background->w, background->h, cellBorder);
|
|
|
+ //copying palette
|
|
|
+ for(int g=0; g<cellBorder->format->palette->ncolors; ++g) //we assume that cellBorders->format->palette->ncolors == 256
|
|
|
+ {
|
|
|
+ cellBorders->format->palette->colors[g] = cellBorder->format->palette->colors[g];
|
|
|
+ }
|
|
|
+ //palette copied
|
|
|
+ for(int i=0; i<BFIELD_HEIGHT; ++i) //rows
|
|
|
+ {
|
|
|
+ for(int j=0; j<BFIELD_WIDTH-2; ++j) //columns
|
|
|
+ {
|
|
|
+ int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
|
|
|
+ int y = 86 + 42 * i;
|
|
|
+ for(int cellX = 0; cellX < cellBorder->w; ++cellX)
|
|
|
+ {
|
|
|
+ for(int cellY = 0; cellY < cellBorder->h; ++cellY)
|
|
|
+ {
|
|
|
+ if(y+cellY < cellBorders->h && x+cellX < cellBorders->w)
|
|
|
+ * ((Uint8*)cellBorders->pixels + (y+cellY) * cellBorders->pitch + (x+cellX)) |= * ((Uint8*)cellBorder->pixels + cellY * cellBorder->pitch + cellX);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ backgroundWithHexes = CSDL_Ext::newSurface(background->w, background->h, screen);
|
|
|
+}
|
|
|
+
|
|
|
+CBattleInterface::~CBattleInterface()
|
|
|
+{
|
|
|
+ SDL_FreeSurface(background);
|
|
|
+ SDL_FreeSurface(menu);
|
|
|
+ SDL_FreeSurface(amountNormal);
|
|
|
+ SDL_FreeSurface(amountNegative);
|
|
|
+ SDL_FreeSurface(amountPositive);
|
|
|
+ SDL_FreeSurface(amountEffNeutral);
|
|
|
+ SDL_FreeSurface(cellBorders);
|
|
|
+ SDL_FreeSurface(backgroundWithHexes);
|
|
|
+ delete bOptions;
|
|
|
+ delete bSurrender;
|
|
|
+ delete bFlee;
|
|
|
+ delete bAutofight;
|
|
|
+ delete bSpell;
|
|
|
+ delete bWait;
|
|
|
+ delete bDefence;
|
|
|
+ delete bConsoleUp;
|
|
|
+ delete bConsoleDown;
|
|
|
+ delete console;
|
|
|
+ delete resWindow;
|
|
|
+ delete givenCommand;
|
|
|
+
|
|
|
+ delete attackingHero;
|
|
|
+ delete defendingHero;
|
|
|
+
|
|
|
+ SDL_FreeSurface(cellBorder);
|
|
|
+ SDL_FreeSurface(cellShade);
|
|
|
+
|
|
|
+ for(std::map< int, CCreatureAnimation * >::iterator g=creAnims.begin(); g!=creAnims.end(); ++g)
|
|
|
+ delete g->second;
|
|
|
+
|
|
|
+ for(std::map< int, CDefHandler * >::iterator g=idToProjectile.begin(); g!=idToProjectile.end(); ++g)
|
|
|
+ delete g->second;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::setPrintCellBorders(bool set)
|
|
|
+{
|
|
|
+ printCellBorders = set;
|
|
|
+ redrawBackgroundWithHexes(activeStack);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::setPrintStackRange(bool set)
|
|
|
+{
|
|
|
+ printStackRange = set;
|
|
|
+ redrawBackgroundWithHexes(activeStack);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::setPrintMouseShadow(bool set)
|
|
|
+{
|
|
|
+ printMouseShadow = set;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::activate()
|
|
|
+{
|
|
|
+ KeyInterested::activate();
|
|
|
+ MotionInterested::activate();
|
|
|
+ subInt = NULL;
|
|
|
+ bOptions->activate();
|
|
|
+ bSurrender->activate();
|
|
|
+ bFlee->activate();
|
|
|
+ bAutofight->activate();
|
|
|
+ bSpell->activate();
|
|
|
+ bWait->activate();
|
|
|
+ bDefence->activate();
|
|
|
+ bConsoleUp->activate();
|
|
|
+ bConsoleDown->activate();
|
|
|
+ for(int b=0; b<BFIELD_SIZE; ++b)
|
|
|
+ {
|
|
|
+ bfield[b].activate();
|
|
|
+ }
|
|
|
+ if(attackingHero)
|
|
|
+ attackingHero->activate();
|
|
|
+ if(defendingHero)
|
|
|
+ defendingHero->activate();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::deactivate()
|
|
|
+{
|
|
|
+ KeyInterested::deactivate();
|
|
|
+ MotionInterested::deactivate();
|
|
|
+ bOptions->deactivate();
|
|
|
+ bSurrender->deactivate();
|
|
|
+ bFlee->deactivate();
|
|
|
+ bAutofight->deactivate();
|
|
|
+ bSpell->deactivate();
|
|
|
+ bWait->deactivate();
|
|
|
+ bDefence->deactivate();
|
|
|
+ bConsoleUp->deactivate();
|
|
|
+ bConsoleDown->deactivate();
|
|
|
+ for(int b=0; b<BFIELD_SIZE; ++b)
|
|
|
+ {
|
|
|
+ bfield[b].deactivate();
|
|
|
+ }
|
|
|
+ if(attackingHero)
|
|
|
+ attackingHero->deactivate();
|
|
|
+ if(defendingHero)
|
|
|
+ defendingHero->deactivate();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::show(SDL_Surface * to)
|
|
|
+{
|
|
|
+ std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks(); //used in a few places
|
|
|
+ ++animCount;
|
|
|
+ if(!to) //"evaluating" to
|
|
|
+ to = screen;
|
|
|
+
|
|
|
+ //printing background and hexes
|
|
|
+ if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //show everything with range
|
|
|
+ {
|
|
|
+ blitAt(backgroundWithHexes, 0, 0, to);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ //showing background
|
|
|
+ blitAt(background, 0, 0, to);
|
|
|
+ if(printCellBorders)
|
|
|
+ {
|
|
|
+ CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, NULL);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ //printing hovered cell
|
|
|
+ if(printMouseShadow)
|
|
|
+ {
|
|
|
+ for(int b=0; b<BFIELD_SIZE; ++b)
|
|
|
+ {
|
|
|
+ if(bfield[b].strictHovered && bfield[b].hovered)
|
|
|
+ {
|
|
|
+ if(previouslyHoveredHex == -1) previouslyHoveredHex = b; //something to start with
|
|
|
+ if(currentlyHoveredHex == -1) currentlyHoveredHex = b; //something to start with
|
|
|
+ if(currentlyHoveredHex != b) //repair hover info
|
|
|
+ {
|
|
|
+ previouslyHoveredHex = currentlyHoveredHex;
|
|
|
+ currentlyHoveredHex = b;
|
|
|
+ }
|
|
|
+ //print shade
|
|
|
+ int x = 14 + ((b/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(b%BFIELD_WIDTH);
|
|
|
+ int y = 86 + 42 * (b/BFIELD_WIDTH);
|
|
|
+ CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ //showing menu background and console
|
|
|
+ blitAt(menu, 0, 556, to);
|
|
|
+ console->show(to);
|
|
|
+
|
|
|
+ //showing buttons
|
|
|
+ bOptions->show(to);
|
|
|
+ bSurrender->show(to);
|
|
|
+ bFlee->show(to);
|
|
|
+ bAutofight->show(to);
|
|
|
+ bSpell->show(to);
|
|
|
+ bWait->show(to);
|
|
|
+ bDefence->show(to);
|
|
|
+ bConsoleUp->show(to);
|
|
|
+ bConsoleDown->show(to);
|
|
|
+
|
|
|
+ //showing hero animations
|
|
|
+ if(attackingHero)
|
|
|
+ attackingHero->show(to);
|
|
|
+ if(defendingHero)
|
|
|
+ defendingHero->show(to);
|
|
|
+
|
|
|
+ ////showing units //a lot of work...
|
|
|
+ std::vector<int> stackAliveByHex[BFIELD_SIZE];
|
|
|
+ //double loop because dead stacks should be printed first
|
|
|
+ for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
|
|
|
+ {
|
|
|
+ if(j->second.alive())
|
|
|
+ stackAliveByHex[j->second.position].push_back(j->second.ID);
|
|
|
+ }
|
|
|
+ std::vector<int> stackDeadByHex[BFIELD_SIZE];
|
|
|
+ for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
|
|
|
+ {
|
|
|
+ if(!j->second.alive())
|
|
|
+ stackDeadByHex[j->second.position].push_back(j->second.ID);
|
|
|
+ }
|
|
|
+
|
|
|
+ attackingShowHelper(); // handle attack animation
|
|
|
+
|
|
|
+ for(int b=0; b<BFIELD_SIZE; ++b) //showing dead stacks
|
|
|
+ {
|
|
|
+ for(size_t v=0; v<stackDeadByHex[b].size(); ++v)
|
|
|
+ {
|
|
|
+ creAnims[stackDeadByHex[b][v]]->nextFrame(to, creAnims[stackDeadByHex[b][v]]->pos.x, creAnims[stackDeadByHex[b][v]]->pos.y, creDir[stackDeadByHex[b][v]], false, stackDeadByHex[b][v]==activeStack); //increment always when moving, never if stack died
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for(int b=0; b<BFIELD_SIZE; ++b) //showing alive stacks
|
|
|
+ {
|
|
|
+ for(size_t v=0; v<stackAliveByHex[b].size(); ++v)
|
|
|
+ {
|
|
|
+ int animType = creAnims[stackAliveByHex[b][v]]->getType();
|
|
|
+ bool incrementFrame = (animCount%(4/animSpeed)==0) && animType!=0 && animType!=5 && animType!=20 && animType!=21 && animType!=3;
|
|
|
+ creAnims[stackAliveByHex[b][v]]->nextFrame(to, creAnims[stackAliveByHex[b][v]]->pos.x, creAnims[stackAliveByHex[b][v]]->pos.y, creDir[stackAliveByHex[b][v]], incrementFrame, stackAliveByHex[b][v]==activeStack); //increment always when moving, never if stack died
|
|
|
+ //printing amount
|
|
|
+ if(stacks[stackAliveByHex[b][v]].amount > 0) //don't print if stack is not alive
|
|
|
+ {
|
|
|
+ int xAdd = stacks[stackAliveByHex[b][v]].attackerOwned ? 220 : 202;
|
|
|
+
|
|
|
+ //blitting amoutn background box
|
|
|
+ SDL_Surface *amountBG = NULL;
|
|
|
+ if(stacks[stackAliveByHex[b][v]].effects.size() == 0)
|
|
|
+ {
|
|
|
+ amountBG = amountNormal;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ int pos=0; //determining total positiveness of effects
|
|
|
+ for(int c=0; c<stacks[stackAliveByHex[b][v]].effects.size(); ++c)
|
|
|
+ {
|
|
|
+ pos += CGI->spellh->spells[ stacks[stackAliveByHex[b][v]].effects[c].id ].positiveness;
|
|
|
+ }
|
|
|
+ if(pos > 0)
|
|
|
+ {
|
|
|
+ amountBG = amountPositive;
|
|
|
+ }
|
|
|
+ else if(pos < 0)
|
|
|
+ {
|
|
|
+ amountBG = amountNegative;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ amountBG = amountEffNeutral;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ SDL_BlitSurface(amountBG, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackAliveByHex[b][v]]->pos.x + xAdd, creAnims[stackAliveByHex[b][v]]->pos.y + 260));
|
|
|
+ //blitting amount
|
|
|
+ std::stringstream ss;
|
|
|
+ ss<<stacks[stackAliveByHex[b][v]].amount;
|
|
|
+ CSDL_Ext::printAtMiddleWB(
|
|
|
+ ss.str(),
|
|
|
+ creAnims[stackAliveByHex[b][v]]->pos.x + xAdd + 14,
|
|
|
+ creAnims[stackAliveByHex[b][v]]->pos.y + 260 + 4,
|
|
|
+ GEOR13,
|
|
|
+ 20,
|
|
|
+ zwykly,
|
|
|
+ to
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ //units shown
|
|
|
+ projectileShowHelper(to);//showing projectiles
|
|
|
+
|
|
|
+ //showing spell effects
|
|
|
+ if(battleEffects.size())
|
|
|
+ {
|
|
|
+ std::vector< std::list<SBattleEffect>::iterator > toErase;
|
|
|
+ for(std::list<SBattleEffect>::iterator it = battleEffects.begin(); it!=battleEffects.end(); ++it)
|
|
|
+ {
|
|
|
+ blitAt(it->anim->ourImages[(it->frame)%it->anim->ourImages.size()].bitmap, it->x, it->y, to);
|
|
|
+ ++(it->frame);
|
|
|
+
|
|
|
+ if(it->frame == it->maxFrame) {
|
|
|
+ toErase.push_back(it);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for(size_t b=0; b<toErase.size(); ++b)
|
|
|
+ {
|
|
|
+ delete toErase[b]->anim;
|
|
|
+ battleEffects.erase(toErase[b]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ //showing queue of stacks
|
|
|
+ if(showStackQueue)
|
|
|
+ {
|
|
|
+ int xPos = screen->w/2 - ( stacks.size() * 37 )/2;
|
|
|
+ int yPos = 10;
|
|
|
+
|
|
|
+ std::vector<CStack> stacksSorted;
|
|
|
+ stacksSorted = LOCPLINT->cb->battleGetStackQueue();
|
|
|
+ int startFrom = -1;
|
|
|
+ for(size_t n=0; n<stacksSorted.size(); ++n)
|
|
|
+ {
|
|
|
+ if(stacksSorted[n].ID == activeStack)
|
|
|
+ {
|
|
|
+ startFrom = n;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(startFrom != -1)
|
|
|
+ {
|
|
|
+ for(size_t b=startFrom; b<stacksSorted.size()+startFrom; ++b)
|
|
|
+ {
|
|
|
+ SDL_BlitSurface(graphics->smallImgs[-2], NULL, to, &genRect(32, 32, xPos, yPos));
|
|
|
+ //printing colored border
|
|
|
+ for(int xFrom = xPos-1; xFrom<xPos+33; ++xFrom)
|
|
|
+ {
|
|
|
+ for(int yFrom = yPos-1; yFrom<yPos+33; ++yFrom)
|
|
|
+ {
|
|
|
+ if(xFrom == xPos-1 || xFrom == xPos+32 || yFrom == yPos-1 || yFrom == yPos+32)
|
|
|
+ {
|
|
|
+ SDL_Color pc;
|
|
|
+ if(stacksSorted[b % stacksSorted.size()].owner != 255)
|
|
|
+ {
|
|
|
+ pc = graphics->playerColors[stacksSorted[b % stacksSorted.size()].owner];
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ pc = *graphics->neutralColor;
|
|
|
+ }
|
|
|
+ CSDL_Ext::SDL_PutPixelWithoutRefresh(to, xFrom, yFrom, pc.r, pc.g, pc.b);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ //colored border printed
|
|
|
+ SDL_BlitSurface(graphics->smallImgs[stacksSorted[b % stacksSorted.size()].creature->idNumber], NULL, to, &genRect(32, 32, xPos, yPos));
|
|
|
+ xPos += 37;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ //showing window with result of battle
|
|
|
+ if(resWindow)
|
|
|
+ {
|
|
|
+ resWindow->show(to);
|
|
|
+ }
|
|
|
+}
|
|
|
+void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
|
|
|
+{
|
|
|
+ if(key.keysym.sym == SDLK_q) {
|
|
|
+ showStackQueue = key.state==SDL_PRESSED;
|
|
|
+ }
|
|
|
+}
|
|
|
+void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
|
|
+{
|
|
|
+ if(activeStack>=0 && !spellDestSelectMode)
|
|
|
+ {
|
|
|
+ int myNumber = -1; //number of hovered tile
|
|
|
+ for(int g=0; g<BFIELD_SIZE; ++g)
|
|
|
+ {
|
|
|
+ if(bfield[g].hovered && bfield[g].strictHovered)
|
|
|
+ {
|
|
|
+ myNumber = g;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(myNumber == -1)
|
|
|
+ {
|
|
|
+ CGI->curh->changeGraphic(1, 6);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
|
|
|
+ {
|
|
|
+ CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
|
|
|
+ if(shere)
|
|
|
+ {
|
|
|
+ if(shere->owner == LOCPLINT->playerID) //our stack
|
|
|
+ CGI->curh->changeGraphic(1,5);
|
|
|
+ else if(LOCPLINT->cb->battleCanShoot(activeStack,myNumber)) //we can shoot enemy
|
|
|
+ CGI->curh->changeGraphic(1,3);
|
|
|
+ else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
|
|
|
+ {
|
|
|
+ int fromHex = previouslyHoveredHex;
|
|
|
+ if(fromHex!=-1 && fromHex%17!=0 && fromHex%17!=16 && vstd::contains(shadedHexes, fromHex))
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(fromHex, myNumber))
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ CGI->curh->changeGraphic(1,12);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ CGI->curh->changeGraphic(1,7);
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ CGI->curh->changeGraphic(1,8);
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ CGI->curh->changeGraphic(1,9);
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ CGI->curh->changeGraphic(1,10);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ CGI->curh->changeGraphic(1,11);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else //unavailable enemy
|
|
|
+ CGI->curh->changeGraphic(1,0);
|
|
|
+ }
|
|
|
+ else //empty unavailable tile
|
|
|
+ CGI->curh->changeGraphic(1,0);
|
|
|
+ }
|
|
|
+ else //available tile
|
|
|
+ {
|
|
|
+ if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isFlying())
|
|
|
+ CGI->curh->changeGraphic(1,2);
|
|
|
+ else
|
|
|
+ CGI->curh->changeGraphic(1,1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if(spellDestSelectMode)
|
|
|
+ {
|
|
|
+ int myNumber = -1; //number of hovered tile
|
|
|
+ for(int g=0; g<BFIELD_SIZE; ++g)
|
|
|
+ {
|
|
|
+ if(bfield[g].hovered && bfield[g].strictHovered)
|
|
|
+ {
|
|
|
+ myNumber = g;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(myNumber == -1)
|
|
|
+ {
|
|
|
+ CGI->curh->changeGraphic(1, 0);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ switch(spellSelMode)
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ CGI->curh->changeGraphic(3, 0);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
|
|
|
+ CGI->curh->changeGraphic(3, 0);
|
|
|
+ else
|
|
|
+ CGI->curh->changeGraphic(1, 0);
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
|
|
|
+ CGI->curh->changeGraphic(3, 0);
|
|
|
+ else
|
|
|
+ CGI->curh->changeGraphic(1, 0);
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ if(LOCPLINT->cb->battleGetStackByPos(myNumber))
|
|
|
+ CGI->curh->changeGraphic(3, 0);
|
|
|
+ else
|
|
|
+ CGI->curh->changeGraphic(1, 0);
|
|
|
+ break;
|
|
|
+ case 4: //TODO: implement this case
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
|
|
|
+{
|
|
|
+ if(creAnims[number]==NULL)
|
|
|
+ return false; //there is no such creature
|
|
|
+ creAnims[number]->setType(8);
|
|
|
+ int firstFrame = creAnims[number]->getFrame();
|
|
|
+ for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(8) + firstFrame - 1; ++g)
|
|
|
+ {
|
|
|
+ show();
|
|
|
+ CSDL_Ext::update();
|
|
|
+ SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
+ }
|
|
|
+ creDir[number] = !creDir[number];
|
|
|
+
|
|
|
+ CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
|
|
|
+ std::pair <int, int> coords = CBattleHex::getXYUnitAnim(hex, creDir[number], curs.creature);
|
|
|
+ creAnims[number]->pos.x = coords.first;
|
|
|
+ //creAnims[number]->pos.y = coords.second;
|
|
|
+
|
|
|
+ if(wideTrick && curs.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ if(curs.attackerOwned)
|
|
|
+ {
|
|
|
+ if(!creDir[number])
|
|
|
+ creAnims[number]->pos.x -= 44;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if(creDir[number])
|
|
|
+ creAnims[number]->pos.x += 44;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ creAnims[number]->setType(7);
|
|
|
+ firstFrame = creAnims[number]->getFrame();
|
|
|
+ for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(7) + firstFrame - 1; ++g)
|
|
|
+ {
|
|
|
+ show();
|
|
|
+ CSDL_Ext::update();
|
|
|
+ SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
+ }
|
|
|
+ creAnims[number]->setType(2);
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::bOptionsf()
|
|
|
+{
|
|
|
+ CGI->curh->changeGraphic(0,0);
|
|
|
+ deactivate();
|
|
|
+
|
|
|
+ SDL_Rect temp_rect = genRect(431, 481, 160, 84);
|
|
|
+ CBattleOptionsWindow * optionsWin = new CBattleOptionsWindow(temp_rect, this);
|
|
|
+ optionsWin->activate();
|
|
|
+ LOCPLINT->objsToBlit.push_back(optionsWin);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::bSurrenderf()
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::bFleef()
|
|
|
+{
|
|
|
+ CFunctionList<void()> ony = boost::bind(&CBattleInterface::activate,this);
|
|
|
+ ony += boost::bind(&CBattleInterface::reallyFlee,this);
|
|
|
+ LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[28],std::vector<SComponent*>(), ony, boost::bind(&CBattleInterface::activate,this), true, false);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::reallyFlee()
|
|
|
+{
|
|
|
+ giveCommand(4,0,0);
|
|
|
+ CGI->curh->changeGraphic(0, 0);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::bAutofightf()
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::bSpellf()
|
|
|
+{
|
|
|
+ CGI->curh->changeGraphic(0,0);
|
|
|
+ deactivate();
|
|
|
+
|
|
|
+ const CGHeroInstance * chi = NULL;
|
|
|
+ if(attackingHeroInstance->tempOwner == LOCPLINT->playerID)
|
|
|
+ chi = attackingHeroInstance;
|
|
|
+ else
|
|
|
+ chi = defendingHeroInstance;
|
|
|
+ CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), chi);
|
|
|
+ spellWindow->activate();
|
|
|
+ LOCPLINT->objsToBlit.push_back(spellWindow);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::bWaitf()
|
|
|
+{
|
|
|
+ giveCommand(8,0,activeStack);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::bDefencef()
|
|
|
+{
|
|
|
+ giveCommand(3,0,activeStack);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::bConsoleUpf()
|
|
|
+{
|
|
|
+ console->scrollUp();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::bConsoleDownf()
|
|
|
+{
|
|
|
+ console->scrollDown();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::newStack(CStack stack)
|
|
|
+{
|
|
|
+ creAnims[stack.ID] = new CCreatureAnimation(stack.creature->animDefName);
|
|
|
+ creAnims[stack.ID]->setType(2);
|
|
|
+ creDir[stack.ID] = stack.owner==attackingHeroInstance->tempOwner;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::stackRemoved(CStack stack)
|
|
|
+{
|
|
|
+ delete creAnims[stack.ID];
|
|
|
+ creAnims.erase(stack.ID);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::stackActivated(int number)
|
|
|
+{
|
|
|
+ //givenCommand = NULL;
|
|
|
+ activeStack = number;
|
|
|
+ myTurn = true;
|
|
|
+ redrawBackgroundWithHexes(number);
|
|
|
+ bWait->block(vstd::contains(LOCPLINT->cb->battleGetStackByID(number)->state,WAITING)); //block waiting button if stack has been already waiting
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::stackMoved(int number, int destHex, bool endMoving)
|
|
|
+{
|
|
|
+ bool startMoving = creAnims[number]->type==20;
|
|
|
+ //a few useful variables
|
|
|
+ int curStackPos = LOCPLINT->cb->battleGetPos(number);
|
|
|
+ int steps = creAnims[number]->framesInGroup(0)*getAnimSpeedMultiplier()-1;
|
|
|
+ int hexWbase = 44, hexHbase = 42;
|
|
|
+ bool twoTiles = LOCPLINT->cb->battleGetCreature(number).isDoubleWide();
|
|
|
+
|
|
|
+ if(startMoving) //animation of starting move; some units don't have this animation (ie. halberdier)
|
|
|
+ {
|
|
|
+ CGI->curh->hide();
|
|
|
+ for(int i=0; i<creAnims[number]->framesInGroup(20)*getAnimSpeedMultiplier()-1; ++i)
|
|
|
+ {
|
|
|
+ show();
|
|
|
+ CSDL_Ext::update();
|
|
|
+ SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
+ if((animCount+1)%(4/animSpeed)==0)
|
|
|
+ creAnims[number]->incrementFrame();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ int mutPos = BattleInfo::mutualPosition(curStackPos, destHex);
|
|
|
+
|
|
|
+ {
|
|
|
+ switch(mutPos) //reverse unit if necessary
|
|
|
+ {
|
|
|
+ case 0: case 4: case 5:
|
|
|
+ if(creDir[number] == true)
|
|
|
+ reverseCreature(number, curStackPos, twoTiles);
|
|
|
+ break;
|
|
|
+ case 1: case 2: case 3:
|
|
|
+ if(creDir[number] == false)
|
|
|
+ reverseCreature(number, curStackPos, twoTiles);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ //moving instructions
|
|
|
+ creAnims[number]->setType(0);
|
|
|
+ float posX = creAnims[number]->pos.x, posY = creAnims[number]->pos.y; // for precise calculations ;]
|
|
|
+ for(int i=0; i<steps; ++i)
|
|
|
+ {
|
|
|
+ switch(mutPos)
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ posX -= ((float)hexWbase)/(2.0f*steps);
|
|
|
+ creAnims[number]->pos.x = posX;
|
|
|
+ posY -= ((float)hexHbase)/((float)steps);
|
|
|
+ creAnims[number]->pos.y = posY;
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ posX += ((float)hexWbase)/(2.0f*steps);
|
|
|
+ creAnims[number]->pos.x = posX;
|
|
|
+ posY -= ((float)hexHbase)/((float)steps);
|
|
|
+ creAnims[number]->pos.y = posY;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ posX += ((float)hexWbase)/((float)steps);
|
|
|
+ creAnims[number]->pos.x = posX;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ posX += ((float)hexWbase)/(2.0f*steps);
|
|
|
+ creAnims[number]->pos.x = posX;
|
|
|
+ posY += ((float)hexHbase)/((float)steps);
|
|
|
+ creAnims[number]->pos.y = posY;
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ posX -= ((float)hexWbase)/(2.0f*steps);
|
|
|
+ creAnims[number]->pos.x = posX;
|
|
|
+ posY += ((float)hexHbase)/((float)steps);
|
|
|
+ creAnims[number]->pos.y = posY;
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ posX -= ((float)hexWbase)/((float)steps);
|
|
|
+ creAnims[number]->pos.x = posX;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ show();
|
|
|
+ CSDL_Ext::update();
|
|
|
+ SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
+ if((animCount+1)%(4/animSpeed)==0)
|
|
|
+ creAnims[number]->incrementFrame();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(endMoving) //animation of ending move
|
|
|
+ {
|
|
|
+ if(creAnims[number]->framesInGroup(21)!=0) // some units don't have this animation (ie. halberdier)
|
|
|
+ {
|
|
|
+ creAnims[number]->setType(21);
|
|
|
+ for(int i=0; i<creAnims[number]->framesInGroup(21)*getAnimSpeedMultiplier()-1; ++i)
|
|
|
+ {
|
|
|
+ show();
|
|
|
+ CSDL_Ext::update();
|
|
|
+ SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
+ if((animCount+1)%(4/animSpeed)==0)
|
|
|
+ creAnims[number]->incrementFrame();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ creAnims[number]->setType(2); //resetting to default
|
|
|
+ CGI->curh->show();
|
|
|
+ }
|
|
|
+
|
|
|
+ CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
|
|
|
+ if(endMoving) //resetting to default
|
|
|
+ {
|
|
|
+ if(creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))
|
|
|
+ reverseCreature(number, destHex, twoTiles);
|
|
|
+ }
|
|
|
+ std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
|
|
|
+ creAnims[number]->pos.x = coords.first;
|
|
|
+ if(!endMoving && twoTiles && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big creature is reversed
|
|
|
+ creAnims[number]->pos.x -= 44;
|
|
|
+ creAnims[number]->pos.y = coords.second;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAttackedInfo> attackedInfos)
|
|
|
+{
|
|
|
+ //restoring default state of battleWindow by calling show func
|
|
|
+ while(true)
|
|
|
+ {
|
|
|
+ show();
|
|
|
+ CSDL_Ext::update();
|
|
|
+ SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
+
|
|
|
+ //checking break conditions
|
|
|
+ bool break_loop = true;
|
|
|
+ for(size_t g=0; g<attackedInfos.size(); ++g)
|
|
|
+ {
|
|
|
+ if(creAnims[attackedInfos[g].ID]->getType() != 2) {
|
|
|
+ break_loop = false;
|
|
|
+ }
|
|
|
+ if(attackingInfo && attackingInfo->IDby == attackedInfos[g].IDby) {
|
|
|
+ break_loop = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(break_loop) break;
|
|
|
+ }
|
|
|
+ if(attackedInfos.size() == 1 && attackedInfos[0].byShooting) //delay hit animation
|
|
|
+ {
|
|
|
+ CStack attacker = *LOCPLINT->cb->battleGetStackByID(attackedInfos[0].IDby);
|
|
|
+ while(true)
|
|
|
+ {
|
|
|
+ bool found = false;
|
|
|
+ for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
|
|
|
+ {
|
|
|
+ if(it->creID == attacker.creature->idNumber)
|
|
|
+ {
|
|
|
+ found = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(!found)
|
|
|
+ break;
|
|
|
+ else
|
|
|
+ {
|
|
|
+ show();
|
|
|
+ CSDL_Ext::update();
|
|
|
+ SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ //initializing
|
|
|
+ std::map<int, int> animLengths;
|
|
|
+ std::map<int, int> increments;
|
|
|
+ int maxLen = 0;
|
|
|
+ for(size_t g=0; g<attackedInfos.size(); ++g)
|
|
|
+ {
|
|
|
+ int animLen;
|
|
|
+ if(attackedInfos[g].killed)
|
|
|
+ {
|
|
|
+ creAnims[attackedInfos[g].ID]->setType(5); //death
|
|
|
+ animLen = creAnims[attackedInfos[g].ID]->framesInGroup(5);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ creAnims[attackedInfos[g].ID]->setType(3); //getting hit
|
|
|
+ animLen = creAnims[attackedInfos[g].ID]->framesInGroup(3);
|
|
|
+ }
|
|
|
+ animLengths.insert(std::make_pair(attackedInfos[g].ID, animLen));
|
|
|
+ increments.insert(std::make_pair(attackedInfos[g].ID, 0));
|
|
|
+ if(animLen > maxLen)
|
|
|
+ {
|
|
|
+ maxLen = animLen;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ //main showing loop
|
|
|
+ bool continueLoop = true;
|
|
|
+ while(continueLoop)
|
|
|
+ {
|
|
|
+ show();
|
|
|
+ CSDL_Ext::update();
|
|
|
+ SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
+ for(size_t g=0; g<attackedInfos.size(); ++g)
|
|
|
+ {
|
|
|
+ if((animCount+1)%(4/animSpeed)==0 && increments[attackedInfos[g].ID]<animLengths[attackedInfos[g].ID])
|
|
|
+ {
|
|
|
+ creAnims[attackedInfos[g].ID]->incrementFrame();
|
|
|
+ ++(increments[attackedInfos[g].ID]);
|
|
|
+ }
|
|
|
+ if(increments[attackedInfos[g].ID]>=animLengths[attackedInfos[g].ID] && creAnims[attackedInfos[g].ID]->getType() == 3)
|
|
|
+ creAnims[attackedInfos[g].ID]->setType(2);
|
|
|
+ }
|
|
|
+ bool isAnotherOne = false; //if true, there is a stack whose hit/death anim must be continued
|
|
|
+ for(size_t g=0; g<attackedInfos.size(); ++g)
|
|
|
+ {
|
|
|
+ if(increments[attackedInfos[g].ID] < animLengths[attackedInfos[g].ID]-1)
|
|
|
+ {
|
|
|
+ isAnotherOne = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(!isAnotherOne)
|
|
|
+ continueLoop = false;
|
|
|
+ }
|
|
|
+ //restoring animType
|
|
|
+ for(size_t g=0; g<attackedInfos.size(); ++g)
|
|
|
+ {
|
|
|
+ if(creAnims[attackedInfos[g].ID]->getType() == 3)
|
|
|
+ creAnims[attackedInfos[g].ID]->setType(2);
|
|
|
+ }
|
|
|
+
|
|
|
+ //printing info to console
|
|
|
+ for(size_t g=0; g<attackedInfos.size(); ++g)
|
|
|
+ {
|
|
|
+ if(attackedInfos[g].IDby!=-1)
|
|
|
+ printConsoleAttacked(attackedInfos[g].ID, attackedInfos[g].dmg, attackedInfos[g].amountKilled, attackedInfos[g].IDby);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::stackAttacking(int ID, int dest)
|
|
|
+{
|
|
|
+ while(attackingInfo != NULL || creAnims[ID]->getType()!=2)
|
|
|
+ {
|
|
|
+ show();
|
|
|
+ CSDL_Ext::update();
|
|
|
+ SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
+ }
|
|
|
+ CStack aStack = *LOCPLINT->cb->battleGetStackByID(ID); //attacking stack
|
|
|
+ int reversedShift = 0; //shift of attacking stack's position due to reversing
|
|
|
+ if(aStack.attackerOwned)
|
|
|
+ {
|
|
|
+ if(aStack.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case -1:
|
|
|
+ if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
|
|
|
+ {
|
|
|
+ reverseCreature(ID, aStack.position, true);
|
|
|
+ reversedShift = (aStack.attackerOwned ? -1 : 1);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else //else for if(aStack.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else //if(aStack.attackerOwned)
|
|
|
+ {
|
|
|
+ if(aStack.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case -1:
|
|
|
+ if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
|
|
|
+ {
|
|
|
+ reverseCreature(ID, aStack.position, true);
|
|
|
+ reversedShift = (aStack.attackerOwned ? -1 : 1);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else //else for if(aStack.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ attackingInfo = new CAttHelper;
|
|
|
+ attackingInfo->dest = dest;
|
|
|
+ attackingInfo->frame = 0;
|
|
|
+ attackingInfo->hitCount = 0;
|
|
|
+ attackingInfo->ID = ID;
|
|
|
+ attackingInfo->IDby = LOCPLINT->cb->battleGetStackByPos(dest)->ID;
|
|
|
+ attackingInfo->reversing = false;
|
|
|
+ attackingInfo->posShiftDueToDist = reversedShift;
|
|
|
+ attackingInfo->shooting = false;
|
|
|
+
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position + reversedShift, dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ tlog1<<"Critical Error! Wrong dest in stackAttacking!"<<std::endl;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::newRound(int number)
|
|
|
+{
|
|
|
+ console->addText(CGI->generaltexth->allTexts[412]);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
|
|
|
+{
|
|
|
+ BattleAction * ba = new BattleAction(); //is deleted in CPlayerInterface::activeStack()
|
|
|
+ ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
|
|
|
+ ba->actionType = action;
|
|
|
+ ba->destinationTile = tile;
|
|
|
+ ba->stackNumber = stack;
|
|
|
+ ba->additionalInfo = additional;
|
|
|
+ givenCommand->setn(ba);
|
|
|
+ myTurn = false;
|
|
|
+ activeStack = -1;
|
|
|
+}
|
|
|
+
|
|
|
+bool CBattleInterface::isTileAttackable(const int & number) const
|
|
|
+{
|
|
|
+ for(size_t b=0; b<shadedHexes.size(); ++b)
|
|
|
+ {
|
|
|
+ if(BattleInfo::mutualPosition(shadedHexes[b], number) != -1 || shadedHexes[b] == number)
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::hexLclicked(int whichOne)
|
|
|
+{
|
|
|
+ if((whichOne%BFIELD_WIDTH)!=0 && (whichOne%BFIELD_WIDTH)!=(BFIELD_WIDTH-1)) //if player is trying to attack enemey unit or move creature stack
|
|
|
+ {
|
|
|
+ if(!myTurn)
|
|
|
+ return; //we are not permit to do anything
|
|
|
+ if(spellDestSelectMode)
|
|
|
+ {
|
|
|
+ //checking destination
|
|
|
+ bool allowCasting = true;
|
|
|
+ switch(spellSelMode)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
|
|
|
+ allowCasting = false;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ if(!LOCPLINT->cb->battleGetStackByPos(whichOne) || LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(whichOne)->owner )
|
|
|
+ allowCasting = false;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ if(!LOCPLINT->cb->battleGetStackByPos(whichOne))
|
|
|
+ allowCasting = false;
|
|
|
+ break;
|
|
|
+ case 4: //TODO: implement this case
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ //destination checked
|
|
|
+ if(allowCasting)
|
|
|
+ {
|
|
|
+ spellToCast->destinationTile = whichOne;
|
|
|
+ LOCPLINT->cb->battleMakeAction(spellToCast);
|
|
|
+ delete spellToCast;
|
|
|
+ spellToCast = NULL;
|
|
|
+ spellDestSelectMode = false;
|
|
|
+ CGI->curh->changeGraphic(1, 6);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
|
|
|
+ if(!dest || !dest->alive()) //no creature at that tile
|
|
|
+ {
|
|
|
+ if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
|
|
|
+ {
|
|
|
+ CGI->curh->changeGraphic(1, 6); //cursor should be changed
|
|
|
+ giveCommand(2,whichOne,activeStack);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if(dest->owner != attackingHeroInstance->tempOwner
|
|
|
+ && LOCPLINT->cb->battleCanShoot(activeStack, whichOne) ) //shooting
|
|
|
+ {
|
|
|
+ CGI->curh->changeGraphic(1, 6); //cursor should be changed
|
|
|
+ giveCommand(7,whichOne,activeStack);
|
|
|
+ }
|
|
|
+ else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
|
|
|
+ {
|
|
|
+ switch(CGI->curh->number)
|
|
|
+ {
|
|
|
+ case 12:
|
|
|
+ giveCommand(6,whichOne + ( (whichOne/17)%2 ? 17 : 18 ),activeStack,whichOne);
|
|
|
+ break;
|
|
|
+ case 7:
|
|
|
+ giveCommand(6,whichOne + ( (whichOne/17)%2 ? 16 : 17 ),activeStack,whichOne);
|
|
|
+ break;
|
|
|
+ case 8:
|
|
|
+ giveCommand(6,whichOne - 1,activeStack,whichOne);
|
|
|
+ break;
|
|
|
+ case 9:
|
|
|
+ giveCommand(6,whichOne - ( (whichOne/17)%2 ? 18 : 17 ),activeStack,whichOne);
|
|
|
+ break;
|
|
|
+ case 10:
|
|
|
+ giveCommand(6,whichOne - ( (whichOne/17)%2 ? 17 : 16 ),activeStack,whichOne);
|
|
|
+ break;
|
|
|
+ case 11:
|
|
|
+ giveCommand(6,whichOne + 1,activeStack,whichOne);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ CGI->curh->changeGraphic(1, 6); //cursor should be changed
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::stackIsShooting(int ID, int dest)
|
|
|
+{
|
|
|
+ if(attackingInfo != NULL)
|
|
|
+ {
|
|
|
+ return; //something went wrong
|
|
|
+ }
|
|
|
+ //projectile
|
|
|
+ float projectileAngle; //in radians; if positive, projectiles goes up
|
|
|
+ float straightAngle = 0.2f; //maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
|
|
|
+ int fromHex = LOCPLINT->cb->battleGetPos(ID);
|
|
|
+ projectileAngle = atan2(float(abs(dest - fromHex)/17), float(abs(dest - fromHex)%17));
|
|
|
+ if(fromHex < dest)
|
|
|
+ projectileAngle = -projectileAngle;
|
|
|
+
|
|
|
+ SProjectileInfo spi;
|
|
|
+ spi.creID = LOCPLINT->cb->battleGetStackByID(ID)->creature->idNumber;
|
|
|
+
|
|
|
+ spi.step = 0;
|
|
|
+ spi.frameNum = 0;
|
|
|
+ spi.spin = CGI->creh->idToProjectileSpin[spi.creID];
|
|
|
+
|
|
|
+ std::pair<int, int> xycoord = CBattleHex::getXYUnitAnim(LOCPLINT->cb->battleGetPos(ID), true, &LOCPLINT->cb->battleGetCreature(ID));
|
|
|
+ std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(dest, false, &LOCPLINT->cb->battleGetCreature(ID));
|
|
|
+ destcoord.first += 250; destcoord.second += 210; //TODO: find a better place to shoot
|
|
|
+
|
|
|
+ if(projectileAngle > straightAngle) //upper shot
|
|
|
+ {
|
|
|
+ spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetX;
|
|
|
+ spi.y = xycoord.second + 100 - LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetY;
|
|
|
+ }
|
|
|
+ else if(projectileAngle < -straightAngle) //lower shot
|
|
|
+ {
|
|
|
+ spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetX;
|
|
|
+ spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetY;
|
|
|
+ }
|
|
|
+ else //straight shot
|
|
|
+ {
|
|
|
+ spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetX;
|
|
|
+ spi.y = xycoord.second + 125 - LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetY;
|
|
|
+ }
|
|
|
+ spi.lastStep = sqrt((float)((destcoord.first - spi.x)*(destcoord.first - spi.x) + (destcoord.second - spi.y) * (destcoord.second - spi.y))) / 40;
|
|
|
+ if(spi.lastStep == 0)
|
|
|
+ spi.lastStep = 1;
|
|
|
+ spi.dx = (destcoord.first - spi.x) / spi.lastStep;
|
|
|
+ spi.dy = (destcoord.second - spi.y) / spi.lastStep;
|
|
|
+ //set starting frame
|
|
|
+ if(spi.spin)
|
|
|
+ {
|
|
|
+ spi.frameNum = 0;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ spi.frameNum = ((M_PI/2.0f - projectileAngle) / (2.0f *M_PI) + 1/((float)(2*(idToProjectile[spi.creID]->ourImages.size()-1)))) * (idToProjectile[spi.creID]->ourImages.size()-1);
|
|
|
+ }
|
|
|
+ //set delay
|
|
|
+ spi.animStartDelay = CGI->creh->creatures[spi.creID].attackClimaxFrame;
|
|
|
+ projectiles.push_back(spi);
|
|
|
+
|
|
|
+ //attack aniamtion
|
|
|
+ attackingInfo = new CAttHelper;
|
|
|
+ attackingInfo->dest = dest;
|
|
|
+ attackingInfo->frame = 0;
|
|
|
+ attackingInfo->hitCount = 0;
|
|
|
+ attackingInfo->ID = ID;
|
|
|
+ attackingInfo->reversing = false;
|
|
|
+ attackingInfo->posShiftDueToDist = 0;
|
|
|
+ attackingInfo->shooting = true;
|
|
|
+ if(projectileAngle > straightAngle) //upper shot
|
|
|
+ attackingInfo->shootingGroup = 14;
|
|
|
+ else if(projectileAngle < -straightAngle) //lower shot
|
|
|
+ attackingInfo->shootingGroup = 16;
|
|
|
+ else //straight shot
|
|
|
+ attackingInfo->shootingGroup = 15;
|
|
|
+ attackingInfo->maxframe = creAnims[ID]->framesInGroup(attackingInfo->shootingGroup);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::battleFinished(const BattleResult& br)
|
|
|
+{
|
|
|
+ deactivate();
|
|
|
+ CGI->curh->changeGraphic(0,0);
|
|
|
+
|
|
|
+ SDL_Rect temp_rect = genRect(561, 470, 165, 19);
|
|
|
+ resWindow = new CBattleReslutWindow(br, temp_rect, this);
|
|
|
+ resWindow->activate();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::spellCasted(SpellCasted * sc)
|
|
|
+{
|
|
|
+ std::vector< std::string > anims; //for magic arrow and ice bolt
|
|
|
+ switch(sc->id)
|
|
|
+ {
|
|
|
+ case 15: //magic arrow
|
|
|
+ {
|
|
|
+ //initialization of anims
|
|
|
+ anims.push_back("C20SPX0.DEF"); anims.push_back("C20SPX1.DEF"); anims.push_back("C20SPX2.DEF"); anims.push_back("C20SPX3.DEF"); anims.push_back("C20SPX4.DEF");
|
|
|
+ }
|
|
|
+ case 16: //ice bolt
|
|
|
+ {
|
|
|
+ if(anims.size() == 0) //initialiaztion of anims
|
|
|
+ {
|
|
|
+ anims.push_back("C08SPW0.DEF"); anims.push_back("C08SPW1.DEF"); anims.push_back("C08SPW2.DEF"); anims.push_back("C08SPW3.DEF"); anims.push_back("C08SPW4.DEF");
|
|
|
+ }
|
|
|
+ } //end of ice bolt only part
|
|
|
+ { //common ice bolt and magic arrow part
|
|
|
+ //initial variables
|
|
|
+ std::string animToDisplay;
|
|
|
+ std::pair<int, int> srccoord = sc->side ? std::make_pair(770, 60) : std::make_pair(30, 60);
|
|
|
+ std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(sc->tile, !sc->side, LOCPLINT->cb->battleGetStackByPos(sc->tile)->creature); //position attacked by arrow
|
|
|
+ destcoord.first += 250; destcoord.second += 240;
|
|
|
+
|
|
|
+ //animation angle
|
|
|
+ float angle = atan2(float(destcoord.first - srccoord.first), float(destcoord.second - srccoord.second));
|
|
|
+
|
|
|
+ //choosing animation by angle
|
|
|
+ if(angle > 1.50)
|
|
|
+ animToDisplay = anims[0];
|
|
|
+ else if(angle > 1.20)
|
|
|
+ animToDisplay = anims[1];
|
|
|
+ else if(angle > 0.90)
|
|
|
+ animToDisplay = anims[2];
|
|
|
+ else if(angle > 0.60)
|
|
|
+ animToDisplay = anims[3];
|
|
|
+ else
|
|
|
+ animToDisplay = anims[4];
|
|
|
+
|
|
|
+ //displaying animation
|
|
|
+ int steps = sqrt((float)((destcoord.first - srccoord.first)*(destcoord.first - srccoord.first) + (destcoord.second - srccoord.second) * (destcoord.second - srccoord.second))) / 40;
|
|
|
+ if(steps <= 0)
|
|
|
+ steps = 1;
|
|
|
+
|
|
|
+ CDefHandler * animDef = CDefHandler::giveDef(animToDisplay);
|
|
|
+
|
|
|
+ int dx = (destcoord.first - srccoord.first - animDef->ourImages[0].bitmap->w)/steps, dy = (destcoord.second - srccoord.second - animDef->ourImages[0].bitmap->h)/steps;
|
|
|
+
|
|
|
+ for(int g=0; g<steps; ++g)
|
|
|
+ {
|
|
|
+ show();
|
|
|
+ SDL_Rect & srcr = animDef->ourImages[g%animDef->ourImages.size()].bitmap->clip_rect;
|
|
|
+ SDL_Rect dstr = genRect(srcr.h, srcr.w, srccoord.first + g*dx, srccoord.second + g*dy);
|
|
|
+ SDL_BlitSurface(animDef->ourImages[g%animDef->ourImages.size()].bitmap, &srcr, screen, &dstr);
|
|
|
+ CSDL_Ext::update();
|
|
|
+ SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
|
+ }
|
|
|
+
|
|
|
+ int b=0; //TODO use me
|
|
|
+ break; //for 15 and 16 cases
|
|
|
+ }
|
|
|
+ case 17: //lightning bolt
|
|
|
+ {
|
|
|
+ displayEffect(1, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 18: //implosion
|
|
|
+ {
|
|
|
+ displayEffect(10, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 27: //shield
|
|
|
+ {
|
|
|
+ displayEffect(27, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 28: //air shield
|
|
|
+ {
|
|
|
+ displayEffect(2, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 41: //bless
|
|
|
+ {
|
|
|
+ displayEffect(36, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 42: //curse
|
|
|
+ {
|
|
|
+ displayEffect(40, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 43: //bloodlust
|
|
|
+ {
|
|
|
+ displayEffect(4, sc->tile); //TODO: give better animation for this spell
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 45: //weakness
|
|
|
+ {
|
|
|
+ displayEffect(56, sc->tile); //TODO: give better animation for this spell
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 46: //stone skin
|
|
|
+ {
|
|
|
+ displayEffect(54, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 48: //prayer
|
|
|
+ {
|
|
|
+ displayEffect(0, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 53: //haste
|
|
|
+ {
|
|
|
+ displayEffect(31, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 54: //slow
|
|
|
+ {
|
|
|
+ displayEffect(19, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 56: //frenzy
|
|
|
+ {
|
|
|
+ displayEffect(17, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 61: //forgetfulness
|
|
|
+ {
|
|
|
+ displayEffect(42, sc->tile);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::castThisSpell(int spellID)
|
|
|
+{
|
|
|
+ BattleAction * ba = new BattleAction;
|
|
|
+ ba->actionType = 1;
|
|
|
+ ba->additionalInfo = spellID; //spell number
|
|
|
+ ba->destinationTile = -1;
|
|
|
+ ba->stackNumber = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? -1 : -2;
|
|
|
+ ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
|
|
|
+ spellToCast = ba;
|
|
|
+ spellDestSelectMode = true;
|
|
|
+
|
|
|
+ //choosing possible tragets
|
|
|
+ const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? attackingHeroInstance : attackingHeroInstance;
|
|
|
+ spellSelMode = 0;
|
|
|
+ if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET") != std::string::npos)
|
|
|
+ {
|
|
|
+ switch(CGI->spellh->spells[spellID].positiveness)
|
|
|
+ {
|
|
|
+ case -1 :
|
|
|
+ spellSelMode = 2;
|
|
|
+ break;
|
|
|
+ case 0:
|
|
|
+ spellSelMode = 3;
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ spellSelMode = 1;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET_2") != std::string::npos)
|
|
|
+ {
|
|
|
+ if(castingHero && castingHero->getSpellSecLevel(spellID) < 3)
|
|
|
+ {
|
|
|
+ switch(CGI->spellh->spells[spellID].positiveness)
|
|
|
+ {
|
|
|
+ case -1 :
|
|
|
+ spellSelMode = 2;
|
|
|
+ break;
|
|
|
+ case 0:
|
|
|
+ spellSelMode = 3;
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ spellSelMode = 1;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ spellSelMode = -1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ CGI->curh->changeGraphic(3, 0);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::displayEffect(ui32 effect, int destTile)
|
|
|
+{
|
|
|
+ if(graphics->battleACToDef[effect].size() != 0)
|
|
|
+ {
|
|
|
+ SBattleEffect be;
|
|
|
+ be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
|
|
|
+ be.frame = 0;
|
|
|
+ be.maxFrame = be.anim->ourImages.size();
|
|
|
+ be.x = 22 * ( ((destTile/BFIELD_WIDTH) + 1)%2 ) + 44 * (destTile % BFIELD_WIDTH) + 45;
|
|
|
+ be.y = 105 + 42 * (destTile/BFIELD_WIDTH);
|
|
|
+
|
|
|
+ if(effect != 1 && effect != 0)
|
|
|
+ {
|
|
|
+ be.x -= be.anim->ourImages[0].bitmap->w/2;
|
|
|
+ be.y -= be.anim->ourImages[0].bitmap->h/2;
|
|
|
+ }
|
|
|
+ else if(effect == 1)
|
|
|
+ {
|
|
|
+ be.x -= be.anim->ourImages[0].bitmap->w;
|
|
|
+ be.y -= be.anim->ourImages[0].bitmap->h;
|
|
|
+ }
|
|
|
+ else if (effect == 0)
|
|
|
+ {
|
|
|
+ be.x -= be.anim->ourImages[0].bitmap->w/2;
|
|
|
+ be.y -= be.anim->ourImages[0].bitmap->h;
|
|
|
+ }
|
|
|
+
|
|
|
+ battleEffects.push_back(be);
|
|
|
+ }
|
|
|
+ //battleEffects
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::setAnimSpeed(int set)
|
|
|
+{
|
|
|
+ animSpeed = set;
|
|
|
+}
|
|
|
+
|
|
|
+int CBattleInterface::getAnimSpeed() const
|
|
|
+{
|
|
|
+ return animSpeed;
|
|
|
+}
|
|
|
+
|
|
|
+float CBattleInterface::getAnimSpeedMultiplier() const
|
|
|
+{
|
|
|
+ switch(animSpeed)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ return 3.5f;
|
|
|
+ case 2:
|
|
|
+ return 2.2f;
|
|
|
+ case 4:
|
|
|
+ return 1.0f;
|
|
|
+ default:
|
|
|
+ return 0.0f;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::attackingShowHelper()
|
|
|
+{
|
|
|
+ if(attackingInfo && !attackingInfo->reversing)
|
|
|
+ {
|
|
|
+ if(attackingInfo->frame == 0)
|
|
|
+ {
|
|
|
+ CStack aStack = *LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
|
|
|
+ if(attackingInfo->shooting)
|
|
|
+ {
|
|
|
+ creAnims[attackingInfo->ID]->setType(attackingInfo->shootingGroup);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if(aStack.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position+attackingInfo->posShiftDueToDist, attackingInfo->dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ creAnims[attackingInfo->ID]->setType(11);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ creAnims[attackingInfo->ID]->setType(11);
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ creAnims[attackingInfo->ID]->setType(12);
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ creAnims[attackingInfo->ID]->setType(13);
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ creAnims[attackingInfo->ID]->setType(13);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ creAnims[attackingInfo->ID]->setType(12);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else //else for if(aStack.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ creAnims[attackingInfo->ID]->setType(11);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ creAnims[attackingInfo->ID]->setType(11);
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ creAnims[attackingInfo->ID]->setType(12);
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ creAnims[attackingInfo->ID]->setType(13);
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ creAnims[attackingInfo->ID]->setType(13);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ creAnims[attackingInfo->ID]->setType(12);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if(attackingInfo->frame == (attackingInfo->maxframe - 1))
|
|
|
+ {
|
|
|
+ attackingInfo->reversing = true;
|
|
|
+
|
|
|
+ CStack* aStackp = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
|
|
|
+ if(aStackp == NULL)
|
|
|
+ return;
|
|
|
+ CStack aStack = *aStackp;
|
|
|
+ if(aStack.attackerOwned)
|
|
|
+ {
|
|
|
+ if(aStack.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case -1:
|
|
|
+ if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
|
|
|
+ {
|
|
|
+ reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else //else for if(aStack.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else //if(aStack.attackerOwned)
|
|
|
+ {
|
|
|
+ if(aStack.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case -1:
|
|
|
+ if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
|
|
|
+ {
|
|
|
+ reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else //else for if(aStack.creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ //reverseCreature(ID, aStack.position, true);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ attackingInfo->reversing = false;
|
|
|
+ creAnims[attackingInfo->ID]->setType(2);
|
|
|
+ delete attackingInfo;
|
|
|
+ attackingInfo = NULL;
|
|
|
+ }
|
|
|
+ if(attackingInfo)
|
|
|
+ {
|
|
|
+ attackingInfo->hitCount++;
|
|
|
+ if(attackingInfo->hitCount%(4/animSpeed) == 0)
|
|
|
+ attackingInfo->frame++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::redrawBackgroundWithHexes(int activeStack)
|
|
|
+{
|
|
|
+ shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(activeStack);
|
|
|
+
|
|
|
+ //preparating background graphic with hexes and shaded hexes
|
|
|
+ blitAt(background, 0, 0, backgroundWithHexes);
|
|
|
+ if(printCellBorders)
|
|
|
+ CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
|
|
|
+
|
|
|
+ if(printStackRange)
|
|
|
+ {
|
|
|
+ for(size_t m=0; m<shadedHexes.size(); ++m) //rows
|
|
|
+ {
|
|
|
+ int i = shadedHexes[m]/17; //row
|
|
|
+ int j = shadedHexes[m]%17-1; //column
|
|
|
+ int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
|
|
|
+ int y = 86 + 42 * i;
|
|
|
+ CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
|
|
|
+{
|
|
|
+ char tabh[200];
|
|
|
+ CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
|
|
|
+ CStack defender = *LOCPLINT->cb->battleGetStackByID(ID);
|
|
|
+ int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker.amount > 1 ? 377 : 376].c_str(),
|
|
|
+ (attacker.amount > 1 ? attacker.creature->namePl.c_str() : attacker.creature->nameSing.c_str()),
|
|
|
+ dmg);
|
|
|
+ if(killed > 0)
|
|
|
+ {
|
|
|
+ if(killed > 1)
|
|
|
+ {
|
|
|
+ sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender.creature->namePl.c_str());
|
|
|
+ }
|
|
|
+ else //killed == 1
|
|
|
+ {
|
|
|
+ sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender.creature->nameSing.c_str());
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ console->addText(std::string(tabh));
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleInterface::projectileShowHelper(SDL_Surface * to)
|
|
|
+{
|
|
|
+ if(to == NULL)
|
|
|
+ to = screen;
|
|
|
+ std::list< std::list<SProjectileInfo>::iterator > toBeDeleted;
|
|
|
+ for(std::list<SProjectileInfo>::iterator it=projectiles.begin(); it!=projectiles.end(); ++it)
|
|
|
+ {
|
|
|
+ if(it->animStartDelay>0)
|
|
|
+ {
|
|
|
+ --(it->animStartDelay);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ SDL_Rect dst;
|
|
|
+ dst.h = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->h;
|
|
|
+ dst.w = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->w;
|
|
|
+ dst.x = it->x;
|
|
|
+ dst.y = it->y;
|
|
|
+ CSDL_Ext::blit8bppAlphaTo24bpp(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap, NULL, to, &dst);
|
|
|
+ //actualizing projectile
|
|
|
+ ++it->step;
|
|
|
+ if(it->step == it->lastStep)
|
|
|
+ {
|
|
|
+ toBeDeleted.insert(toBeDeleted.end(), it);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ it->x += it->dx;
|
|
|
+ it->y += it->dy;
|
|
|
+ if(it->spin)
|
|
|
+ {
|
|
|
+ ++(it->frameNum);
|
|
|
+ it->frameNum %= idToProjectile[it->creID]->ourImages.size();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for(std::list< std::list<SProjectileInfo>::iterator >::iterator it = toBeDeleted.begin(); it!= toBeDeleted.end(); ++it)
|
|
|
+ {
|
|
|
+ projectiles.erase(*it);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleHero::show(SDL_Surface *to)
|
|
|
+{
|
|
|
+ //animation of flag
|
|
|
+ if(flip)
|
|
|
+ {
|
|
|
+ CSDL_Ext::blit8bppAlphaTo24bpp(
|
|
|
+ flag->ourImages[flagAnim].bitmap,
|
|
|
+ NULL,
|
|
|
+ screen,
|
|
|
+ &genRect(
|
|
|
+ flag->ourImages[flagAnim].bitmap->h,
|
|
|
+ flag->ourImages[flagAnim].bitmap->w,
|
|
|
+ 752,
|
|
|
+ 39
|
|
|
+ )
|
|
|
+ );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ CSDL_Ext::blit8bppAlphaTo24bpp(
|
|
|
+ flag->ourImages[flagAnim].bitmap,
|
|
|
+ NULL,
|
|
|
+ screen,
|
|
|
+ &genRect(
|
|
|
+ flag->ourImages[flagAnim].bitmap->h,
|
|
|
+ flag->ourImages[flagAnim].bitmap->w,
|
|
|
+ 31,
|
|
|
+ 39
|
|
|
+ )
|
|
|
+ );
|
|
|
+ }
|
|
|
+ ++flagAnimCount;
|
|
|
+ if(flagAnimCount%4==0)
|
|
|
+ {
|
|
|
+ ++flagAnim;
|
|
|
+ flagAnim %= flag->ourImages.size();
|
|
|
+ }
|
|
|
+ //animation of hero
|
|
|
+ int tick=-1;
|
|
|
+ for(int i=0; i<dh->ourImages.size(); ++i)
|
|
|
+ {
|
|
|
+ if(dh->ourImages[i].groupNumber==phase)
|
|
|
+ ++tick;
|
|
|
+ if(tick==image)
|
|
|
+ {
|
|
|
+ SDL_Rect posb = pos;
|
|
|
+ CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
|
|
|
+ ++image;
|
|
|
+ if(dh->ourImages[(i+1)%dh->ourImages.size()].groupNumber!=phase) //back to appropriate frame
|
|
|
+ {
|
|
|
+ image = 0;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleHero::activate()
|
|
|
+{
|
|
|
+ ClickableL::activate();
|
|
|
+}
|
|
|
+void CBattleHero::deactivate()
|
|
|
+{
|
|
|
+ ClickableL::deactivate();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleHero::setPhase(int newPhase)
|
|
|
+{
|
|
|
+ phase = newPhase;
|
|
|
+ image = 0;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleHero::clickLeft(boost::logic::tribool down)
|
|
|
+{
|
|
|
+ if(!down && myHero)
|
|
|
+ {
|
|
|
+ for(int it=0; it<BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
|
|
|
+ {
|
|
|
+ if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ CGI->curh->changeGraphic(0,0);
|
|
|
+ LOCPLINT->curint->deactivate();
|
|
|
+
|
|
|
+ CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), myHero);
|
|
|
+ spellWindow->activate();
|
|
|
+ LOCPLINT->objsToBlit.push_back(spellWindow);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, unsigned char player, const CGHeroInstance * hero, const CBattleInterface * owner): phase(phaseG), image(imageG), flip(flipG), flagAnim(0), myHero(hero), myOwner(owner)
|
|
|
+{
|
|
|
+ dh = CDefHandler::giveDef( defName );
|
|
|
+ for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
|
|
|
+ {
|
|
|
+ if(flip)
|
|
|
+ {
|
|
|
+ SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
|
|
|
+ SDL_FreeSurface(dh->ourImages[i].bitmap);
|
|
|
+ dh->ourImages[i].bitmap = hlp;
|
|
|
+ }
|
|
|
+ dh->ourImages[i].bitmap = CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
|
|
|
+ }
|
|
|
+ dh->alphaTransformed = true;
|
|
|
+
|
|
|
+ if(flip)
|
|
|
+ flag = CDefHandler::giveDef("CMFLAGR.DEF");
|
|
|
+ else
|
|
|
+ flag = CDefHandler::giveDef("CMFLAGL.DEF");
|
|
|
+
|
|
|
+ //coloring flag and adding transparency
|
|
|
+ for(int i=0; i<flag->ourImages.size(); ++i)
|
|
|
+ {
|
|
|
+ flag->ourImages[i].bitmap = CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
|
|
|
+ graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+CBattleHero::~CBattleHero()
|
|
|
+{
|
|
|
+ delete dh;
|
|
|
+ delete flag;
|
|
|
+}
|
|
|
+
|
|
|
+std::pair<int, int> CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CCreature * creature)
|
|
|
+{
|
|
|
+ std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
|
|
|
+ ret.second = -139 + 42 * (hexNum/BFIELD_WIDTH); //counting y
|
|
|
+ //counting x
|
|
|
+ if(attacker)
|
|
|
+ {
|
|
|
+ ret.first = -160 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ret.first = -219 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
|
|
|
+ }
|
|
|
+ //shifting position for double - hex creatures
|
|
|
+ if(creature && creature->isDoubleWide())
|
|
|
+ {
|
|
|
+ if(attacker)
|
|
|
+ {
|
|
|
+ ret.first -= 42;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ret.first += 42;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ //returning
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+void CBattleHex::activate()
|
|
|
+{
|
|
|
+ Hoverable::activate();
|
|
|
+ MotionInterested::activate();
|
|
|
+ ClickableL::activate();
|
|
|
+ ClickableR::activate();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleHex::deactivate()
|
|
|
+{
|
|
|
+ Hoverable::deactivate();
|
|
|
+ MotionInterested::deactivate();
|
|
|
+ ClickableL::deactivate();
|
|
|
+ ClickableR::deactivate();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleHex::hover(bool on)
|
|
|
+{
|
|
|
+ hovered = on;
|
|
|
+ Hoverable::hover(on);
|
|
|
+ if(!on && setAlterText)
|
|
|
+ {
|
|
|
+ myInterface->console->alterTxt = std::string();
|
|
|
+ setAlterText = false;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL), setAlterText(false)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
|
|
+{
|
|
|
+ if(myInterface->cellShade)
|
|
|
+ {
|
|
|
+ if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
|
|
|
+ {
|
|
|
+ strictHovered = false;
|
|
|
+ }
|
|
|
+ else //hovered pixel is inside hex
|
|
|
+ {
|
|
|
+ strictHovered = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(hovered && strictHovered) //print attacked creature to console
|
|
|
+ {
|
|
|
+ if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
|
|
|
+ LOCPLINT->cb->battleGetStackByPos(myNumber)->owner != LOCPLINT->playerID &&
|
|
|
+ LOCPLINT->cb->battleGetStackByPos(myNumber)->alive())
|
|
|
+ {
|
|
|
+ char tabh[160];
|
|
|
+ CStack attackedStack = *LOCPLINT->cb->battleGetStackByPos(myNumber);
|
|
|
+ const std::string & attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
|
|
|
+ sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
|
|
|
+ myInterface->console->alterTxt = std::string(tabh);
|
|
|
+ setAlterText = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if(setAlterText)
|
|
|
+ {
|
|
|
+ myInterface->console->alterTxt = std::string();
|
|
|
+ setAlterText = false;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleHex::clickLeft(boost::logic::tribool down)
|
|
|
+{
|
|
|
+ if(!down && hovered && strictHovered) //we've been really clicked!
|
|
|
+ {
|
|
|
+ myInterface->hexLclicked(myNumber);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleHex::clickRight(boost::logic::tribool down)
|
|
|
+{
|
|
|
+ int stID = LOCPLINT->cb->battleGetStack(myNumber); //id of stack being on this tile
|
|
|
+ if(hovered && strictHovered && stID!=-1)
|
|
|
+ {
|
|
|
+ CStack myst = *LOCPLINT->cb->battleGetStackByID(stID); //stack info
|
|
|
+ if(!myst.alive()) return;
|
|
|
+ StackState *pom = NULL;
|
|
|
+ if(down)
|
|
|
+ {
|
|
|
+ pom = new StackState();
|
|
|
+ const CGHeroInstance *h = myst.owner == myInterface->attackingHeroInstance->tempOwner ? myInterface->attackingHeroInstance : myInterface->defendingHeroInstance;
|
|
|
+ if(h)
|
|
|
+ {
|
|
|
+ pom->attackBonus = h->getPrimSkillLevel(0);
|
|
|
+ pom->defenseBonus = h->getPrimSkillLevel(1);
|
|
|
+ pom->luck = h->getCurrentLuck();
|
|
|
+ pom->morale = h->getCurrentMorale();
|
|
|
+ pom->shotsLeft = myst.shots;
|
|
|
+ for(int vb=0; vb<myst.effects.size(); ++vb)
|
|
|
+ {
|
|
|
+ pom->effects.insert(myst.effects[vb].id);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ pom->currentHealth = myst.firstHPleft;
|
|
|
+ (new CCreInfoWindow(myst.creature->idNumber,0,myst.amount,pom,boost::function<void()>(),boost::function<void()>(),NULL))
|
|
|
+ ->activate();
|
|
|
+ }
|
|
|
+ delete pom;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt("")
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+CBattleConsole::~CBattleConsole()
|
|
|
+{
|
|
|
+ texts.clear();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleConsole::show(SDL_Surface * to)
|
|
|
+{
|
|
|
+ if(alterTxt.size())
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
|
|
|
+ }
|
|
|
+ else if(texts.size())
|
|
|
+ {
|
|
|
+ if(texts.size()==1)
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
|
|
|
+ CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 26, GEOR13, 80, zwykly, to);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+bool CBattleConsole::addText(const std::string & text)
|
|
|
+{
|
|
|
+ if(text.size()>70)
|
|
|
+ return false; //text too long!
|
|
|
+ int firstInToken = 0;
|
|
|
+ for(int i=0; i<text.size(); ++i) //tokenize
|
|
|
+ {
|
|
|
+ if(text[i] == 10)
|
|
|
+ {
|
|
|
+ texts.push_back( text.substr(firstInToken, i-firstInToken) );
|
|
|
+ firstInToken = i+1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ texts.push_back( text.substr(firstInToken, text.size()) );
|
|
|
+ lastShown = texts.size()-1;
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleConsole::eraseText(unsigned int pos)
|
|
|
+{
|
|
|
+ if(pos < texts.size())
|
|
|
+ {
|
|
|
+ texts.erase(texts.begin() + pos);
|
|
|
+ if(lastShown == texts.size())
|
|
|
+ --lastShown;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleConsole::changeTextAt(const std::string & text, unsigned int pos)
|
|
|
+{
|
|
|
+ if(pos >= texts.size()) //no such pos
|
|
|
+ return;
|
|
|
+ texts[pos] = text;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleConsole::scrollUp(unsigned int by)
|
|
|
+{
|
|
|
+ if(lastShown > by)
|
|
|
+ lastShown -= by;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleConsole::scrollDown(unsigned int by)
|
|
|
+{
|
|
|
+ if(lastShown + by < texts.size())
|
|
|
+ lastShown += by;
|
|
|
+}
|
|
|
+
|
|
|
+CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, const SDL_Rect & pos, const CBattleInterface * owner)
|
|
|
+{
|
|
|
+ this->pos = pos;
|
|
|
+ background = BitmapHandler::loadBitmap("CPRESULT.BMP", true);
|
|
|
+ graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
|
|
|
+ SDL_Surface * pom = SDL_ConvertSurface(background, screen->format, screen->flags);
|
|
|
+ SDL_FreeSurface(background);
|
|
|
+ background = pom;
|
|
|
+ exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleReslutWindow::bExitf,this), 549, 524, "iok6432.def", SDLK_RETURN);
|
|
|
+
|
|
|
+ if(br.winner==0) //attacker won
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 60, 122, GEOR13, zwykly, background);
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 410, 122, GEOR13, zwykly, background);
|
|
|
+ }
|
|
|
+ else //if(br.winner==1)
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 60, 122, GEOR13, zwykly, background);
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 410, 122, GEOR13, zwykly, background);
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[407], 235, 299, GEOR16, tytulowy, background);
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[408], 235, 329, GEOR16, zwykly, background);
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[409], 235, 426, GEOR16, zwykly, background);
|
|
|
+
|
|
|
+ std::string attackerName, defenderName;
|
|
|
+
|
|
|
+ if(owner->attackingHeroInstance) //a hero attacked
|
|
|
+ {
|
|
|
+ SDL_BlitSurface(graphics->portraitLarge[owner->attackingHeroInstance->portrait], NULL, background, &genRect(64, 58, 21, 38));
|
|
|
+ //setting attackerName
|
|
|
+ attackerName = owner->attackingHeroInstance->name;
|
|
|
+ }
|
|
|
+ else //a monster attacked
|
|
|
+ {
|
|
|
+ int bestMonsterID = -1;
|
|
|
+ int bestPower = 0;
|
|
|
+ for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army1->slots.begin(); it!=owner->army1->slots.end(); ++it)
|
|
|
+ {
|
|
|
+ if( CGI->creh->creatures[it->first].AIValue > bestPower)
|
|
|
+ {
|
|
|
+ bestPower = CGI->creh->creatures[it->first].AIValue;
|
|
|
+ bestMonsterID = it->first;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 21, 38));
|
|
|
+ //setting attackerName
|
|
|
+ attackerName = CGI->creh->creatures[bestMonsterID].namePl;
|
|
|
+ }
|
|
|
+ if(owner->defendingHeroInstance) //a hero defended
|
|
|
+ {
|
|
|
+ SDL_BlitSurface(graphics->portraitLarge[owner->defendingHeroInstance->portrait], NULL, background, &genRect(64, 58, 391, 38));
|
|
|
+ //setting defenderName
|
|
|
+ defenderName = owner->defendingHeroInstance->name;
|
|
|
+ }
|
|
|
+ else //a monster defended
|
|
|
+ {
|
|
|
+ int bestMonsterID = -1;
|
|
|
+ int bestPower = 0;
|
|
|
+ for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army2->slots.begin(); it!=owner->army2->slots.end(); ++it)
|
|
|
+ {
|
|
|
+ if( CGI->creh->creatures[it->second.first].AIValue > bestPower)
|
|
|
+ {
|
|
|
+ bestPower = CGI->creh->creatures[it->second.first].AIValue;
|
|
|
+ bestMonsterID = it->second.first;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 391, 38));
|
|
|
+ //setting defenderName
|
|
|
+ defenderName = CGI->creh->creatures[bestMonsterID].namePl;
|
|
|
+ }
|
|
|
+
|
|
|
+ //printing attacker and defender's names
|
|
|
+ CSDL_Ext::printAtMiddle(attackerName, 156, 44, GEOR16, zwykly, background);
|
|
|
+ CSDL_Ext::printAtMiddle(defenderName, 314, 44, GEOR16, zwykly, background);
|
|
|
+ //printing casualities
|
|
|
+ for(int step = 0; step < 2; ++step)
|
|
|
+ {
|
|
|
+ if(br.casualties[step].size()==0)
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[523], 235, 360 + 97*step, GEOR16, zwykly, background);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
|
|
|
+ int yPos = 344 + step*97;
|
|
|
+ for(std::set<std::pair<ui32,si32> >::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)
|
|
|
+ {
|
|
|
+ blitAt(graphics->smallImgs[it->first], xPos, yPos, background);
|
|
|
+ std::stringstream amount;
|
|
|
+ amount<<it->second;
|
|
|
+ CSDL_Ext::printAtMiddle(amount.str(), xPos+16, yPos + 42, GEOR13, zwykly, background);
|
|
|
+ xPos += 42;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ //printing result description
|
|
|
+ bool weAreAttacker = (LOCPLINT->playerID == owner->attackingHeroInstance->tempOwner);
|
|
|
+ switch(br.result)
|
|
|
+ {
|
|
|
+ case 0: //normal victory
|
|
|
+ if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case 1: //flee
|
|
|
+ if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case 2: //surrender
|
|
|
+ if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+CBattleReslutWindow::~CBattleReslutWindow()
|
|
|
+{
|
|
|
+ SDL_FreeSurface(background);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleReslutWindow::activate()
|
|
|
+{
|
|
|
+ LOCPLINT->showingDialog->set(true);
|
|
|
+ exit->activate();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleReslutWindow::deactivate()
|
|
|
+{
|
|
|
+ exit->deactivate();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleReslutWindow::show(SDL_Surface *to)
|
|
|
+{
|
|
|
+ //evaluating to
|
|
|
+ if(!to)
|
|
|
+ to = screen;
|
|
|
+
|
|
|
+ SDL_BlitSurface(background, NULL, to, &pos);
|
|
|
+ exit->show(to);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleReslutWindow::bExitf()
|
|
|
+{
|
|
|
+ LOCPLINT->battleResultQuited();
|
|
|
+}
|
|
|
+
|
|
|
+CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
|
|
|
+{
|
|
|
+ pos = position;
|
|
|
+ background = BitmapHandler::loadBitmap("comopbck.bmp", true);
|
|
|
+ graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
|
|
|
+
|
|
|
+ viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 185, 140, false);
|
|
|
+ viewGrid->select(owner->printCellBorders);
|
|
|
+ movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", NULL, 185, 173, false);
|
|
|
+ movementShadow->select(owner->printStackRange);
|
|
|
+ mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", NULL, 185, 207, false);
|
|
|
+ mouseShadow->select(owner->printMouseShadow);
|
|
|
+
|
|
|
+ animSpeeds = new CHighlightableButtonsGroup(0);
|
|
|
+ animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def",188, 309, 1);
|
|
|
+ animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def",252, 309, 2);
|
|
|
+ animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",315, 309, 4);
|
|
|
+ animSpeeds->select(owner->getAnimSpeed(), 1);
|
|
|
+ animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
|
|
|
+
|
|
|
+ setToDefault = new AdventureMapButton (CGI->generaltexth->zelp[392].first, CGI->generaltexth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def");
|
|
|
+ std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
|
|
|
+ exit = new AdventureMapButton (CGI->generaltexth->zelp[393].first, CGI->generaltexth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def",SDLK_RETURN);
|
|
|
+ std::swap(exit->imgs[0][0], exit->imgs[0][1]);
|
|
|
+
|
|
|
+ //printing texts to background
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 240, 32, GEOR16, tytulowy, background); //window title
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[393], 122, 211, GEOR16, tytulowy, background); //animation speed
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 292, GEOR16, tytulowy, background); //music volume
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 358, GEOR16, tytulowy, background); //effects' volume
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[396], 353, 64, GEOR16, tytulowy, background); //auto - combat options
|
|
|
+ CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[397], 353, 264, GEOR16, tytulowy, background); //creature info
|
|
|
+
|
|
|
+ //auto - combat options
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[398], 283, 87, GEOR16, zwykly, background); //creatures
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[399], 283, 117, GEOR16, zwykly, background); //spells
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[400], 283, 147, GEOR16, zwykly, background); //catapult
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[151], 283, 177, GEOR16, zwykly, background); //ballista
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[401], 283, 207, GEOR16, zwykly, background); //first aid tent
|
|
|
+
|
|
|
+ //creature info
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[402], 283, 286, GEOR16, zwykly, background); //all stats
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[403], 283, 316, GEOR16, zwykly, background); //spells only
|
|
|
+
|
|
|
+ //general options
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[404], 61, 58, GEOR16, zwykly, background); //hex grid
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[405], 61, 91, GEOR16, zwykly, background); //movement shadow
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[406], 61, 124, GEOR16, zwykly, background); //cursor shadow
|
|
|
+ CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 61, 157, GEOR16, zwykly, background); //spellbook animation
|
|
|
+ //texts printed
|
|
|
+}
|
|
|
+
|
|
|
+CBattleOptionsWindow::~CBattleOptionsWindow()
|
|
|
+{
|
|
|
+ SDL_FreeSurface(background);
|
|
|
+
|
|
|
+ delete setToDefault;
|
|
|
+ delete exit;
|
|
|
+
|
|
|
+ delete viewGrid;
|
|
|
+ delete movementShadow;
|
|
|
+ delete animSpeeds;
|
|
|
+ delete mouseShadow;
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleOptionsWindow::activate()
|
|
|
+{
|
|
|
+ setToDefault->activate();
|
|
|
+ exit->activate();
|
|
|
+ viewGrid->activate();
|
|
|
+ movementShadow->activate();
|
|
|
+ animSpeeds->activate();
|
|
|
+ mouseShadow->activate();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleOptionsWindow::deactivate()
|
|
|
+{
|
|
|
+ setToDefault->deactivate();
|
|
|
+ exit->deactivate();
|
|
|
+ viewGrid->deactivate();
|
|
|
+ movementShadow->deactivate();
|
|
|
+ animSpeeds->deactivate();
|
|
|
+ mouseShadow->deactivate();
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleOptionsWindow::show(SDL_Surface *to)
|
|
|
+{
|
|
|
+ if(!to) //"evaluating" to
|
|
|
+ to = screen;
|
|
|
+
|
|
|
+ SDL_BlitSurface(background, NULL, to, &pos);
|
|
|
+
|
|
|
+ setToDefault->show(to);
|
|
|
+ exit->show(to);
|
|
|
+ viewGrid->show(to);
|
|
|
+ movementShadow->show(to);
|
|
|
+ animSpeeds->show(to);
|
|
|
+ mouseShadow->show(to);
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleOptionsWindow::bDefaultf()
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+void CBattleOptionsWindow::bExitf()
|
|
|
+{
|
|
|
+ deactivate();
|
|
|
+
|
|
|
+ for(size_t g=0; g<LOCPLINT->objsToBlit.size(); ++g)
|
|
|
+ {
|
|
|
+ if(dynamic_cast<CBattleOptionsWindow*>(LOCPLINT->objsToBlit[g]))
|
|
|
+ {
|
|
|
+ LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+g);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ delete this;
|
|
|
+ LOCPLINT->curint->activate();
|
|
|
+}
|