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				|  |  |  # 1.1.1 -> 1.2.0
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				|  |  | +(unreleased, changes for 1.1.1..c5508d3)
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				|  |  |  
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				|  |  |  ### GENERAL:
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				|  |  |  * Implemented hardware cursor support
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				|  | @@ -11,6 +12,8 @@
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				|  |  |  
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				|  |  |  ### MAP EDITOR:
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				|  |  |  * Added translations to German, Polish, Russian, Ukrainian
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				|  |  | +* Implemented cut/copy/paste operations
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				|  |  | +* Implemented lasso brush for terrain editing
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				|  |  |  ### LAUNCHER:
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				|  |  |  * Icons now have higher resolution, to prevent upscaling artifacts
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				|  | @@ -22,11 +25,27 @@
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				|  |  |  ### ADVENTURE MAP:
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				|  |  |  * Implemented different hero movement sounds for offroad movement
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				|  |  |  * Cartographers now reveal terrain in the same way as in H3
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				|  |  | +* Holding ALT will now show movement points information in status bar
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				|  |  | +* It is now not possible to receive rewards from School of War without required gold amount
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				|  |  | +* Owned objects, like Mines and Dwellings will always show their owner in status bar
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				|  |  | +* It is now possible to interact with on-map Shipyard when no hero is selected
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				|  |  | -### BATTLES:
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				|  |  | +## INTERFACE
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				|  |  |  * Fixed white status bar on server connection screen
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				|  |  |  * Buttons in battle window now correctly show tooltip in status bar
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				|  |  |  * Fixed cursor image during enemy turn in combat
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				|  |  | +* Fixed cases of incorrect artifact slot highlighting
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				|  |  | +* Game will no longer promt to assemble artifacts if they fall into backpack
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				|  |  | +* It is now possible to use in-game console for vcmi commands
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				|  |  | +* Stacks sized 1000-9999 units will not be displayed as "1k"
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				|  |  | +* It is now possible to select destination town for Town Portal via double-click
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				|  |  | +
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				|  |  | +### TOWN SCREEN
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				|  |  | +* Fixed gradual fade-in of a newly built building
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				|  |  | +* Fixed duration of building fade-in to match H3
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				|  |  | +* Fixed rendering of Shipyard in Castle
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				|  |  | +
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				|  |  | +### BATTLES:
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				|  |  |  * All effects will now wait for battle opening sound before playing
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				|  |  |  * Hex highlighting will now be disabled during enemy turn
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				|  |  |  * Fixed incorrect log message when casting spell that kills zero units
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				|  | @@ -45,6 +64,8 @@
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				|  |  |  * Fixed computations for Behemoth defense reduction ability 
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				|  |  |  * Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
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				|  |  |  * Fixed highlighting of movement range for creatures standing on a corpse
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				|  |  | +* All battle animations now have same duration/speed as in H3
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				|  |  | +* Added missing combat log message on resurrecting creatures
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				|  |  |  
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				|  |  |  ### SPELLS:
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				|  |  |  * Hero casting animation will play before spell effect
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				|  | @@ -89,6 +110,11 @@
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				|  |  |  * It is now possible to define new hero movement sounds in terrains
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				|  |  |  * Implemented translation support for mods
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				|  |  |  * Files with new Terrains, Roads and Rivers are now validated by game
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				|  |  | +* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
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				|  |  | +* New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
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				|  |  | +* Battle window and Random Map Tab now have their layout defined in json file
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				|  |  | +* Implemented code support for alternative actions mod
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				|  |  | +* Implemented code support for improved random map dialog
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				|  |  |  # 1.1.0 -> 1.1.1
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