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@@ -0,0 +1,64 @@
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+/*
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+ * factionselector.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+
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+#include "StdInc.h"
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+
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+#include "factionselector.h"
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+#include "ui_factionselector.h"
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+
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+#include "../../lib/GameLibrary.h"
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+#include "../../lib/entities/faction/CTownHandler.h"
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+
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+FactionSelector::FactionSelector(std::set<FactionID> & factions) :
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+ ui(new Ui::FactionSelector),
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+ factionsSelected(factions)
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+{
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+ ui->setupUi(this);
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+
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+ setWindowTitle(tr("Faction Selector"));
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+
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+ setWindowModality(Qt::ApplicationModal);
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+
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+ for(auto const & objectPtr : LIBRARY->townh->objects)
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+ {
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+ auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
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+ item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
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+ item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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+ item->setCheckState(factions.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
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+ ui->listWidgetFactions->addItem(item);
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+ }
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+
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+ show();
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+}
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+
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+void FactionSelector::showFactionSelector(std::set<FactionID> & factions)
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+{
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+ auto * dialog = new FactionSelector(factions);
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+ dialog->setAttribute(Qt::WA_DeleteOnClose);
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+ dialog->exec();
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+}
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+
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+void FactionSelector::on_buttonBoxResult_accepted()
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+{
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+ factionsSelected.clear();
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+ for(int i = 0; i < ui->listWidgetFactions->count(); ++i)
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+ {
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+ auto * item = ui->listWidgetFactions->item(i);
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+ if(item->checkState() == Qt::Checked)
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+ factionsSelected.insert(FactionID(item->data(Qt::UserRole).toInt()));
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+ }
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+
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+ close();
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+}
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+
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+void FactionSelector::on_buttonBoxResult_rejected()
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+{
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+ close();
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+}
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