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@@ -166,6 +166,11 @@ RuleBlock: basic
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rule: if closestHeroRatio is LOWEST and heroRole is SCOUT then Value is WORST
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rule: if closestHeroRatio is LOW and heroRole is SCOUT then Value is BAD
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rule: if closestHeroRatio is LOWEST and heroRole is MAIN then Value is BAD
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+ rule: if heroRole is SCOUT and turn is NOW and mainTurnDistance is LONG then Value is WORST
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+ rule: if heroRole is SCOUT and turn is NOW and mainTurnDistance is MEDIUM then Value is BAD
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+ rule: if heroRole is SCOUT and turn is NEXT and mainTurnDistance is LONG then Value is BAD
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+ rule: if heroRole is SCOUT and turn is NOW and scoutTurnDistance is LONG then Value is BAD
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+ rule: if heroRole is SCOUT and turn is NOW and scoutTurnDistance is MEDIUM then Value is BAD with 0.3
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RuleBlock: strategicalValue
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enabled: true
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conjunction: AlgebraicProduct
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