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Reworked and fixed gendered hero sprites on adventure map

Ivan Savenko 1 year ago
parent
commit
697d63d2b8

+ 1 - 1
config/schemas/hero.json

@@ -4,7 +4,7 @@
 	"title" : "VCMI hero format",
 	"description" : "Format used to define new heroes in VCMI",
 	"required" : [ "class", "army", "skills", "texts" ],
-	"oneOf" : [
+	"anyOf" : [
 		{
 			"required" : [ "images" ]
 		},

+ 1 - 3
config/schemas/heroClass.json

@@ -60,9 +60,7 @@
 			"properties" : {
 				"filters" : {
 					"type" : "object",
-					"additionalProperties" : { 
-						"type" : "array" 
-					}
+					"additionalProperties" : true
 				}
 			}
 		},

+ 1 - 1
lib/mapObjectConstructors/AObjectTypeHandler.h

@@ -90,7 +90,7 @@ public:
 
 	/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
 	/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
-	std::shared_ptr<const ObjectTemplate> getOverride(TerrainId terrainType, const CGObjectInstance * object) const;
+	virtual std::shared_ptr<const ObjectTemplate> getOverride(TerrainId terrainType, const CGObjectInstance * object) const;
 
 	BattleField getBattlefield() const;
 

+ 54 - 17
lib/mapObjectConstructors/CommonConstructors.cpp

@@ -123,34 +123,71 @@ void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
 		input["heroClass"],
 		[&](si32 index) { heroClass = HeroClassID(index).toHeroClass(); });
 
-	filtersJson = input["filters"];
-}
-
-void CHeroInstanceConstructor::afterLoadFinalization()
-{
-	for(const auto & entry : filtersJson.Struct())
+	for (const auto & [name, config] : input["filters"].Struct())
 	{
-		filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
+		HeroFilter filter;
+		filter.allowFemale =  config["female"].Bool();
+		filter.allowMale =  config["male"].Bool();
+		filters[name] = filter;
+
+		if (!config["hero"].isNull())
 		{
-			return HeroTypeID(VLC->identifiers()->getIdentifier("hero", node.Vector()[0]).value_or(-1));
-		});
+			VLC->identifiers()->requestIdentifier( "hero", config["hero"], [this, templateName = name](si32 index) {
+				filters.at(templateName).fixedHero = HeroTypeID(index);
+			});
+		}
 	}
 }
 
-bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
+std::shared_ptr<const ObjectTemplate> CHeroInstanceConstructor::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
 {
 	const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
 
-	auto heroTest = [&](const HeroTypeID & id)
-	{
-		return hero->getHeroTypeID() == id;
-	};
+	std::vector<std::shared_ptr<const ObjectTemplate>> allTemplates = getTemplates();
+	std::shared_ptr<const ObjectTemplate> candidateFullMatch;
+	std::shared_ptr<const ObjectTemplate> candidateGenderMatch;
+	std::shared_ptr<const ObjectTemplate> candidateBase;
+
+	assert(hero->gender != EHeroGender::DEFAULT);
 
-	if(filters.count(templ->stringID))
+	for (const auto & templ : allTemplates)
 	{
-		return filters.at(templ->stringID).test(heroTest);
+		if (filters.count(templ->stringID))
+		{
+			const auto & filter = filters.at(templ->stringID);
+			if (filter.fixedHero.hasValue())
+			{
+				if (filter.fixedHero == hero->getHeroTypeID())
+					candidateFullMatch = templ;
+			}
+			else if (filter.allowMale)
+			{
+				if (hero->gender == EHeroGender::MALE)
+					candidateGenderMatch = templ;
+			}
+			else if (filter.allowFemale)
+			{
+				if (hero->gender == EHeroGender::FEMALE)
+					candidateGenderMatch = templ;
+			}
+			else
+			{
+				candidateBase = templ;
+			}
+		}
+		else
+		{
+			candidateBase = templ;
+		}
 	}
-	return false;
+
+	if (candidateFullMatch)
+		return candidateFullMatch;
+
+	if (candidateGenderMatch)
+		return candidateGenderMatch;
+
+	return candidateBase;
 }
 
 void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const

+ 11 - 7
lib/mapObjectConstructors/CommonConstructors.h

@@ -72,17 +72,21 @@ public:
 
 class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
 {
-	JsonNode filtersJson;
-protected:
-	bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
+	struct HeroFilter
+	{
+		HeroTypeID fixedHero;
+		bool allowMale;
+		bool allowFemale;
+	};
+
+	std::map<std::string, HeroFilter> filters;
+	const CHeroClass * heroClass = nullptr;
+
+	std::shared_ptr<const ObjectTemplate> getOverride(TerrainId terrainType, const CGObjectInstance * object) const override;
 	void initTypeData(const JsonNode & input) override;
 
 public:
-	const CHeroClass * heroClass = nullptr;
-	std::map<std::string, LogicalExpression<HeroTypeID>> filters;
-
 	void randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const override;
-	void afterLoadFinalization() override;
 
 	bool hasNameTextID() const override;
 	std::string getNameTextID() const override;

+ 21 - 4
lib/mapObjects/CGHeroInstance.cpp

@@ -336,6 +336,11 @@ void CGHeroInstance::setHeroType(HeroTypeID heroType)
 	subID = heroType;
 }
 
+void CGHeroInstance::initObj(vstd::RNG & rand)
+{
+	updateAppearance();
+}
+
 void CGHeroInstance::initHero(vstd::RNG & rand, const HeroTypeID & SUBID)
 {
 	subID = SUBID.getNum();
@@ -350,12 +355,27 @@ TObjectTypeHandler CGHeroInstance::getObjectHandler() const
 		return VLC->objtypeh->getHandlerFor(ID, 0);
 }
 
+void CGHeroInstance::updateAppearance()
+{
+	auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, getHeroClass()->getIndex());;
+	auto terrain = cb->gameState()->getTile(visitablePos())->terType->getId();
+	auto app = handler->getOverride(terrain, this);
+	if (app)
+		appearance = app;
+}
+
 void CGHeroInstance::initHero(vstd::RNG & rand)
 {
 	assert(validTypes(true));
 	
+	if (gender == EHeroGender::DEFAULT)
+		gender = getHeroType()->gender;
+
 	if (ID == Obj::HERO)
-		appearance = getObjectHandler()->getTemplates().front();
+	{
+		auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, getHeroClass()->getIndex());;
+		appearance = handler->getTemplates().front();
+	}
 
 	if(!vstd::contains(spells, SpellID::PRESET))
 	{
@@ -394,9 +414,6 @@ void CGHeroInstance::initHero(vstd::RNG & rand)
 	if(secSkills.size() == 1 && secSkills[0] == std::pair<SecondarySkill,ui8>(SecondarySkill::NONE, -1)) //set secondary skills to default
 		secSkills = getHeroType()->secSkillsInit;
 
-	if (gender == EHeroGender::DEFAULT)
-		gender = getHeroType()->gender;
-
 	setFormation(EArmyFormation::LOOSE);
 	if (!stacksCount()) //standard army//initial army
 	{

+ 2 - 0
lib/mapObjects/CGHeroInstance.h

@@ -241,6 +241,7 @@ public:
 	HeroTypeID getHeroTypeID() const;
 	void setHeroType(HeroTypeID type);
 
+	void initObj(vstd::RNG & rand) override;
 	void initHero(vstd::RNG & rand);
 	void initHero(vstd::RNG & rand, const HeroTypeID & SUBID);
 
@@ -300,6 +301,7 @@ public:
 	void attachToBoat(CGBoat* newBoat);
 	void boatDeserializationFix();
 	void deserializationFix();
+	void updateAppearance();
 
 	void pickRandomObject(vstd::RNG & rand) override;
 	void onHeroVisit(const CGHeroInstance * h) const override;

+ 2 - 1
lib/networkPacks/NetPacksLib.cpp

@@ -1430,6 +1430,7 @@ void HeroRecruited::applyGs(CGameState *gs)
 
 	h->setOwner(player);
 	h->pos = tile;
+	h->updateAppearance();
 
 	if(h->id == ObjectInstanceID())
 	{
@@ -1469,7 +1470,7 @@ void GiveHero::applyGs(CGameState *gs)
 
 	auto oldVisitablePos = h->visitablePos();
 	gs->map->removeBlockVisTiles(h,true);
-	h->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, h->getHeroClassID().getNum())->getTemplates().front();
+	h->updateAppearance();
 
 	h->setOwner(player);
 	h->setMovementPoints(h->movementPointsLimit(true));