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@@ -530,11 +530,11 @@ void CArtHandler::addBonuses()
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ART_LUCK(47,+1); //Cards of Prophecy
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ART_LUCK(48,+1); //Ladybird of Luck
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ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:
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- giveArtBonus(49,Bonus::SPELL_IMMUNITY,50);//sorrow
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- giveArtBonus(49,Bonus::SPELL_IMMUNITY,59);//berserk
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- giveArtBonus(49,Bonus::SPELL_IMMUNITY,60);//hypnotize
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- giveArtBonus(49,Bonus::SPELL_IMMUNITY,61);//forgetfulness
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- giveArtBonus(49,Bonus::SPELL_IMMUNITY,62);//blind
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+ giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,50);//sorrow
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+ giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,59);//berserk
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+ giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,60);//hypnotize
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+ giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,61);//forgetfulness
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+ giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,62);//blind
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ART_MORALE(50,+1); //Crest of Valor
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ART_MORALE(51,+1); //Glyph of Gallantry
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@@ -595,7 +595,7 @@ void CArtHandler::addBonuses()
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giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
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giveArtBonus(91,Bonus::NO_SHOTING_PENALTY,0);//Golden Bow
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- giveArtBonus(92,Bonus::SPELL_IMMUNITY,35);//Sphere of Permanence
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+ giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
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giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
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giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
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@@ -606,14 +606,14 @@ void CArtHandler::addBonuses()
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giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
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giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
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- giveArtBonus(100,Bonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
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- giveArtBonus(101,Bonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
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- giveArtBonus(102,Bonus::SPELL_IMMUNITY,42);//Pendant of Holiness
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- giveArtBonus(103,Bonus::SPELL_IMMUNITY,24);//Pendant of Life
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- giveArtBonus(104,Bonus::SPELL_IMMUNITY,25);//Pendant of Death
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- giveArtBonus(105,Bonus::SPELL_IMMUNITY,60);//Pendant of Free Will
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- giveArtBonus(106,Bonus::SPELL_IMMUNITY,17);//Pendant of Negativity
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- giveArtBonus(107,Bonus::SPELL_IMMUNITY,61);//Pendant of Total Recall
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+ giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,59);//Pendant of Dispassion
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+ giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,62);//Pendant of Second Sight
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+ giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,42);//Pendant of Holiness
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+ giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,24);//Pendant of Life
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+ giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,25);//Pendant of Death
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+ giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,60);//Pendant of Free Will
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+ giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,17);//Pendant of Negativity
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+ giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,61);//Pendant of Total Recall
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giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
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giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
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@@ -645,7 +645,7 @@ void CArtHandler::addBonuses()
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//Armageddon's Blade
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giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
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- giveArtBonus(128, Bonus::SPELL_IMMUNITY, 26);
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+ giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
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ART_ATTACK_AND_DEFENSE(128, +3);
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ART_PRIM_SKILL(128, 2, +3);
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ART_PRIM_SKILL(128, 3, +6);
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