@@ -974,7 +974,7 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
battleInt->stackAttacking( attacker, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, attacked, false);
}
- battleInt->waitForAnims();
+ //battleInt->waitForAnims(); //FIXME: freeze
if(ba->spellLike())
{