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Fix not accounting for movement points limit on land bonuses

Ivan Savenko 11 月之前
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699709adf0
共有 2 個文件被更改,包括 2 次插入2 次删除
  1. 1 1
      android/vcmi-app/build.gradle
  2. 1 1
      lib/pathfinder/TurnInfo.cpp

+ 1 - 1
android/vcmi-app/build.gradle

@@ -26,7 +26,7 @@ android {
 		minSdk = qtMinSdkVersion as Integer
 		targetSdk = qtTargetSdkVersion as Integer // ANDROID_TARGET_SDK_VERSION in the CMake project
 
-		versionCode 1630
+		versionCode 1632
 		versionName "1.6.3"
 
 		setProperty("archivesBaseName", "vcmi")

+ 1 - 1
lib/pathfinder/TurnInfo.cpp

@@ -137,7 +137,7 @@ TurnInfo::TurnInfo(TurnInfoCache * sharedCache, const CGHeroInstance * target, i
 	}
 
 	{
-		static const CSelector selector = Selector::typeSubtype(BonusType::MOVEMENT, BonusCustomSubtype::heroMovementSea);
+		static const CSelector selector = Selector::typeSubtype(BonusType::MOVEMENT, BonusCustomSubtype::heroMovementLand);
 		const auto & vectorLand = target->cb->getSettings().getValue(EGameSettings::HEROES_MOVEMENT_POINTS_LAND).Vector();
 		const auto & bonuses = sharedCache->movementPointsLimitLand.getBonusList(target, selector);
 		int baseMovementPointsLand;