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Allow FREE_LOCATION action over dead stack. This fixes 0001560

AlexVinS 10 년 전
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67a7cd8350
1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      client/battle/CBattleInterface.cpp

+ 1 - 1
client/battle/CBattleInterface.cpp

@@ -2242,7 +2242,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
 					auto tilesThatMustBeClear = sp->rangeInHexes(myNumber, hero->getSpellSchoolLevel(sp), side, &hexesOutsideBattlefield);
 					auto tilesThatMustBeClear = sp->rangeInHexes(myNumber, hero->getSpellSchoolLevel(sp), side, &hexesOutsideBattlefield);
 					for(BattleHex hex : tilesThatMustBeClear)
 					for(BattleHex hex : tilesThatMustBeClear)
 					{
 					{
-						if(curInt->cb->battleGetStackByPos(hex, false)  ||  !!curInt->cb->battleGetObstacleOnPos(hex, false)
+						if(curInt->cb->battleGetStackByPos(hex, true)  ||  !!curInt->cb->battleGetObstacleOnPos(hex, false)
 						 || !hex.isAvailable())
 						 || !hex.isAvailable())
 						{
 						{
 							legalAction = false;
 							legalAction = false;