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@@ -274,7 +274,7 @@ void CClient::loadGame( const std::string & fname )
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{
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*serv << ui8(it->first); //players
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}
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- *serv << ui8(255); // neutrals
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+ *serv << ui8(GameConstants::NEUTRAL_PLAYER);
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tlog0 <<"Sent info to server: "<<tmh.getDiff()<<std::endl;
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serv->enableStackSendingByID();
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@@ -312,7 +312,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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}
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}
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if(networkMode != GUEST)
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- myPlayers.insert(255); //neutral
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+ myPlayers.insert(GameConstants::NEUTRAL_PLAYER);
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CStopWatch tmh;
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const_cast<CGameInfo*>(CGI)->state = new CGameState();
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@@ -466,7 +466,7 @@ void CClient::serialize( Handler &h, const int version )
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CGameInterface *nInt = NULL;
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if(dllname.length())
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{
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- if(pid == 255)
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+ if(pid == GameConstants::NEUTRAL_PLAYER)
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{
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//CBattleCallback * cbc = new CBattleCallback(gs, pid, this);//FIXME: unused?
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CBattleGameInterface *cbgi = CDynLibHandler::getNewBattleAI(dllname);
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@@ -617,10 +617,10 @@ void CClient::battleFinished()
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void CClient::loadNeutralBattleAI()
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{
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- battleints[255] = CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String());
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- auto cbc = make_shared<CBattleCallback>(gs, 255, this);
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- battleCallbacks[255] = cbc;
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- battleints[255]->init(cbc.get());
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+ battleints[GameConstants::NEUTRAL_PLAYER] = CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String());
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+ auto cbc = make_shared<CBattleCallback>(gs, GameConstants::NEUTRAL_PLAYER, this);
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+ battleCallbacks[GameConstants::NEUTRAL_PLAYER] = cbc;
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+ battleints[GameConstants::NEUTRAL_PLAYER]->init(cbc.get());
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}
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void CClient::commitPackage( CPackForClient *pack )
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