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@@ -526,11 +526,23 @@ DamageEstimation DamageCalculator::calculateDmgRange() const
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double resultingFactor = std::min(8.0, attackFactorTotal) * std::max( 0.01, defenseFactorTotal);
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- info.defender->getTotalHealth();
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+ double revengeAdditionalMinDamage = 0.0;
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+ double revengeAdditionalMaxDamage = 0.0;
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+ if(info.attacker->hasBonusOfType(BonusType::REVENGE)) //HotA Haspid ability
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+ {
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+ int totalStackCount = info.attacker->unitBaseAmount();
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+ int currentStackHealth = info.attacker->getAvailableHealth();
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+ int creatureHealth = info.attacker->getMaxHealth();
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+
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+ double revengeFactor = sqrt(static_cast<double>((totalStackCount + 1) * creatureHealth) / (currentStackHealth + creatureHealth) - 1);
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+
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+ revengeAdditionalMinDamage = std::round(damageBase.min * revengeFactor);
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+ revengeAdditionalMaxDamage = std::round(damageBase.max * revengeFactor);
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+ }
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DamageRange damageDealt {
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- std::max<int64_t>( 1.0, std::floor(damageBase.min * resultingFactor)),
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- std::max<int64_t>( 1.0, std::floor(damageBase.max * resultingFactor))
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+ std::max<int64_t>( 1.0, std::floor(damageBase.min * resultingFactor + revengeAdditionalMinDamage)),
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+ std::max<int64_t>( 1.0, std::floor(damageBase.max * resultingFactor + revengeAdditionalMaxDamage))
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};
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DamageRange killsDealt = getCasualties(damageDealt);
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