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@@ -37,26 +37,27 @@ Goals::TGoalVec ExplorationBehavior::decompose(const Nullkiller * ai) const
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{
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switch (obj->ID.num)
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{
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- case Obj::REDWOOD_OBSERVATORY:
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- case Obj::PILLAR_OF_FIRE:
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- {
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- auto rObj = dynamic_cast<const CRewardableObject*>(obj);
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- if (!rObj->wasScouted(ai->playerID))
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- tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj))));
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- break;
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- }
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- case Obj::MONOLITH_ONE_WAY_ENTRANCE:
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- case Obj::MONOLITH_TWO_WAY:
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- case Obj::SUBTERRANEAN_GATE:
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- case Obj::WHIRLPOOL:
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- {
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- auto tObj = dynamic_cast<const CGTeleport*>(obj);
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- for (auto exit : cb->getTeleportChannelExits(tObj->channel))
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+ case Obj::REDWOOD_OBSERVATORY:
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+ case Obj::PILLAR_OF_FIRE:
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+ {
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+ auto rObj = dynamic_cast<const CRewardableObject*>(obj);
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+ if (!rObj->wasScouted(ai->playerID))
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+ tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj))));
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+ break;
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+ }
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+ case Obj::MONOLITH_ONE_WAY_ENTRANCE:
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+ case Obj::MONOLITH_TWO_WAY:
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+ case Obj::SUBTERRANEAN_GATE:
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+ case Obj::WHIRLPOOL:
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{
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- if (exit != tObj->id)
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+ auto tObj = dynamic_cast<const CGTeleport*>(obj);
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+ for (auto exit : cb->getTeleportChannelExits(tObj->channel))
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{
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- if (!cb->isVisible(cb->getObjInstance(exit)))
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- tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj))));
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+ if (exit != tObj->id)
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+ {
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+ if (!cb->isVisible(cb->getObjInstance(exit)))
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+ tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj))));
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+ }
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}
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}
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}
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