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				@@ -2301,8 +2301,11 @@ bool CGameHandler::arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui 
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				 	}
 
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				 	else if(what==3) //split
 
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				 	{
 
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				-		if ( (s1->tempOwner != player && s1->getStackCount(p1) < s1->getStackCount(p1) )
 
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				-			|| (s2->tempOwner != player && s2->getStackCount(p2) < s2->getStackCount(p2) ) )
 
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				+		const int countToMove = val - s2->getStackCount(p2);
 
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				+		const int countLeftOnSrc = s1->getStackCount(p1) - countToMove;
 
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				+
 
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				+		if (   (s1->tempOwner != player && countLeftOnSrc < s1->getStackCount(p1) )
 
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				+			|| (s2->tempOwner != player && val < s2->getStackCount(p2) ) )
 
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				 		{
 
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				 			complain("Can't move troops of another player!");
 
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				 			return false;
 
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				@@ -2326,7 +2329,7 @@ bool CGameHandler::arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui 
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				 				return false;
 
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				 			}
 
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				-			moveStack(sl1, sl2, val - s2->getStackCount(p2));
 
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				+			moveStack(sl1, sl2, countToMove);
 
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				 			//S2.slots[p2]->count = val;
 
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				 			//S1.slots[p1]->count = total - val;
 
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				 		}
 
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