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enum EbuildingType {NEUTRAL=0, CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX};
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enum EbuildingType {NEUTRAL=0, CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX};
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bool isDwelling; //true, if this building is a dwelling
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bool isDwelling; //true, if this building is a dwelling
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