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@@ -160,6 +160,10 @@ void RandomMapTab::updateMapInfoByHost()
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mapInfo->mapHeader->howManyTeams = playersToGen;
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+ //FIXME: Assign all human-controlled colors in first place
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+ //TODO: Where are human / CPU players toggled in player configuration?
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+ //TODO: Get human player count
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+
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std::set<TeamID> occupiedTeams;
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for(int i = 0; i < playersToGen; ++i)
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{
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