|
|
@@ -1363,7 +1363,8 @@ void CGameHandler::setupBattle(BattleInfo * curB, int3 tile, const CArmedInstanc
|
|
|
CStack * stack = curB->generateNewStack(CStackInstance(146, 1, hero2), stacks.size(), false, 255, gs->map->terrain[tile.x][tile.y][tile.z].tertype, 66);
|