2
0
Эх сурвалжийг харах

Allow FREE_LOCATION action over dead stack. This fixes 0001560

AlexVinS 10 жил өмнө
parent
commit
67a7cd8350

+ 1 - 1
client/battle/CBattleInterface.cpp

@@ -2242,7 +2242,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
 					auto tilesThatMustBeClear = sp->rangeInHexes(myNumber, hero->getSpellSchoolLevel(sp), side, &hexesOutsideBattlefield);
 					auto tilesThatMustBeClear = sp->rangeInHexes(myNumber, hero->getSpellSchoolLevel(sp), side, &hexesOutsideBattlefield);
 					for(BattleHex hex : tilesThatMustBeClear)
 					for(BattleHex hex : tilesThatMustBeClear)
 					{
 					{
-						if(curInt->cb->battleGetStackByPos(hex, false)  ||  !!curInt->cb->battleGetObstacleOnPos(hex, false)
+						if(curInt->cb->battleGetStackByPos(hex, true)  ||  !!curInt->cb->battleGetObstacleOnPos(hex, false)
 						 || !hex.isAvailable())
 						 || !hex.isAvailable())
 						{
 						{
 							legalAction = false;
 							legalAction = false;