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@@ -60,9 +60,7 @@ struct Point
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:x(a.x),y(a.y)
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{}
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-
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-
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- Point operator+(const Point &b)
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+ Point operator+(const Point &b) const
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{
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return Point(x+b.x,y+b.y);
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}
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@@ -72,7 +70,7 @@ struct Point
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y += b.y;
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return *this;
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}
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- Point operator-(const Point &b)
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+ Point operator-(const Point &b) const
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{
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return Point(x+b.x,y+b.y);
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}
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@@ -82,7 +80,7 @@ struct Point
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y -= b.y;
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return *this;
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}
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- bool operator<(const Point &b)
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+ bool operator<(const Point &b) const //product order
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{
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return x < b.x && y < b.y;
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}
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@@ -90,59 +88,67 @@ struct Point
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struct Rect : public SDL_Rect
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{
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- Rect()
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+ Rect()//default c-tor
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{
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x = y = w = h = -1;
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}
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- Rect(int X, int Y, int W, int H)
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+ Rect(int X, int Y, int W, int H) //c-tor
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{
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x = X;
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y = Y;
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w = W;
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h = H;
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}
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- Rect(const SDL_Rect & r)
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+ Rect(const SDL_Rect & r) //c-tor
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{
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x = r.x;
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y = r.y;
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w = r.w;
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h = r.h;
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}
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- bool isIn(int qx, int qy) const
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+ bool isIn(int qx, int qy) const //determines if given point lies inside rect
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{
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if (qx > x && qx<x+w && qy>y && qy<y+h)
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return true;
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return false;
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}
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- bool isIn(const Point &q) const
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+ bool isIn(const Point &q) const //determines if given point lies inside rect
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{
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return isIn(q.x,q.y);
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}
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- Point topLeft() const
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+ Point topLeft() const //top left corner of this rect
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{
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return Point(x,y);
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}
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- Point topRight() const
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+ Point topRight() const //top right corner of this rect
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{
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return Point(x+w,y);
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}
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- Point bottomLeft() const
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+ Point bottomLeft() const //bottom left corner of this rect
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{
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return Point(x,y+h);
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}
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- Point bottomRight() const
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+ Point bottomRight() const //bottom right corner of this rect
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{
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return Point(x+w,y+h);
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}
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- Rect operator+(const Rect &p) const
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+ Rect operator+(const Rect &p) const //moves this rect by p's rect position
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{
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return Rect(x+p.x,y+p.y,w,h);
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}
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- Rect operator+(const Point &p) const
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+ Rect operator+(const Point &p) const //moves this rect by p's point position
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{
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return Rect(x+p.x,y+p.y,w,h);
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}
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- Rect& operator+=(const Rect &p)
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+ Rect& operator=(const Rect &p) //assignment operator
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+ {
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+ x = p.x;
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+ y = p.y;
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+ w = p.w;
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+ h = p.h;
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+ return *this;
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+ }
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+ Rect& operator+=(const Rect &p) //works as operator+
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{
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x += p.x;
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y += p.y;
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@@ -150,7 +156,24 @@ struct Rect : public SDL_Rect
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}
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Rect operator&(const Rect &p) const //rect intersection
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{
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- bool intersect = isIn(p.topLeft()) || isIn(p.bottomRight()) || isIn(p.topRight()) || isIn(p.bottomLeft());
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+ bool intersect = true;
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+
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+ if(p.topLeft().y < y && p.bottomLeft().y < y) //rect p is above *this
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+ {
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+ intersect = false;
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+ }
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+ else if(p.topLeft().y > y+h && p.bottomLeft().y > y+h) //rect p is below *this
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+ {
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+ intersect = false;
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+ }
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+ else if(p.topLeft().x > x+w && p.topRight().x > x+w) //rect p is on the right hand side of this
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+ {
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+ intersect = false;
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+ }
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+ else if(p.topLeft().x < x && p.topRight().x < x) //rect p is on the left hand side of this
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+ {
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+ intersect = false;
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+ }
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if(intersect)
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{
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@@ -185,7 +208,7 @@ public:
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virtual void print(const std::string & text)=0; //prints text and refreshes statusbar
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virtual void clear()=0;//clears statusbar and refreshes
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virtual void show()=0; //shows statusbar (with current text)
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- virtual std::string getCurrent()=0;
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+ virtual std::string getCurrent()=0; //returns currently displayed text
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};
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class IActivable
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@@ -208,47 +231,47 @@ public:
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class CIntObject //interface object
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{
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public:
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- Rect pos;
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- int ID;
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+ Rect pos; //position of object on the screen
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+ int ID; //object uniqe ID, rarely (if at all) used
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//virtual bool isIn(int x, int y)
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//{
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// return pos.isIn(x,y);
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//}
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- virtual ~CIntObject(){};
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+ virtual ~CIntObject(){}; //d-tor
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};
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class CSimpleWindow : public virtual CIntObject, public IShowable
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{
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public:
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SDL_Surface * bitmap;
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- CIntObject * owner;
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+ CIntObject * owner; //who made this window
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virtual void show(SDL_Surface * to = NULL);
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- CSimpleWindow():bitmap(NULL),owner(NULL){};
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- virtual ~CSimpleWindow();
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+ CSimpleWindow():bitmap(NULL),owner(NULL){}; //c-tor
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+ virtual ~CSimpleWindow(); //d-tor
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};
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class CButtonBase : public virtual CIntObject, public IShowable, public IActivable //basic buttton class
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{
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public:
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- int bitmapOffset;
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- int type; //advmapbutton=2
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- bool abs;
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- bool active;
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- bool notFreeButton;
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+ int bitmapOffset; //TODO: comment me
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+ int type; //advmapbutton=2 //TODO: comment me
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+ bool abs;//TODO: comment me
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+ bool active; //if true, this button is active and can be pressed
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+ bool notFreeButton; //TODO: comment me
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CIntObject * ourObj; // "owner"
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- int state;
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- std::vector< std::vector<SDL_Surface*> > imgs;
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- int curimg;
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+ int state; //TODO: comment me
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+ std::vector< std::vector<SDL_Surface*> > imgs; //images for this button
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+ int curimg; //curently displayed image from imgs
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virtual void show(SDL_Surface * to = NULL);
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virtual void activate()=0;
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virtual void deactivate()=0;
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- CButtonBase();
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- virtual ~CButtonBase();
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+ CButtonBase(); //c-tor
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+ virtual ~CButtonBase(); //d-tor
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};
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class ClickableL : public virtual CIntObject //for left-clicks
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{
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public:
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- bool pressedL;
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- ClickableL();
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+ bool pressedL; //for determining if object is L-pressed
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+ ClickableL(); //c-tor
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virtual ~ClickableL();//{};
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virtual void clickLeft (boost::logic::tribool down)=0;
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virtual void activate();
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@@ -257,8 +280,8 @@ public:
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class ClickableR : public virtual CIntObject //for right-clicks
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{
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public:
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- bool pressedR;
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- ClickableR();
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+ bool pressedR; //for determining if object is R-pressed
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+ ClickableR(); //c-tor
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virtual ~ClickableR();//{};
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virtual void clickRight (boost::logic::tribool down)=0;
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virtual void activate()=0;
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@@ -267,9 +290,9 @@ public:
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class Hoverable : public virtual CIntObject
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{
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public:
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- Hoverable(){hovered=false;}
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- virtual ~Hoverable();//{};
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- bool hovered;
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+ Hoverable(){hovered=false;} //c-tor
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+ virtual ~Hoverable();//{}; //d-tor
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+ bool hovered; //for determining if object is hovered
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virtual void hover (bool on)=0;
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virtual void activate()=0;
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virtual void deactivate()=0;
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@@ -287,10 +310,10 @@ class KeyShortcut : public KeyInterested, public ClickableL
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{
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public:
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std::set<int> assignedKeys;
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- KeyShortcut(){};
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- KeyShortcut(int key){assignedKeys.insert(key);};
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- KeyShortcut(std::set<int> Keys):assignedKeys(Keys){};
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- virtual void keyPressed(const SDL_KeyboardEvent & key);
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+ KeyShortcut(){}; //c-tor
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+ KeyShortcut(int key){assignedKeys.insert(key);}; //c-tor
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+ KeyShortcut(std::set<int> Keys):assignedKeys(Keys){}; //c-tor
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+ virtual void keyPressed(const SDL_KeyboardEvent & key); //call-in
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};
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class MotionInterested: public virtual CIntObject
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@@ -306,7 +329,7 @@ public:
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class TimeInterested: public virtual CIntObject
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{
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public:
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- virtual ~TimeInterested(){};
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+ virtual ~TimeInterested(){}; //d-tor
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int toNextTick;
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virtual void tick()=0;
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virtual void activate();
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@@ -322,61 +345,62 @@ public:
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virtual void show(SDL_Surface * to = NULL);
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void activate();
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void deactivate();
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- CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons);
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- CInfoWindow();
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- ~CInfoWindow();
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+ CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons); //c-tor
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+ CInfoWindow(); //c-tor
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+ ~CInfoWindow(); //d-tor
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};
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class CSelWindow : public CInfoWindow //component selection window
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-{ //uwaga - to okno usuwa swoje komponenty przy zamykaniu
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+{ //warning - this window deletes its components by closing!
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public:
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void selectionChange(unsigned to);
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void close();
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- CSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> &comps, std::vector<std::pair<std::string,boost::function<void()> > > &Buttons);
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- CSelWindow(){};
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+ CSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> &comps, std::vector<std::pair<std::string,boost::function<void()> > > &Buttons); //c-tor
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+ CSelWindow(){}; //c-tor
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+ //notification - this class inherits important destructor from CInfoWindow
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};
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-class CRClickPopup : public IShowable, public ClickableR
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+class CRClickPopup : public IShowable, public ClickableR //popup displayed on R-click
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{
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public:
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virtual void activate();
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virtual void deactivate();
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virtual void close()=0;
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void clickRight (boost::logic::tribool down);
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- virtual ~CRClickPopup(){};
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+ virtual ~CRClickPopup(){}; //d-tor
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};
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class CInfoPopup : public CRClickPopup
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{
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public:
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- bool free;
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- SDL_Surface * bitmap;
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- CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false);
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+ bool free; //TODO: comment me
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+ SDL_Surface * bitmap; //popup background
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+ CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); //c-tor
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void close();
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void show(SDL_Surface * to = NULL);
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- CInfoPopup(){free=false;bitmap=NULL;}
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- ~CInfoPopup(){};
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+ CInfoPopup(){free=false;bitmap=NULL;} //default c-tor
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+ ~CInfoPopup(){}; //d-tor
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};
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-class SComponent : public ClickableR
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+class SComponent : public ClickableR //common popup window component
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{
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public:
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enum Etype
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{
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primskill, secskill, resource, creature, artifact, experience, secskill44, spell, morale, luck
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- } type;
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- int subtype;
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- int val;
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+ } type; //component type
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+ int subtype; //TODO: comment me
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+ int val; //TODO: comment me
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std::string description; //r-click
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- std::string subtitle;
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+ std::string subtitle; //TODO: comment me
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void init(Etype Type, int Subtype, int Val);
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- SComponent(Etype Type, int Subtype, int Val);
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- SComponent(const Component &c);
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- SComponent(){};
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- virtual ~SComponent(){};
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+ SComponent(Etype Type, int Subtype, int Val); //c-tor
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+ SComponent(const Component &c); //c-tor
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+ SComponent(){}; //c-tor
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+ virtual ~SComponent(){}; //d-tor
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- void clickRight (boost::logic::tribool down);
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+ void clickRight (boost::logic::tribool down); //call-in
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virtual SDL_Surface * getImg();
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virtual void show(SDL_Surface * to = NULL);
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virtual void activate();
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@@ -387,43 +411,43 @@ class CCustomImgComponent : public SComponent
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{
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public:
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bool free; //should surface be freed on delete
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- SDL_Surface *bmp;
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+ SDL_Surface *bmp; //our image
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SDL_Surface * getImg();
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- CCustomImgComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur);
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- ~CCustomImgComponent();
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+ CCustomImgComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur); //c-tor
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+ ~CCustomImgComponent(); //d-tor
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};
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class CSelectableComponent : public SComponent, public KeyShortcut
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{
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public:
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- bool selected;
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+ bool selected; //if true, this component is selected
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- bool customB;
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+ bool customB; //TODO: comment me
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SDL_Surface * border, *myBitmap;
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- boost::function<void()> onSelect;
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+ boost::function<void()> onSelect; //function called on selection change
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- void clickLeft(boost::logic::tribool down);
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+ void clickLeft(boost::logic::tribool down); //call-in
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void init(SDL_Surface * Border);
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- CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect = 0, SDL_Surface * Border=NULL);
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- CSelectableComponent(const Component &c, boost::function<void()> OnSelect = 0, SDL_Surface * Border=NULL);
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- ~CSelectableComponent();
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+ CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect = 0, SDL_Surface * Border=NULL); //c-tor
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+ CSelectableComponent(const Component &c, boost::function<void()> OnSelect = 0, SDL_Surface * Border=NULL); //c-tor
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+ ~CSelectableComponent(); //d-tor
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virtual void show(SDL_Surface * to = NULL);
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void activate();
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void deactivate();
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void select(bool on);
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- SDL_Surface * getImg();
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+ SDL_Surface * getImg(); //returns myBitmap
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};
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class CGarrisonInt;
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class CGarrisonSlot : public ClickableL, public ClickableR, public Hoverable
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{
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public:
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CGarrisonInt *owner;
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- const CCreature * creature;
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- int count;
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+ const CCreature * creature; //creature in slot
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+ int count; //number of creatures
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int upg; //0 - up garrison, 1 - down garrison
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- bool active;
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+ bool active; //TODO: comment me
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- virtual void hover (bool on);
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+ virtual void hover (bool on); //call-in
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const CArmedInstance * getObj();
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void clickRight (boost::logic::tribool down);
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void clickLeft(boost::logic::tribool down);
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|
|
@@ -437,18 +461,18 @@ public:
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class CGarrisonInt :public CIntObject
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{
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public:
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- int interx, intery;
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- CGarrisonSlot *highlighted;
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+ int interx, intery; //intervals between slots
|
|
|
+ CGarrisonSlot *highlighted; //choosen slot
|
|
|
|
|
|
- SDL_Surface *&sur;
|
|
|
- int offx, offy, p2;
|
|
|
+ SDL_Surface *&sur; //TODO: comment me
|
|
|
+ int offx, offy, p2; //TODO: comment me
|
|
|
bool ignoreEvent, update, active, splitting, pb;
|
|
|
|
|
|
- const CCreatureSet *set1;
|
|
|
- const CCreatureSet *set2;
|
|
|
+ const CCreatureSet *set1; //top set of creatures
|
|
|
+ const CCreatureSet *set2; //bottom set of creatures
|
|
|
|
|
|
- std::vector<CGarrisonSlot*> *sup, *sdown;
|
|
|
- const CArmedInstance *oup, *odown;
|
|
|
+ std::vector<CGarrisonSlot*> *sup, *sdown; //TODO: comment me
|
|
|
+ const CArmedInstance *oup, *odown; //TODO: comment me
|
|
|
|
|
|
void activate();
|
|
|
void deactivate();
|
|
|
@@ -459,31 +483,31 @@ public:
|
|
|
void createSlots();
|
|
|
void recreateSlots();
|
|
|
|
|
|
- void splitClick();
|
|
|
- void splitStacks(int am2);
|
|
|
+ void splitClick(); //handles click on split button
|
|
|
+ void splitStacks(int am2); //TODO: comment me
|
|
|
|
|
|
- CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1, const CArmedInstance *s2=NULL);
|
|
|
- ~CGarrisonInt();
|
|
|
+ CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1, const CArmedInstance *s2=NULL); //c-tor
|
|
|
+ ~CGarrisonInt(); //d-tor
|
|
|
};
|
|
|
|
|
|
class CPlayerInterface : public CGameInterface
|
|
|
{
|
|
|
public:
|
|
|
//minor interfaces
|
|
|
- CondSh<bool> *showingDialog;
|
|
|
- boost::recursive_mutex *pim;
|
|
|
- bool makingTurn;
|
|
|
- int heroMoveSpeed;
|
|
|
+ CondSh<bool> *showingDialog; //indicates if dialog box is displayed
|
|
|
+ boost::recursive_mutex *pim; //locks read/write of this
|
|
|
+ bool makingTurn; //indicates if player is already making his turn
|
|
|
+ int heroMoveSpeed; //speed of player's hero movement
|
|
|
void setHeroMoveSpeed(int newSpeed) {heroMoveSpeed = newSpeed;} //set for the member above
|
|
|
- int mapScrollingSpeed;
|
|
|
+ int mapScrollingSpeed; //map scrolling speed
|
|
|
void setMapScrollingSpeed(int newSpeed) {mapScrollingSpeed = newSpeed;} //set the member above
|
|
|
- SDL_Event * current;
|
|
|
+ SDL_Event * current; //current event
|
|
|
CMainInterface *curint;
|
|
|
CAdvMapInt * adventureInt;
|
|
|
CCastleInterface * castleInt;
|
|
|
CBattleInterface * battleInt;
|
|
|
FPSmanager * mainFPSmng;
|
|
|
- IStatusBar *statusbar;
|
|
|
+ IStatusBar *statusbar; //advmap statusbar; should it be used by other windows with statusbar?
|
|
|
//to commucate with engine
|
|
|
CCallback * cb;
|
|
|
const BattleAction *curAction;
|
|
|
@@ -527,7 +551,7 @@ public:
|
|
|
void actionStarted(const BattleAction* action);//occurs BEFORE action taken by active stack or by the hero
|
|
|
BattleAction activeStack(int stackID); //called when it's turn of that stack
|
|
|
void battleAttack(BattleAttack *ba); //stack performs attack
|
|
|
- void battleEnd(BattleResult *br);
|
|
|
+ void battleEnd(BattleResult *br); //end of battle
|
|
|
void battleResultQuited();
|
|
|
void battleNewRound(int round); //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
|
|
|
void battleStackMoved(int ID, int dest, int distance);
|
|
|
@@ -541,7 +565,7 @@ public:
|
|
|
//-------------//
|
|
|
void redrawHeroWin(const CGHeroInstance * hero);
|
|
|
void updateWater();
|
|
|
- void showComp(SComponent comp);
|
|
|
+ void showComp(SComponent comp); //TODO: comment me
|
|
|
void openTownWindow(const CGTownInstance * town); //shows townscreen
|
|
|
void openHeroWindow(const CGHeroInstance * hero); //shows hero window with given hero
|
|
|
SDL_Surface * infoWin(const CGObjectInstance * specific); //specific=0 => draws info about selected town/hero
|
|
|
@@ -550,7 +574,7 @@ public:
|
|
|
void handleKeyUp(SDL_Event *sEvent);
|
|
|
void handleMouseMotion(SDL_Event *sEvent);
|
|
|
void init(ICallback * CB);
|
|
|
- int3 repairScreenPos(int3 pos);
|
|
|
+ int3 repairScreenPos(int3 pos); //returns position closest to pos we can center screen on
|
|
|
void removeObjToBlit(IShowable* obj);
|
|
|
void showInfoDialog(std::string &text, const std::vector<SComponent*> & components);
|
|
|
void showYesNoDialog(std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool deactivateCur, bool DelComps); //deactivateCur - whether current main interface should be deactivated; delComps - if components will be deleted on window close
|
|
|
@@ -572,28 +596,28 @@ public:
|
|
|
void print(const std::string & text); //prints text and refreshes statusbar
|
|
|
void clear();//clears statusbar and refreshes
|
|
|
void show(); //shows statusbar (with current text)
|
|
|
- std::string getCurrent();
|
|
|
+ std::string getCurrent(); //getter for current
|
|
|
};
|
|
|
|
|
|
class CList
|
|
|
: public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public virtual CIntObject, public MotionInterested
|
|
|
{
|
|
|
public:
|
|
|
- SDL_Surface * bg;
|
|
|
- CDefHandler *arrup, *arrdo;
|
|
|
+ SDL_Surface * bg; //background bitmap
|
|
|
+ CDefHandler *arrup, *arrdo; //button arrows for scrolling list
|
|
|
SDL_Surface *empty, *selection;
|
|
|
SDL_Rect arrupp, arrdop; //positions of arrows
|
|
|
int posw, posh; //position width/height
|
|
|
int selected, //id of selected position, <0 if none
|
|
|
from;
|
|
|
- const int SIZE;
|
|
|
+ const int SIZE; //size of list
|
|
|
boost::logic::tribool pressed; //true=up; false=down; indeterminate=none
|
|
|
|
|
|
- CList(int Size = 5);
|
|
|
+ CList(int Size = 5); //c-tor
|
|
|
void clickLeft(boost::logic::tribool down);
|
|
|
void activate();
|
|
|
void deactivate();
|
|
|
- virtual void mouseMoved (const SDL_MouseMotionEvent & sEvent)=0;
|
|
|
+ virtual void mouseMoved (const SDL_MouseMotionEvent & sEvent)=0; //call-in
|
|
|
virtual void genList()=0;
|
|
|
virtual void select(int which)=0;
|
|
|
virtual void draw()=0;
|
|
|
@@ -602,22 +626,22 @@ class CHeroList
|
|
|
: public CList
|
|
|
{
|
|
|
public:
|
|
|
- CDefHandler *mobile, *mana;
|
|
|
+ CDefHandler *mobile, *mana; //mana and movement indicators
|
|
|
std::vector<std::pair<const CGHeroInstance*, CPath *> > items;
|
|
|
int posmobx, posporx, posmanx, posmoby, pospory, posmany;
|
|
|
|
|
|
- CHeroList(int Size);
|
|
|
- int getPosOfHero(const CArmedInstance* h);
|
|
|
+ CHeroList(int Size); //c-tor
|
|
|
+ int getPosOfHero(const CArmedInstance* h); //hero's position on list
|
|
|
void genList();
|
|
|
- void select(int which);
|
|
|
- void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
|
|
- void clickLeft(boost::logic::tribool down);
|
|
|
- void clickRight(boost::logic::tribool down);
|
|
|
- void hover (bool on);
|
|
|
- void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
+ void select(int which); //call-in
|
|
|
+ void mouseMoved (const SDL_MouseMotionEvent & sEvent); //call-in
|
|
|
+ void clickLeft(boost::logic::tribool down); //call-in
|
|
|
+ void clickRight(boost::logic::tribool down); //call-in
|
|
|
+ void hover (bool on); //call-in
|
|
|
+ void keyPressed (const SDL_KeyboardEvent & key); //call-in
|
|
|
void updateHList(const CGHeroInstance *toRemove=NULL); //removes specific hero from the list or recreates it
|
|
|
void updateMove(const CGHeroInstance* which); //draws move points bar
|
|
|
- void redrawAllOne(int which);
|
|
|
+ void redrawAllOne(int which); //not imeplemented
|
|
|
void draw();
|
|
|
void init();
|
|
|
};
|
|
|
@@ -626,19 +650,19 @@ class CTownList
|
|
|
: public CList
|
|
|
{
|
|
|
public:
|
|
|
- boost::function<void()> fun;
|
|
|
- std::vector<const CGTownInstance*> items;
|
|
|
+ boost::function<void()> fun; //function called on selection change
|
|
|
+ std::vector<const CGTownInstance*> items; //towns on list
|
|
|
int posporx,pospory;
|
|
|
|
|
|
- CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog);
|
|
|
- ~CTownList();
|
|
|
+ CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog); //c-tor
|
|
|
+ ~CTownList(); //d-tor
|
|
|
void genList();
|
|
|
- void select(int which);
|
|
|
- void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
|
|
- void clickLeft(boost::logic::tribool down);
|
|
|
- void clickRight(boost::logic::tribool down);
|
|
|
- void hover (bool on);
|
|
|
- void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
+ void select(int which); //call-in
|
|
|
+ void mouseMoved (const SDL_MouseMotionEvent & sEvent); //call-in
|
|
|
+ void clickLeft(boost::logic::tribool down); //call-in
|
|
|
+ void clickRight(boost::logic::tribool down); //call-in
|
|
|
+ void hover (bool on); //call-in
|
|
|
+ void keyPressed (const SDL_KeyboardEvent & key); //call-in
|
|
|
void draw();
|
|
|
};
|
|
|
|
|
|
@@ -646,12 +670,12 @@ class CCreaturePic //draws picture with creature on background, use nextFrame=tr
|
|
|
{
|
|
|
public:
|
|
|
bool big; //big => 100x130; !big => 100x120
|
|
|
- CCreature *c;
|
|
|
- CCreatureAnimation *anim;
|
|
|
- CCreaturePic(CCreature *cre, bool Big=true);
|
|
|
- ~CCreaturePic();
|
|
|
- int blitPic(SDL_Surface *to, int x, int y, bool nextFrame);
|
|
|
- SDL_Surface * getPic(bool nextFrame);
|
|
|
+ CCreature *c; //which creature's picture
|
|
|
+ CCreatureAnimation *anim; //displayed animation
|
|
|
+ CCreaturePic(CCreature *cre, bool Big=true); //c-tor
|
|
|
+ ~CCreaturePic(); //d-tor
|
|
|
+ int blitPic(SDL_Surface *to, int x, int y, bool nextFrame); //prints creature on screen
|
|
|
+ SDL_Surface * getPic(bool nextFrame); //returns frame of animation
|
|
|
};
|
|
|
|
|
|
class CRecrutationWindow : public IShowable, public ClickableL, public ClickableR
|
|
|
@@ -660,16 +684,16 @@ public:
|
|
|
struct creinfo
|
|
|
{
|
|
|
SDL_Rect pos;
|
|
|
- CCreaturePic *pic;
|
|
|
+ CCreaturePic *pic; //creature's animation
|
|
|
int ID, amount; //creature ID and available amount
|
|
|
std::vector<std::pair<int,int> > res; //res_id - cost_per_unit
|
|
|
};
|
|
|
std::vector<int> amounts; //how many creatures we can afford
|
|
|
- std::vector<creinfo> creatures;
|
|
|
+ std::vector<creinfo> creatures; //recruitable creatures
|
|
|
boost::function<void(int,int)> recruit; //void (int ID, int amount) <-- call to recruit creatures
|
|
|
- CSlider *slider;
|
|
|
+ CSlider *slider; //for selecting amount
|
|
|
AdventureMapButton *max, *buy, *cancel;
|
|
|
- SDL_Surface *bitmap;
|
|
|
+ SDL_Surface *bitmap; //background
|
|
|
CStatusBar *bar;
|
|
|
int which; //which creature is active
|
|
|
|
|
|
@@ -683,8 +707,8 @@ public:
|
|
|
void activate();
|
|
|
void deactivate();
|
|
|
void show(SDL_Surface * to = NULL);
|
|
|
- CRecrutationWindow(const std::vector<std::pair<int,int> > & Creatures, const boost::function<void(int,int)> & Recruit); //creatures - pairs<creature_ID,amount>
|
|
|
- ~CRecrutationWindow();
|
|
|
+ CRecrutationWindow(const std::vector<std::pair<int,int> > & Creatures, const boost::function<void(int,int)> & Recruit); //creatures - pairs<creature_ID,amount> //c-tor
|
|
|
+ ~CRecrutationWindow(); //d-tor
|
|
|
};
|
|
|
|
|
|
class CSplitWindow : public IShowable, public KeyInterested, public ClickableL
|
|
|
@@ -692,47 +716,47 @@ class CSplitWindow : public IShowable, public KeyInterested, public ClickableL
|
|
|
public:
|
|
|
CGarrisonInt *gar;
|
|
|
CSlider *slider;
|
|
|
- CCreaturePic *anim;
|
|
|
+ CCreaturePic *anim; //creature's animation
|
|
|
AdventureMapButton *ok, *cancel;
|
|
|
- SDL_Surface *bitmap;
|
|
|
- int a1, a2, c;
|
|
|
- bool which;
|
|
|
+ SDL_Surface *bitmap; //background
|
|
|
+ int a1, a2, c; //TODO: comment me
|
|
|
+ bool which; //TODO: comment me
|
|
|
|
|
|
- CSplitWindow(int cid, int max, CGarrisonInt *Owner);
|
|
|
- ~CSplitWindow();
|
|
|
+ CSplitWindow(int cid, int max, CGarrisonInt *Owner); //c-tor
|
|
|
+ ~CSplitWindow(); //d-tor
|
|
|
void activate();
|
|
|
void split();
|
|
|
void close();
|
|
|
void deactivate();
|
|
|
void show(SDL_Surface * to = NULL);
|
|
|
- void clickLeft(boost::logic::tribool down);
|
|
|
- void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
+ void clickLeft(boost::logic::tribool down); //call-in
|
|
|
+ void keyPressed (const SDL_KeyboardEvent & key); //call-in
|
|
|
void sliderMoved(int to);
|
|
|
};
|
|
|
|
|
|
class CCreInfoWindow : public IShowable, public KeyInterested, public ClickableR
|
|
|
{
|
|
|
public:
|
|
|
- bool active;
|
|
|
+ bool active; //TODO: comment me
|
|
|
int type;//0 - rclick popup; 1 - normal window
|
|
|
- SDL_Surface *bitmap;
|
|
|
- char anf;
|
|
|
+ SDL_Surface *bitmap; //background
|
|
|
+ char anf; //TODO: comment me
|
|
|
std::string count; //creature count in text format
|
|
|
|
|
|
- boost::function<void()> dsm;
|
|
|
+ boost::function<void()> dsm; //TODO: comment me
|
|
|
CCreaturePic *anim;
|
|
|
CCreature *c;
|
|
|
CInfoWindow *dependant; //it may be dialog asking whther upgrade/dismiss stack (if opened)
|
|
|
std::vector<SComponent*> upgResCost; //cost of upgrade (if not possible then empty)
|
|
|
|
|
|
AdventureMapButton *dismiss, *upgrade, *ok;
|
|
|
- CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui);
|
|
|
- ~CCreInfoWindow();
|
|
|
+ CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui); //c-tor
|
|
|
+ ~CCreInfoWindow(); //d-tor
|
|
|
void activate();
|
|
|
void close();
|
|
|
- void clickRight(boost::logic::tribool down);
|
|
|
+ void clickRight(boost::logic::tribool down); //call-in
|
|
|
void dismissF();
|
|
|
- void keyPressed (const SDL_KeyboardEvent & key);
|
|
|
+ void keyPressed (const SDL_KeyboardEvent & key); //call-in
|
|
|
void deactivate();
|
|
|
void show(SDL_Surface * to = NULL);
|
|
|
void onUpgradeYes();
|
|
|
@@ -743,14 +767,14 @@ class CLevelWindow : public IShowable, public CIntObject
|
|
|
{
|
|
|
public:
|
|
|
int heroType;
|
|
|
- SDL_Surface *bitmap;
|
|
|
+ SDL_Surface *bitmap; //background
|
|
|
std::vector<CSelectableComponent *> comps; //skills to select
|
|
|
AdventureMapButton *ok;
|
|
|
boost::function<void(ui32)> cb;
|
|
|
|
|
|
void close();
|
|
|
- CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
|
|
|
- ~CLevelWindow();
|
|
|
+ CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback); //c-tor
|
|
|
+ ~CLevelWindow(); //d-tor
|
|
|
void activate();
|
|
|
void deactivate();
|
|
|
void selectionChanged(unsigned to);
|
|
|
@@ -760,10 +784,10 @@ public:
|
|
|
class CMinorResDataBar : public IShowable, public CIntObject
|
|
|
{
|
|
|
public:
|
|
|
- SDL_Surface *bg;
|
|
|
+ SDL_Surface *bg; //background bitmap
|
|
|
void show(SDL_Surface * to=NULL);
|
|
|
- CMinorResDataBar();
|
|
|
- ~CMinorResDataBar();
|
|
|
+ CMinorResDataBar(); //c-tor
|
|
|
+ ~CMinorResDataBar(); //d-tor
|
|
|
};
|
|
|
|
|
|
class CMarketplaceWindow : public IShowActivable, public CIntObject
|
|
|
@@ -785,13 +809,13 @@ public:
|
|
|
CTradeableItem(int Type, int ID, bool Left);
|
|
|
};
|
|
|
|
|
|
- SDL_Surface *bg;
|
|
|
+ SDL_Surface *bg; //background
|
|
|
std::vector<CTradeableItem*> left, right;
|
|
|
- std::vector<std::string> rSubs;
|
|
|
+ std::vector<std::string> rSubs; //offer caption
|
|
|
CTradeableItem *hLeft, *hRight; //highlighted items (NULL if no highlight)
|
|
|
|
|
|
int mode,//0 - res<->res; 1 - res<->plauer; 2 - buy artifact; 3 - sell artifact
|
|
|
- r1, r2;
|
|
|
+ r1, r2; //TODO: comment me
|
|
|
AdventureMapButton *ok, *max, *deal;
|
|
|
CSlider *slider;
|
|
|
|
|
|
@@ -802,9 +826,9 @@ public:
|
|
|
void sliderMoved(int to);
|
|
|
void makeDeal();
|
|
|
void selectionChanged(bool side); //true == left
|
|
|
- CMarketplaceWindow(int Mode=0);
|
|
|
- ~CMarketplaceWindow();
|
|
|
- void setMode(int mode);
|
|
|
+ CMarketplaceWindow(int Mode=0); //c-tor
|
|
|
+ ~CMarketplaceWindow(); //d-tor
|
|
|
+ void setMode(int mode); //mode setter
|
|
|
void clear();
|
|
|
};
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@@ -844,9 +868,9 @@ public:
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void hover (bool on);
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HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H);
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void show(SDL_Surface * to = NULL);
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- } h1, h2;
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+ } h1, h2; //recruitable heroes
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- SDL_Surface *bg;
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+ SDL_Surface *bg; //background
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CStatusBar *bar;
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int selected;//0 (left) or 1 (right)
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