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@@ -102,7 +102,6 @@ public:
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TStacks battleGetAllStacks(bool includeTurrets = false) const;
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TStacks battleGetAllStacks(bool includeTurrets = false) const;
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const CStack * battleGetStackByID(int ID, bool onlyAlive = true) const; //returns stack info by given ID
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const CStack * battleGetStackByID(int ID, bool onlyAlive = true) const; //returns stack info by given ID
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- const CStack * battleGetStackByUnitId(int unitId, bool onlyAlive = true) const; //returns stack info by given ID
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bool battleIsObstacleVisibleForSide(const CObstacleInstance & coi, BattlePerspective::BattlePerspective side) const;
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bool battleIsObstacleVisibleForSide(const CObstacleInstance & coi, BattlePerspective::BattlePerspective side) const;
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///returns player that controls given stack; mind control included
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///returns player that controls given stack; mind control included
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