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Store penalty in value of FLYING_MOVEMENT and WATER_WALKING

ArseniyShestakov 10 年之前
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68bd37aa45
共有 4 个文件被更改,包括 14 次插入22 次删除
  1. 2 4
      config/artifacts.json
  2. 8 8
      config/spells/adventure.json
  3. 2 8
      lib/CGameState.cpp
  4. 2 2
      lib/HeroBonus.h

+ 2 - 4
config/artifacts.json

@@ -1058,10 +1058,9 @@
 	{
 		"bonuses" : [
 			{
-				"subtype" : 3,
 				"type" : "FLYING_MOVEMENT",
 				"val" : 0,
-				"valueType" : "BASE_NUMBER"
+				"valueType" : "INDEPENDENT_MIN"
 			}
 		],
 		"index" : 72,
@@ -1276,10 +1275,9 @@
 	{
 		"bonuses" : [
 			{
-				"subtype" : 3,
 				"type" : "WATER_WALKING",
 				"val" : 0,
-				"valueType" : "BASE_NUMBER"
+				"valueType" : "INDEPENDENT_MIN"
 			}
 		],
 		"index" : 90,

+ 8 - 8
config/spells/adventure.json

@@ -176,23 +176,23 @@
 				"effects" : {
 					"fly" : {
 						"type" : "FLYING_MOVEMENT",
-						"subtype" : 1,
 						"duration" : "ONE_DAY",
-						"val" : 0 //in fact unused 
+						"val" : 40,
+						"valueType" : "INDEPENDENT_MIN"
 					}
 				}				
 			},
 			"advanced":{
 				"effects" : {
 					"fly" : {
-						"subtype" : 2
+						"val" : 20
 					}
 				}			
 			},
 			"expert":{
 				"effects" : {
 					"fly" : {
-						"subtype" : 3
+						"val" : 0
 					}
 				}			
 			}
@@ -214,23 +214,23 @@
 				"effects" : {
 					"waterWalk" : {
 						"type" : "WATER_WALKING",
-						"subtype" : 1,
 						"duration" : "ONE_DAY",
-						"val" : 0 //in fact unused
+						"val" : 40,
+						"valueType" : "INDEPENDENT_MIN"
 					}
 				}				
 			},
 			"advanced":{
 				"effects" : {
 					"waterWalk" : {
-						"subtype" : 2
+						"val" : 20
 					}
 				}			
 			},
 			"expert":{
 				"effects" : {
 					"waterWalk" : {
-						"subtype" : 3
+						"val" : 0
 					}
 				}			
 			}

+ 2 - 8
lib/CGameState.cpp

@@ -2112,10 +2112,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
 
 	if(d.blocked && h->canFly())
 	{
-		if(h->hasBonusOfType(Bonus::FLYING_MOVEMENT, 1)) // base flying
-			ret *= 1.4; //40% penalty for movement over blocked tile
-		else if(h->hasBonusOfType(Bonus::FLYING_MOVEMENT, 2)) // advanced flying
-			ret *= 1.2;
+		ret *= (100.0 + h->valOfBonuses(Bonus::FLYING_MOVEMENT)) / 100.0;
 	}
 	else if(d.terType == ETerrainType::WATER)
 	{
@@ -2123,10 +2120,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
 			ret *= 0.666;
 		else if(!h->boat && h->canWalkOnSea())
 		{
-			if(h->hasBonusOfType(Bonus::WATER_WALKING, 1)) // base
-				ret *= 1.4; //40% penalty for water walking
-			else if(h->hasBonusOfType(Bonus::WATER_WALKING, 2)) // advanced
-				ret *= 1.2;
+			ret *= (100.0 + h->valOfBonuses(Bonus::WATER_WALKING)) / 100.0;
 		}
 	}
 

+ 2 - 2
lib/HeroBonus.h

@@ -86,13 +86,13 @@ public:
 	BONUS_NAME(SECONDARY_SKILL_PREMY) /*%*/  \
 	BONUS_NAME(SURRENDER_DISCOUNT) /*%*/  \
 	BONUS_NAME(STACKS_SPEED)  /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \
-	BONUS_NAME(FLYING_MOVEMENT) /*subtype 1 - 40% penalty, 2 - 20% penalty, 3 - without penalty*/ \
+	BONUS_NAME(FLYING_MOVEMENT) /*value - penalty percentage*/ \
 	BONUS_NAME(SPELL_DURATION) \
 	BONUS_NAME(AIR_SPELL_DMG_PREMY) \
 	BONUS_NAME(EARTH_SPELL_DMG_PREMY) \
 	BONUS_NAME(FIRE_SPELL_DMG_PREMY) \
 	BONUS_NAME(WATER_SPELL_DMG_PREMY) \
-	BONUS_NAME(WATER_WALKING) /*subtype 1 - 40% penalty, 2 - 20% penalty, 3 - without penalty*/ \
+	BONUS_NAME(WATER_WALKING) /*value - penalty percentage*/ \
 	BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \
 	BONUS_NAME(STACK_HEALTH) \
 	BONUS_NAME(BLOCK_MORALE) \