@@ -368,7 +368,7 @@ float RewardEvaluator::getStrategicalValue(const CGObjectInstance * target) cons
return dynamic_cast<const CGTownInstance *>(target)->hasFort()
? (target->tempOwner == PlayerColor::NEUTRAL ? 0.8f : 1.0f)
- : 0.5f;
+ : 0.7f;
case Obj::HERO:
return ai->cb->getPlayerRelations(target->tempOwner, ai->playerID) == PlayerRelations::ENEMIES