فهرست منبع

Merge pull request #2856 from Laserlicht/hero_overview

Hero overview
Nordsoft91 2 سال پیش
والد
کامیت
648e8c7acb

+ 5 - 0
Mods/vcmi/config/vcmi/english.json

@@ -30,6 +30,11 @@
 	"vcmi.capitalColors.6" : "Teal",
 	"vcmi.capitalColors.7" : "Pink",
 	
+	"vcmi.heroOverview.startingArmy" : "Starting Units",
+	"vcmi.heroOverview.warMachine" : "War Machines",
+	"vcmi.heroOverview.secondarySkills" : "Secondary Skills",
+	"vcmi.heroOverview.spells" : "Spells",
+	
 	"vcmi.radialWheel.mergeSameUnit" : "Merge same creatures",
 	"vcmi.radialWheel.fillSingleUnit" : "Fill with single creatures",
 	"vcmi.radialWheel.splitSingleUnit" : "Split off single creature",

+ 5 - 0
Mods/vcmi/config/vcmi/german.json

@@ -30,6 +30,11 @@
 	"vcmi.capitalColors.6" : "Türkis",
 	"vcmi.capitalColors.7" : "Rosa",
 	
+	"vcmi.heroOverview.startingArmy" : "Starteinheiten",
+	"vcmi.heroOverview.warMachine" : "Kriegsmaschinen",
+	"vcmi.heroOverview.secondarySkills" : "Sekundäre Skills",
+	"vcmi.heroOverview.spells" : "Zaubersprüche",
+	
 	"vcmi.radialWheel.mergeSameUnit" : "Gleiche Kreaturen zusammenführen",
 	"vcmi.radialWheel.splitSingleUnit" : "Wegtrennen einzelner Kreaturen",
 	"vcmi.radialWheel.splitUnitEqually" : "Gleichmäßiges trennen der Kreaturen",

+ 2 - 0
client/CMakeLists.txt

@@ -114,6 +114,7 @@ set(client_SRCS
 
 	windows/CCastleInterface.cpp
 	windows/CCreatureWindow.cpp
+	windows/CHeroOverview.cpp
 	windows/CHeroWindow.cpp
 	windows/CKingdomInterface.cpp
 	windows/CMessage.cpp
@@ -276,6 +277,7 @@ set(client_HEADERS
 
 	windows/CCastleInterface.h
 	windows/CCreatureWindow.h
+	windows/CHeroOverview.h
 	windows/CHeroWindow.h
 	windows/CKingdomInterface.h
 	windows/CMessage.h

+ 2 - 0
client/VCMI_client.cbp

@@ -225,6 +225,8 @@
 		<Unit filename="windows/CCastleInterface.h" />
 		<Unit filename="windows/CCreatureWindow.cpp" />
 		<Unit filename="windows/CCreatureWindow.h" />
+		<Unit filename="windows/CHeroOverview.cpp" />
+		<Unit filename="windows/CHeroOverview.h" />
 		<Unit filename="windows/CHeroWindow.cpp" />
 		<Unit filename="windows/CHeroWindow.h" />
 		<Unit filename="windows/CKingdomInterface.cpp" />

+ 2 - 0
client/VCMI_client.vcxproj

@@ -236,6 +236,7 @@
     <ClCompile Include="windows\CAdvmapInterface.cpp" />
     <ClCompile Include="windows\CCastleInterface.cpp" />
     <ClCompile Include="windows\CCreatureWindow.cpp" />
+    <ClCompile Include="windows\CHeroOverview.cpp" />
     <ClCompile Include="windows\CHeroWindow.cpp" />
     <ClCompile Include="windows\CKingdomInterface.cpp" />
     <ClCompile Include="windows\CQuestLog.cpp" />
@@ -301,6 +302,7 @@
     <ClInclude Include="windows\CAdvmapInterface.h" />
     <ClInclude Include="windows\CCastleInterface.h" />
     <ClInclude Include="windows\CCreatureWindow.h" />
+    <ClInclude Include="windows\CHeroOverview.h" />
     <ClInclude Include="windows\CHeroWindow.h" />
     <ClInclude Include="windows\CKingdomInterface.h" />
     <ClInclude Include="windows\CQuestLog.h" />

+ 6 - 0
client/VCMI_client.vcxproj.filters

@@ -22,6 +22,9 @@
     <ClCompile Include="windows\CCreatureWindow.cpp">
       <Filter>windows</Filter>
     </ClCompile>
+    <ClCompile Include="windows\CHeroOverview.cpp">
+      <Filter>windows</Filter>
+    </ClCompile>
     <ClCompile Include="windows\CHeroWindow.cpp">
       <Filter>windows</Filter>
     </ClCompile>
@@ -172,6 +175,9 @@
     <ClInclude Include="windows\CCreatureWindow.h">
       <Filter>windows</Filter>
     </ClInclude>
+    <ClInclude Include="windows\CHeroOverview.h">
+      <Filter>windows</Filter>
+    </ClInclude>
     <ClInclude Include="windows\CHeroWindow.h">
       <Filter>windows</Filter>
     </ClInclude>

+ 49 - 42
client/lobby/OptionsTab.cpp

@@ -30,6 +30,7 @@
 #include "../widgets/TextControls.h"
 #include "../windows/GUIClasses.h"
 #include "../windows/InfoWindows.h"
+#include "../windows/CHeroOverview.h"
 #include "../eventsSDL/InputHandler.h"
 
 #include "../../lib/filesystem/Filesystem.h"
@@ -274,12 +275,12 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
 		TOWN_RANDOM = 38,  TOWN_NONE = 39, // Special frames in ITPA
 		HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
 	};
-	auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
+	auto factionIndex = playerSettings.castle.getNum() >= CGI->townh->size() ? 0 : playerSettings.castle.getNum();
 
 	switch(type)
 	{
 	case TOWN:
-		switch(settings.castle)
+		switch(playerSettings.castle)
 		{
 		case PlayerSettings::NONE:
 			return TOWN_NONE;
@@ -289,7 +290,7 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
 			return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + (big ? 0 : 2);
 		}
 	case HERO:
-		switch(settings.hero)
+		switch(playerSettings.hero)
 		{
 		case PlayerSettings::NONE:
 			return HERO_NONE;
@@ -297,15 +298,15 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
 			return HERO_RANDOM;
 		default:
 		{
-			if(settings.heroPortrait != HeroTypeID::NONE)
-				return settings.heroPortrait;
-			auto index = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
+			if(playerSettings.heroPortrait != HeroTypeID::NONE)
+				return playerSettings.heroPortrait;
+			auto index = playerSettings.hero.getNum() >= CGI->heroh->size() ? 0 : playerSettings.hero.getNum();
 			return (*CGI->heroh)[index]->imageIndex;
 		}
 		}
 	case BONUS:
 	{
-		switch(settings.bonus)
+		switch(playerSettings.bonus)
 		{
 		case PlayerSettings::RANDOM:
 			return RANDOM;
@@ -363,7 +364,7 @@ std::string OptionsTab::CPlayerSettingsHelper::getName()
 	{
 	case TOWN:
 	{
-		switch(settings.castle)
+		switch(playerSettings.castle)
 		{
 		case PlayerSettings::NONE:
 			return CGI->generaltexth->allTexts[523];
@@ -371,14 +372,14 @@ std::string OptionsTab::CPlayerSettingsHelper::getName()
 			return CGI->generaltexth->allTexts[522];
 		default:
 		{
-			auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
+			auto factionIndex = playerSettings.castle.getNum() >= CGI->townh->size() ? 0 : playerSettings.castle.getNum();
 			return (*CGI->townh)[factionIndex]->getNameTranslated();
 		}
 	}
 	}
 	case HERO:
 	{
-		switch(settings.hero)
+		switch(playerSettings.hero)
 		{
 		case PlayerSettings::NONE:
 			return CGI->generaltexth->allTexts[523];
@@ -386,21 +387,21 @@ std::string OptionsTab::CPlayerSettingsHelper::getName()
 			return CGI->generaltexth->allTexts[522];
 		default:
 		{
-			if(!settings.heroName.empty())
-				return settings.heroName;
-			auto index = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
+			if(!playerSettings.heroName.empty())
+				return playerSettings.heroName;
+			auto index = playerSettings.hero.getNum() >= CGI->heroh->size() ? 0 : playerSettings.hero.getNum();
 			return (*CGI->heroh)[index]->getNameTranslated();
 		}
 		}
 	}
 	case BONUS:
 	{
-		switch(settings.bonus)
+		switch(playerSettings.bonus)
 		{
 		case PlayerSettings::RANDOM:
 			return CGI->generaltexth->allTexts[522];
 		default:
-			return CGI->generaltexth->arraytxt[214 + settings.bonus];
+			return CGI->generaltexth->arraytxt[214 + playerSettings.bonus];
 		}
 	}
 	}
@@ -413,12 +414,12 @@ std::string OptionsTab::CPlayerSettingsHelper::getTitle()
 	switch(type)
 	{
 	case OptionsTab::TOWN:
-		return (settings.castle.getNum() < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
+		return (playerSettings.castle.getNum() < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
 	case OptionsTab::HERO:
-		return (settings.hero.getNum() < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
+		return (playerSettings.hero.getNum() < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
 	case OptionsTab::BONUS:
 	{
-		switch(settings.bonus)
+		switch(playerSettings.bonus)
 		{
 		case PlayerSettings::RANDOM:
 			return CGI->generaltexth->allTexts[86]; //{Random Bonus}
@@ -435,8 +436,8 @@ std::string OptionsTab::CPlayerSettingsHelper::getTitle()
 }
 std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
 {
-	auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
-	auto heroIndex = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
+	auto factionIndex = playerSettings.castle.getNum() >= CGI->townh->size() ? 0 : playerSettings.castle.getNum();
+	auto heroIndex = playerSettings.hero.getNum() >= CGI->heroh->size() ? 0 : playerSettings.hero.getNum();
 
 	switch(type)
 	{
@@ -444,14 +445,14 @@ std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
 		return getName();
 	case HERO:
 	{
-		if(settings.hero.getNum() >= 0)
+		if(playerSettings.hero.getNum() >= 0)
 			return getName() + " - " + (*CGI->heroh)[heroIndex]->heroClass->getNameTranslated();
 		return getName();
 	}
 
 	case BONUS:
 	{
-		switch(settings.bonus)
+		switch(playerSettings.bonus)
 		{
 		case PlayerSettings::GOLD:
 			return CGI->generaltexth->allTexts[87]; //500-1000
@@ -479,7 +480,7 @@ std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
 
 std::string OptionsTab::CPlayerSettingsHelper::getDescription()
 {
-	auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
+	auto factionIndex = playerSettings.castle.getNum() >= CGI->townh->size() ? 0 : playerSettings.castle.getNum();
 
 	switch(type)
 	{
@@ -489,7 +490,7 @@ std::string OptionsTab::CPlayerSettingsHelper::getDescription()
 		return CGI->generaltexth->allTexts[102];
 	case BONUS:
 	{
-		switch(settings.bonus)
+		switch(playerSettings.bonus)
 		{
 		case PlayerSettings::RANDOM:
 			return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
@@ -530,13 +531,13 @@ OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelp
 	{
 		break;
 	case TOWN:
-		value = settings.castle;
+		value = playerSettings.castle;
 		break;
 	case HERO:
-		value = settings.hero;
+		value = playerSettings.hero;
 		break;
 	case BONUS:
-		value = settings.bonus;
+		value = playerSettings.bonus;
 	}
 
 	if(value == PlayerSettings::RANDOM)
@@ -566,7 +567,7 @@ void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
 	pos = Rect(0, 0, 228, 290);
 	genHeader();
 	labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
-	auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
+	auto factionIndex = playerSettings.castle.getNum() >= CGI->townh->size() ? 0 : playerSettings.castle.getNum();
 	std::vector<std::shared_ptr<CComponent>> components;
 	const CTown * town = (*CGI->townh)[factionIndex]->town;
 
@@ -583,7 +584,7 @@ void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
 	pos = Rect(0, 0, 292, 226);
 	genHeader();
 	labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
-	auto heroIndex = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
+	auto heroIndex = playerSettings.hero.getNum() >= CGI->heroh->size() ? 0 : playerSettings.hero.getNum();
 
 	imageSpeciality = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), (*CGI->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
 	labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (*CGI->heroh)[heroIndex]->getSpecialtyNameTranslated());
@@ -908,7 +909,10 @@ void OptionsTab::SelectionWindow::setElement(int elem, bool doApply)
 			if(!doApply)
 			{
 				CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
-				GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
+				if(settings["general"]["enableUiEnhancements"].Bool() && helper.playerSettings.hero.getNum() > PlayerSettings::RANDOM && helper.playerSettings.heroName.empty())
+					GH.windows().createAndPushWindow<CHeroOverview>(helper.playerSettings.hero);
+				else
+					GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
 			}
 			else
 				selectedHero = set.hero;
@@ -963,9 +967,9 @@ void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
 	setElement(elem, false);
 }
 
-OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
+OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & playerSettings, SelType type)
 	: Scrollable(LCLICK | SHOW_POPUP, position, Orientation::HORIZONTAL)
-	, CPlayerSettingsHelper(settings, type)
+	, CPlayerSettingsHelper(playerSettings, type)
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
@@ -986,30 +990,33 @@ void OptionsTab::SelectedBox::update()
 void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
 {
 	// cases when we do not need to display a message
-	if(settings.castle.getNum() == PlayerSettings::NONE && CPlayerSettingsHelper::type == TOWN)
+	if(playerSettings.castle.getNum() == PlayerSettings::NONE && CPlayerSettingsHelper::type == TOWN)
 		return;
-	if(settings.hero.getNum() == PlayerSettings::NONE && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
+	if(playerSettings.hero.getNum() == PlayerSettings::NONE && !SEL->getPlayerInfo(playerSettings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
 		return;
 
-	GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
+	if(settings["general"]["enableUiEnhancements"].Bool() && CPlayerSettingsHelper::type == HERO && playerSettings.hero.getNum() > PlayerSettings::RANDOM && playerSettings.heroName.empty())
+		GH.windows().createAndPushWindow<CHeroOverview>(playerSettings.hero);
+	else
+		GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
 }
 
 void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
 {
-	PlayerInfo pi = SEL->getPlayerInfo(settings.color.getNum());
-	const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(settings.color);
+	PlayerInfo pi = SEL->getPlayerInfo(playerSettings.color.getNum());
+	const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(playerSettings.color);
 
 	if(type == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
 		return;
 
-	if(type == SelType::HERO && ((pi.defaultHero() != -1 || settings.castle.getNum() < 0) || foreignPlayer))
+	if(type == SelType::HERO && ((pi.defaultHero() != -1 || playerSettings.castle.getNum() < 0) || foreignPlayer))
 		return;
 
 	if(type == SelType::BONUS && foreignPlayer)
 		return;
 
 	GH.input().hapticFeedback();
-	GH.windows().createAndPushWindow<SelectionWindow>(settings.color, type);
+	GH.windows().createAndPushWindow<SelectionWindow>(playerSettings.color, type);
 }
 
 void OptionsTab::SelectedBox::scrollBy(int distance)
@@ -1022,13 +1029,13 @@ void OptionsTab::SelectedBox::scrollBy(int distance)
 	switch(CPlayerSettingsHelper::type)
 	{
 		case TOWN:
-			CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, distance, settings.color);
+			CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, distance, playerSettings.color);
 			break;
 		case HERO:
-			CSH->setPlayerOption(LobbyChangePlayerOption::HERO, distance, settings.color);
+			CSH->setPlayerOption(LobbyChangePlayerOption::HERO, distance, playerSettings.color);
 			break;
 		case BONUS:
-			CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, distance, settings.color);
+			CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, distance, playerSettings.color);
 			break;
 	}
 

+ 4 - 4
client/lobby/OptionsTab.h

@@ -53,11 +53,11 @@ private:
 	
 	struct CPlayerSettingsHelper
 	{
-		const PlayerSettings & settings;
+		const PlayerSettings & playerSettings;
 		const SelType type;
 
-		CPlayerSettingsHelper(const PlayerSettings & settings, SelType type)
-			: settings(settings), type(type)
+		CPlayerSettingsHelper(const PlayerSettings & playerSettings, SelType type)
+			: playerSettings(playerSettings), type(type)
 		{}
 
 		/// visible image settings
@@ -156,7 +156,7 @@ private:
 		std::shared_ptr<CAnimImage> image;
 		std::shared_ptr<CLabel> subtitle;
 
-		SelectedBox(Point position, PlayerSettings & settings, SelType type);
+		SelectedBox(Point position, PlayerSettings & playerSettings, SelType type);
 		void showPopupWindow(const Point & cursorPosition) override;
 		void clickReleased(const Point & cursorPosition) override;
 		void scrollBy(int distance) override;

+ 28 - 0
client/widgets/MiscWidgets.cpp

@@ -580,3 +580,31 @@ void CCreaturePic::setAmount(int newAmount)
 	else
 		amount->setText("");
 }
+
+TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color) :
+	color(color), colorLine(ColorRGBA()), drawLine(false)
+{
+	pos = position + pos.topLeft();
+}
+
+TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color, ColorRGBA colorLine) :
+	color(color), colorLine(colorLine), drawLine(true)
+{
+	pos = position + pos.topLeft();
+}
+
+void TransparentFilledRectangle::showAll(Canvas & to) 
+{
+	to.drawColorBlended(pos, color);
+	if(drawLine)
+		to.drawBorder(pos, colorLine);
+}
+
+SimpleLine::SimpleLine(Point pos1, Point pos2, ColorRGBA color) :
+	pos1(pos1), pos2(pos2), color(color)
+{}
+
+void SimpleLine::showAll(Canvas & to) 
+{
+	to.drawLine(pos1 + pos.topLeft(), pos2 + pos.topLeft(), color, color);
+}

+ 21 - 0
client/widgets/MiscWidgets.h

@@ -226,3 +226,24 @@ public:
 
 	MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
 };
+
+class TransparentFilledRectangle : public CIntObject
+{
+	ColorRGBA color;
+	ColorRGBA colorLine;
+	bool drawLine;
+public:
+    TransparentFilledRectangle(Rect position, ColorRGBA color);
+    TransparentFilledRectangle(Rect position, ColorRGBA color, ColorRGBA colorLine);
+    void showAll(Canvas & to) override;
+};
+
+class SimpleLine : public CIntObject
+{
+	Point pos1;
+	Point pos2;
+	ColorRGBA color;
+public:
+    SimpleLine(Point pos1, Point pos2, ColorRGBA color);
+    void showAll(Canvas & to) override;
+};

+ 237 - 0
client/windows/CHeroOverview.cpp

@@ -0,0 +1,237 @@
+/*
+ * CHeroOverview.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#include "StdInc.h"
+#include "CHeroOverview.h"
+
+#include "../CGameInfo.h"
+#include "../gui/CGuiHandler.h"
+#include "../render/Canvas.h"
+#include "../render/Colors.h"
+#include "../render/Graphics.h"
+#include "../render/IImage.h"
+#include "../renderSDL/RenderHandler.h"
+#include "../widgets/CComponent.h"
+#include "../widgets/Images.h"
+#include "../widgets/TextControls.h"
+#include "../widgets/MiscWidgets.h"
+
+#include "../../lib/GameSettings.h"
+#include "../../lib/CGeneralTextHandler.h"
+#include "../../lib/CCreatureHandler.h"
+#include "../../lib/CHeroHandler.h"
+#include "../../lib/CSkillHandler.h"
+#include "../../lib/spells/CSpellHandler.h"
+
+CHeroOverview::CHeroOverview(const HeroTypeID & h)
+	: CWindowObject(BORDERED | RCLICK_POPUP), hero { h }
+{
+	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
+
+    heroIdx = hero.getNum();
+
+	pos = Rect(0, 0, 600, 485);
+
+	genBackground();
+    genControls();
+
+	center();
+}
+
+void CHeroOverview::genBackground()
+{
+	backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
+	updateShadow();
+}
+
+void CHeroOverview::genControls()
+{
+    Rect r = Rect();
+
+	labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[77]);
+
+    // hero image
+    r = Rect(borderOffset, borderOffset + yOffset, 58, 64);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+	imageHero = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), (*CGI->heroh)[heroIdx]->imageIndex, 0, r.x, r.y);
+
+    // hero name
+    r = Rect(64 + borderOffset, borderOffset + yOffset, 220, 64);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+	labelHeroName = std::make_shared<CLabel>(r.x + 110, r.y + 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, (*CGI->heroh)[heroIdx]->getNameTranslated());
+	labelHeroClass = std::make_shared<CLabel>(r.x + 110, r.y + 45, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, (*CGI->heroh)[heroIdx]->heroClass->getNameTranslated());
+
+    // vertical line
+    backgroundLines.push_back(std::make_shared<SimpleLine>(Point(295, borderOffset + yOffset - 1), Point(295, borderOffset + yOffset - 2 + 439), borderColor));
+    
+    // skills header
+    r = Rect(borderOffset, 2 * borderOffset + yOffset + 64, 284, 20);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    for(int i = 0; i < 4; i++)
+        labelSkillHeader.push_back(std::make_shared<CLabel>((r.w / 4) * i + 42, r.y + 10, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[1 + i]));
+
+    // skill
+    const int tmp[] = {0, 1, 2, 5};
+    for(int i = 0; i < 4; i++)
+    {
+        r = Rect((284 / 4) * i + 21, 3 * borderOffset + yOffset + 85, 42, 42);
+        backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+        imageSkill.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), tmp[i], 0, r.x, r.y));
+    }
+
+    // skills footer
+    r = Rect(borderOffset, 4 * borderOffset + yOffset + 128, 284, 20);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    for(int i = 0; i < 4; i++)
+    {
+        r = Rect((284 / 4) * i + 42, r.y, r.w, r.h);
+        labelSkillFooter.push_back(std::make_shared<CLabel>(r.x, r.y + 10, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string((*CGI->heroh)[heroIdx]->heroClass->primarySkillInitial[i])));
+    } 
+
+    // hero biography
+    r = Rect(borderOffset, 5 * borderOffset + yOffset + 148, 284, 130);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    labelHeroBiography = std::make_shared<CMultiLineLabel>(r.resize(-borderOffset), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->heroh)[heroIdx]->getBiographyTranslated());
+
+    // speciality name
+    r = Rect(2 * borderOffset + 44, 6 * borderOffset + yOffset + 278, 235, 44);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+	labelHeroSpeciality = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
+	labelSpecialityName = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset + 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->heroh)[heroIdx]->getSpecialtyNameTranslated());
+
+    // speciality image
+    r = Rect(borderOffset, 6 * borderOffset + yOffset + 278, 44, 44);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    imageSpeciality = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), (*CGI->heroh)[heroIdx]->imageIndex, 0, r.x, r.y);
+
+    // speciality description
+    r = Rect(borderOffset, 7 * borderOffset + yOffset + 322, 284, 85);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+	labelSpecialityDescription = std::make_shared<CMultiLineLabel>(r.resize(-borderOffset), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->heroh)[heroIdx]->getSpecialtyDescriptionTranslated());
+
+    // army title
+    r = Rect(302, borderOffset + yOffset, 292, 30);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    labelArmyTitle = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.startingArmy"));
+
+    // army numbers
+    r = Rect(302, 3 * borderOffset + yOffset + 62, 292, 32);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+
+    auto stacksCountChances = VLC->settings()->getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
+
+    // army
+    int space = (260 - 7 * 32) / 6;
+    for(int i = 0; i < 7; i++)
+    {
+        r = Rect(318 + i * (32 + space), 2 * borderOffset + yOffset + 30, 32, 32);
+        backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    }
+    int i = 0;
+    int iStack = 0;
+    for(auto & army : (*CGI->heroh)[heroIdx]->initialArmy)
+    {
+        if((*CGI->creh)[army.creature]->warMachine == ArtifactID::NONE)
+        {
+            imageArmy.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), (*CGI->creh)[army.creature]->getIconIndex(), 0, 302 + i * (32 + space) + 16, 2 * borderOffset + yOffset + 30));
+            labelArmyCount.push_back(std::make_shared<CLabel>(302 + i * (32 + space) + 32, 3 * borderOffset + yOffset + 72, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (army.minAmount == army.maxAmount) ? std::to_string(army.minAmount) : std::to_string(army.minAmount) + "-" + std::to_string(army.maxAmount)));
+            if(iStack<stacksCountChances.size())
+                labelArmyCount.push_back(std::make_shared<CLabel>(302 + i * (32 + space) + 32, 3 * borderOffset + yOffset + 86, FONT_SMALL, ETextAlignment::CENTER, grayedColor, std::to_string(stacksCountChances[iStack]) + "%"));
+            i++;
+        }
+        iStack++;
+    }
+
+    // war machine title
+    r = Rect(302, 4 * borderOffset + yOffset + 94, 292, 30);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    labelWarMachineTitle = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.warMachine"));
+
+    // war machine
+    space = (260 - 4 * 32) / 3;
+    for(int i = 0; i < 4; i++)
+    {
+        r = Rect(318 + i * (32 + space), 5 * borderOffset + yOffset + 124, 32, 32);
+        backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    }
+    i = 0;
+    iStack = 0;
+    for(auto & army : (*CGI->heroh)[heroIdx]->initialArmy)
+    {
+        if(i == 0)
+        {
+            imageWarMachine.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), (*CGI->creh)[army.creature.CATAPULT]->getIconIndex(), 0, 302 + i * (32 + space) + 16, 5 * borderOffset + yOffset + 124));
+            labelArmyCount.push_back(std::make_shared<CLabel>(302 + i * (32 + space) + 51, 5 * borderOffset + yOffset + 144, FONT_SMALL, ETextAlignment::TOPLEFT, grayedColor, "100%"));
+            i++;
+        }
+        if((*CGI->creh)[army.creature]->warMachine != ArtifactID::NONE)
+        {
+            imageWarMachine.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), (*CGI->creh)[army.creature]->getIconIndex(), 0, 302 + i * (32 + space) + 16, 5 * borderOffset + yOffset + 124));
+            if(iStack<stacksCountChances.size())
+                labelArmyCount.push_back(std::make_shared<CLabel>(302 + i * (32 + space) + 51, 5 * borderOffset + yOffset + 144, FONT_SMALL, ETextAlignment::TOPLEFT, grayedColor, std::to_string(stacksCountChances[iStack]) + "%"));
+            i++;
+        }
+        iStack++;
+    }
+
+    // secskill title
+    r = Rect(302, 6 * borderOffset + yOffset + 156, (292 / 2) - 2 * borderOffset, 30);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    labelSecSkillTitle = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.secondarySkills"));
+
+    // vertical line
+    backgroundLines.push_back(std::make_shared<SimpleLine>(Point(302 + (292 / 2), 6 * borderOffset + yOffset + 156 - 1), Point(302 + (292 / 2), 6 * borderOffset + yOffset + 156 - 2 + 254), borderColor));
+
+    // spell title
+    r = Rect(302 + (292 / 2) + 2 * borderOffset, 6 * borderOffset + yOffset + 156, (292 / 2) - 2 * borderOffset, 30);
+    backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    labelSpellTitle = std::make_shared<CLabel>(r.x + borderOffset, r.y + borderOffset + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->translate("vcmi.heroOverview.spells"));
+
+    // secskill
+    for(int i = 0; i < 6; i++)
+    {
+        r = Rect(302, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset), 32, 32);
+        backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+        r = Rect(r.x + 32 + borderOffset, r.y, (292 / 2) - 32 - 3 * borderOffset, r.h);
+        backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    }
+    i = 0;
+    for(auto & skill : (*CGI->heroh)[heroIdx]->secSkillsInit)
+    {
+        imageSecSkills.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SECSK32"), (*CGI->skillh)[skill.first]->getIconIndex() * 3 + skill.second + 2, 0, 302, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset)));
+        labelSecSkillsNames.push_back(std::make_shared<CLabel>(334 + 2 * borderOffset, 8 * borderOffset + yOffset + 186 + i * (32 + borderOffset) - 5, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->levels[skill.second - 1]));
+        labelSecSkillsNames.push_back(std::make_shared<CLabel>(334 + 2 * borderOffset, 8 * borderOffset + yOffset + 186 + i * (32 + borderOffset) + 10, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->skillh)[skill.first]->getNameTranslated()));
+        i++;
+    }
+
+    // spell
+    for(int i = 0; i < 6; i++)
+    {
+        r = Rect(302 + (292 / 2) + 2 * borderOffset, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset), 32, 32);
+        backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+        r = Rect(r.x + 32 + borderOffset, r.y, (292 / 2) - 32 - 3 * borderOffset, r.h);
+        backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
+    }
+    i = 0;
+    for(auto & spell : (*CGI->heroh)[heroIdx]->spells)
+    {
+        if(i == 0)
+        {
+            if((*CGI->heroh)[heroIdx]->haveSpellBook)
+            {
+                imageSpells.push_back(std::make_shared<CAnimImage>(GH.renderHandler().loadAnimation(AnimationPath::builtin("ARTIFACT")), 0, Rect(302 + (292 / 2) + 2 * borderOffset, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset), 32, 32), 0));
+            }
+            i++;
+        }
+
+        imageSpells.push_back(std::make_shared<CAnimImage>(GH.renderHandler().loadAnimation(AnimationPath::builtin("SPELLBON")), (*CGI->spellh)[spell]->getIconIndex(), Rect(302 + (292 / 2) + 2 * borderOffset, 7 * borderOffset + yOffset + 186 + i * (32 + borderOffset), 32, 32), 0));
+        labelSpellsNames.push_back(std::make_shared<CLabel>(302 + (292 / 2) + 3 * borderOffset + 32 + borderOffset, 8 * borderOffset + yOffset + 186 + i * (32 + borderOffset) + 3, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, (*CGI->spellh)[spell]->getNameTranslated()));
+        i++;
+    }
+}

+ 71 - 0
client/windows/CHeroOverview.h

@@ -0,0 +1,71 @@
+/*
+ * CHeroOverview.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+#pragma once
+
+#include "../windows/CWindowObject.h"
+
+class CLabel;
+class CMultiLineLabel;
+class CFilledTexture;
+class CAnimImage;
+class CComponentBox;
+class CTextBox;
+class TransparentFilledRectangle;
+class SimpleLine;
+
+class CHeroOverview : public CWindowObject
+{
+	const HeroTypeID & hero;
+	int heroIdx;
+
+    const int yOffset = 35;
+    const int borderOffset = 5;
+    const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
+    const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
+    const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
+
+    std::shared_ptr<CFilledTexture> backgroundTexture;
+    std::vector<std::shared_ptr<TransparentFilledRectangle>> backgroundRectangles;
+    std::vector<std::shared_ptr<SimpleLine>> backgroundLines;
+
+    std::shared_ptr<CLabel> labelTitle;
+    std::shared_ptr<CAnimImage> imageHero;
+    std::shared_ptr<CLabel> labelHeroName;
+    std::shared_ptr<CMultiLineLabel> labelHeroBiography;
+    std::shared_ptr<CLabel> labelHeroClass;
+    std::shared_ptr<CLabel> labelHeroSpeciality;
+    std::shared_ptr<CAnimImage> imageSpeciality;
+    std::vector<std::shared_ptr<CLabel>> labelSkillHeader;
+    std::vector<std::shared_ptr<CAnimImage>> imageSkill;
+    std::vector<std::shared_ptr<CLabel>> labelSkillFooter;
+    std::shared_ptr<CLabel> labelSpecialityName;
+    std::shared_ptr<CMultiLineLabel> labelSpecialityDescription;
+
+    std::shared_ptr<CLabel> labelArmyTitle;
+    std::vector<std::shared_ptr<CAnimImage>> imageArmy;
+    std::vector<std::shared_ptr<CLabel>> labelArmyCount;
+
+    std::shared_ptr<CLabel> labelWarMachineTitle;
+    std::vector<std::shared_ptr<CAnimImage>> imageWarMachine;
+
+    std::shared_ptr<CLabel> labelSpellTitle;
+    std::vector<std::shared_ptr<CAnimImage>> imageSpells;
+    std::vector<std::shared_ptr<CLabel>> labelSpellsNames;
+
+    std::shared_ptr<CLabel> labelSecSkillTitle;
+    std::vector<std::shared_ptr<CAnimImage>> imageSecSkills;
+    std::vector<std::shared_ptr<CLabel>> labelSecSkillsNames;
+
+    void genBackground();
+    void genControls();
+
+public:
+    CHeroOverview(const HeroTypeID & h);
+};

+ 5 - 0
lib/Rect.h

@@ -98,6 +98,11 @@ public:
 		return Point(w,h);
 	}
 
+	Rect resize(const int size) const
+	{
+		return Rect(x-size,y-size,w+2*size,h+2*size);
+	}
+
 	void moveTo(const Point & dest)
 	{
 		x = dest.x;