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Rename settings files

Dydzio 2 lat temu
rodzic
commit
6bd4eac27a

+ 4 - 4
client/CMakeLists.txt

@@ -92,8 +92,8 @@ set(client_SRCS
 	windows/InfoWindows.cpp
 	windows/QuickRecruitmentWindow.cpp
 	windows/settings/GeneralOptionsTab.cpp
-	windows/settings/OtherOptionsWindow.cpp
-	windows/settings/SettingsMainContainer.cpp
+	windows/settings/OtherOptionsTab.cpp
+	windows/settings/SettingsMainWindow.cpp
 	windows/settings/BattleOptionsTab.cpp
 	windows/settings/AdventureOptionsTab.cpp
 
@@ -209,8 +209,8 @@ set(client_HEADERS
 	windows/InfoWindows.h
 	windows/QuickRecruitmentWindow.h
 	windows/settings/GeneralOptionsTab.h
-	windows/settings/OtherOptionsWindow.h
-	windows/settings/SettingsMainContainer.h
+	windows/settings/OtherOptionsTab.h
+	windows/settings/SettingsMainWindow.h
 	windows/settings/BattleOptionsTab.h
 	windows/settings/AdventureOptionsTab.h
 

+ 2 - 2
client/adventureMap/CAdvMapInt.cpp

@@ -35,7 +35,7 @@
 #include "../gui/CGuiHandler.h"
 #include "../widgets/TextControls.h"
 #include "../widgets/Buttons.h"
-#include "../windows/settings/SettingsMainContainer.h"
+#include "../windows/settings/SettingsMainWindow.h"
 #include "../CMT.h"
 
 #include "../../CCallback.h"
@@ -347,7 +347,7 @@ void CAdvMapInt::fadventureOPtions()
 
 void CAdvMapInt::fsystemOptions()
 {
-	GH.pushIntT<SettingsMainContainer>();
+	GH.pushIntT<SettingsMainWindow>();
 }
 
 void CAdvMapInt::fnextHero()

+ 2 - 2
client/battle/BattleWindow.cpp

@@ -35,7 +35,7 @@
 #include "../../lib/CStack.h"
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/filesystem/ResourceID.h"
-#include "../windows/settings/SettingsMainContainer.h"
+#include "../windows/settings/SettingsMainWindow.h"
 
 BattleWindow::BattleWindow(BattleInterface & owner):
 	owner(owner)
@@ -245,7 +245,7 @@ void BattleWindow::bOptionsf()
 
 	CCS->curh->set(Cursor::Map::POINTER);
 
-	GH.pushIntT<SettingsMainContainer>(&owner);
+	GH.pushIntT<SettingsMainWindow>(&owner);
 }
 
 void BattleWindow::bSurrenderf()

+ 2 - 2
client/windows/settings/OtherOptionsWindow.cpp → client/windows/settings/OtherOptionsTab.cpp

@@ -9,7 +9,7 @@
  */
 #include "StdInc.h"
 
-#include "OtherOptionsWindow.h"
+#include "OtherOptionsTab.h"
 
 #include "../../../lib/filesystem/ResourceID.h"
 #include "../../gui/CGuiHandler.h"
@@ -22,7 +22,7 @@ static void setBoolSetting(std::string group, std::string field, bool value)
 	fullscreen->Bool() = value;
 }
 
-OtherOptionsWindow::OtherOptionsWindow() : InterfaceObjectConfigurable()
+OtherOptionsTab::OtherOptionsTab() : InterfaceObjectConfigurable()
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 

+ 2 - 2
client/windows/settings/OtherOptionsWindow.h → client/windows/settings/OtherOptionsTab.h

@@ -11,10 +11,10 @@
 
 #include "../../gui/InterfaceObjectConfigurable.h"
 
-class OtherOptionsWindow : public InterfaceObjectConfigurable
+class OtherOptionsTab : public InterfaceObjectConfigurable
 {
 private:
 
 public:
-	OtherOptionsWindow();
+	OtherOptionsTab();
 };

+ 15 - 15
client/windows/settings/SettingsMainContainer.cpp → client/windows/settings/SettingsMainWindow.cpp

@@ -11,12 +11,12 @@
 #include <SDL_events.h>
 #include "StdInc.h"
 
-#include "SettingsMainContainer.h"
+#include "SettingsMainWindow.h"
 
 #include "GeneralOptionsTab.h"
 #include "AdventureOptionsTab.h"
 #include "BattleOptionsTab.h"
-#include "OtherOptionsWindow.h"
+#include "OtherOptionsTab.h"
 
 #include "filesystem/ResourceID.h"
 #include "CGeneralTextHandler.h"
@@ -30,7 +30,7 @@
 #include "CServerHandler.h"
 
 
-SettingsMainContainer::SettingsMainContainer(BattleInterface * parentBattleUi) : InterfaceObjectConfigurable()
+SettingsMainWindow::SettingsMainWindow(BattleInterface * parentBattleUi) : InterfaceObjectConfigurable()
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
@@ -72,13 +72,13 @@ SettingsMainContainer::SettingsMainContainer(BattleInterface * parentBattleUi) :
 		defaultTabIndex = settings["general"]["lastSettingsTab"].Integer();
 
 	parentBattleInterface = parentBattleUi;
-	tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainContainer::createTab, this, _1), Point(0, 40), defaultTabIndex);
+	tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainWindow::createTab, this, _1), Point(0, 40), defaultTabIndex);
 
 	std::shared_ptr<CToggleGroup> mainTabs = widget<CToggleGroup>("settingsTabs");
 	mainTabs->setSelected(defaultTabIndex);
 }
 
-std::shared_ptr<CIntObject> SettingsMainContainer::createTab(size_t index)
+std::shared_ptr<CIntObject> SettingsMainWindow::createTab(size_t index)
 {
 	switch(index)
 	{
@@ -89,14 +89,14 @@ std::shared_ptr<CIntObject> SettingsMainContainer::createTab(size_t index)
 		case 2:
 			return std::make_shared<BattleOptionsTab>(parentBattleInterface);
 		case 3:
-			return std::make_shared<OtherOptionsWindow>();
+			return std::make_shared<OtherOptionsTab>();
 		default:
 			logGlobal->error("Wrong settings tab ID!");
 			return std::make_shared<GeneralOptionsTab>();
 	}
 }
 
-void SettingsMainContainer::openTab(size_t index)
+void SettingsMainWindow::openTab(size_t index)
 {
 	tabContentArea->setActive(index);
 	CIntObject::redraw();
@@ -105,46 +105,46 @@ void SettingsMainContainer::openTab(size_t index)
 	lastUsedTab->Integer() = index;
 }
 
-void SettingsMainContainer::close()
+void SettingsMainWindow::close()
 {
 	if(GH.topInt().get() != this)
 		logGlobal->error("Only top interface must be closed");
 	GH.popInts(1);
 }
 
-void SettingsMainContainer::quitGameButtonCallback()
+void SettingsMainWindow::quitGameButtonCallback()
 {
 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(EUserEvent::FORCE_QUIT); }, 0);
 }
 
-void SettingsMainContainer::backButtonCallback()
+void SettingsMainWindow::backButtonCallback()
 {
 	close();
 }
 
-void SettingsMainContainer::mainMenuButtonCallback()
+void SettingsMainWindow::mainMenuButtonCallback()
 {
 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
 }
 
-void SettingsMainContainer::loadGameButtonCallback()
+void SettingsMainWindow::loadGameButtonCallback()
 {
 	close();
 	LOCPLINT->proposeLoadingGame();
 }
 
-void SettingsMainContainer::saveGameButtonCallback()
+void SettingsMainWindow::saveGameButtonCallback()
 {
 	close();
 	GH.pushIntT<CSavingScreen>();
 }
 
-void SettingsMainContainer::restartGameButtonCallback()
+void SettingsMainWindow::restartGameButtonCallback()
 {
 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(EUserEvent::RESTART_GAME); }, 0);
 }
 
-void SettingsMainContainer::closeAndPushEvent(EUserEvent code)
+void SettingsMainWindow::closeAndPushEvent(EUserEvent code)
 {
 	close();
 	GH.pushUserEvent(code);

+ 2 - 2
client/windows/settings/SettingsMainContainer.h → client/windows/settings/SettingsMainWindow.h

@@ -16,7 +16,7 @@ class BattleInterface;
 class CTabbedInt;
 enum class EUserEvent;
 
-class SettingsMainContainer : public InterfaceObjectConfigurable
+class SettingsMainWindow : public InterfaceObjectConfigurable
 {
 private:
 	BattleInterface * parentBattleInterface;
@@ -35,6 +35,6 @@ private:
 	void restartGameButtonCallback();
 	void mainMenuButtonCallback();
 public:
-	SettingsMainContainer(BattleInterface * parentBattleInterface = nullptr);
+	SettingsMainWindow(BattleInterface * parentBattleInterface = nullptr);
 };