|
@@ -152,6 +152,83 @@ void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast *
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+///EarthquakeMechanics
|
|
|
+void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
|
|
+{
|
|
|
+ if(nullptr == parameters.cb->town)
|
|
|
+ {
|
|
|
+ env->complain("EarthquakeMechanics: not town siege");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(CGTownInstance::NONE == parameters.cb->town->fortLevel())
|
|
|
+ {
|
|
|
+ env->complain("EarthquakeMechanics: town has no fort");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ //start with all damagable parts
|
|
|
+ std::set<EWallPart::EWallPart> possibleTargets =
|
|
|
+ {
|
|
|
+ EWallPart::KEEP,
|
|
|
+ EWallPart::BOTTOM_TOWER,
|
|
|
+ EWallPart::BOTTOM_WALL,
|
|
|
+ EWallPart::BELOW_GATE,
|
|
|
+ EWallPart::OVER_GATE,
|
|
|
+ EWallPart::UPPER_WALL,
|
|
|
+ EWallPart::UPPER_TOWER,
|
|
|
+ EWallPart::GATE
|
|
|
+ };
|
|
|
+
|
|
|
+ assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
|
|
|
+
|
|
|
+ vstd::erase_if(possibleTargets, [parameters](EWallPart::EWallPart part)
|
|
|
+ {
|
|
|
+ return (parameters.cb->si.wallState[part] == EWallState::DESTROYED) || (parameters.cb->si.wallState[part] == EWallState::NONE);
|
|
|
+ });
|
|
|
+
|
|
|
+ if(0 == possibleTargets.size())
|
|
|
+ {
|
|
|
+ env->complain("EarthquakeMechanics: no target to attack");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ int targetsToAttack = 2;
|
|
|
+
|
|
|
+ switch(parameters.spellLvl)
|
|
|
+ {
|
|
|
+ case 2:
|
|
|
+ targetsToAttack = 3;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ targetsToAttack = 4;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ CatapultAttack ca;
|
|
|
+ ca.attacker = -1;
|
|
|
+
|
|
|
+ do
|
|
|
+ {
|
|
|
+ EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
|
|
|
+
|
|
|
+ CatapultAttack::AttackInfo attackInfo;
|
|
|
+
|
|
|
+ attackInfo.damageDealt = 1;
|
|
|
+ attackInfo.attackedPart = target;
|
|
|
+ attackInfo.destinationTile = BattleHex::INVALID;
|
|
|
+
|
|
|
+ ca.attackedParts.push_back(attackInfo);
|
|
|
+
|
|
|
+ possibleTargets.erase(target);
|
|
|
+ targetsToAttack--;
|
|
|
+ }
|
|
|
+ while(targetsToAttack > 0 && possibleTargets.size() > 0);
|
|
|
+
|
|
|
+ env->sendAndApply(&ca);
|
|
|
+}
|
|
|
|
|
|
///HypnotizeMechanics
|
|
|
ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
|