Selaa lähdekoodia

Revert "Merge branch 'pr/4528' into develop"

This reverts commit f4578c6d3ab9449a0b571857b1736515f0339670, reversing
changes made to ac8e5b3711b2fd17968cd06868d1058c4eb4b6fd.
Xilmi 1 vuosi sitten
vanhempi
sitoutus
64fad53532

+ 6 - 9
AI/BattleAI/BattleExchangeVariant.cpp

@@ -491,18 +491,15 @@ ReachabilityData BattleExchangeEvaluator::getExchangeUnits(
 		vstd::concatenate(allReachableUnits, turn == 0 ? reachabilityMap.at(hex) : getOneTurnReachableUnits(turn, hex));
 	}
 
-	if(!ap.attack.attacker->isTurret())
+	for(auto hex : ap.attack.attacker->getHexes())
 	{
-		for(auto hex : ap.attack.attacker->getHexes())
+		auto unitsReachingAttacker = turn == 0 ? reachabilityMap.at(hex) : getOneTurnReachableUnits(turn, hex);
+		for(auto unit : unitsReachingAttacker)
 		{
-			auto unitsReachingAttacker = turn == 0 ? reachabilityMap.at(hex) : getOneTurnReachableUnits(turn, hex);
-			for(auto unit : unitsReachingAttacker)
+			if(unit->unitSide() != ap.attack.attacker->unitSide())
 			{
-				if(unit->unitSide() != ap.attack.attacker->unitSide())
-				{
-					allReachableUnits.push_back(unit);
-					result.enemyUnitsReachingAttacker.insert(unit->unitId());
-				}
+				allReachableUnits.push_back(unit);
+				result.enemyUnitsReachingAttacker.insert(unit->unitId());
 			}
 		}
 	}

+ 3 - 6
AI/Nullkiller/Analyzers/HeroManager.cpp

@@ -126,23 +126,20 @@ void HeroManager::update()
 	}
 
 	std::sort(myHeroes.begin(), myHeroes.end(), scoreSort);
-	
-	std::map<HeroPtr, HeroRole> newHeroRoles;
+	heroRoles.clear();
 
 	for(auto hero : myHeroes)
 	{
 		if(hero->patrol.patrolling)
 		{
-			newHeroRoles[hero] = HeroRole::MAIN;
+			heroRoles[hero] = HeroRole::MAIN;
 		}
 		else
 		{
-			newHeroRoles[hero] = (globalMainCount--) > 0 ? HeroRole::MAIN : HeroRole::SCOUT;
+			heroRoles[hero] = (globalMainCount--) > 0 ? HeroRole::MAIN : HeroRole::SCOUT;
 		}
 	}
 
-	heroRoles = std::move(newHeroRoles);
-
 	for(auto hero : myHeroes)
 	{
 		logAi->trace("Hero %s has role %s", hero->getNameTranslated(), heroRoles[hero] == HeroRole::MAIN ? "main" : "scout");