فهرست منبع

Code style: and one more pass on lambda expressions parameter list

Arseniy Shestakov 8 سال پیش
والد
کامیت
6d9f99d4de

+ 2 - 2
client/CPreGame.cpp

@@ -3740,7 +3740,7 @@ void CBonusSelection::startMap()
 	if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
 	{
 		GH.popInt(this);
-		LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
+		LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
 		{
 			updateCampaignState();
 			endGame();
@@ -3758,7 +3758,7 @@ void CBonusSelection::startMap()
 void CBonusSelection::restartMap()
 {
 	GH.popInt(this);
-	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
+	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
 	{
 		updateCampaignState();
 		auto si = new StartInfo(startInfo);

+ 5 - 5
client/battle/CBattleInterface.cpp

@@ -2233,7 +2233,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
 					consoleMsg = (boost::format(CGI->generaltexth->allTexts[294]) % activeStack->getName()).str(); //Move %s here
 				}
 
-				realizeAction = [=]
+				realizeAction = [=]()
 				{
 					if(activeStack->doubleWide())
 					{
@@ -2256,7 +2256,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
 			{
 				setBattleCursor(myNumber); //handle direction of cursor and attackable tile
 				setCursor = false; //don't overwrite settings from the call above //TODO: what does it mean?
-				realizeAction = [=]
+				realizeAction = [=]()
 				{
 					BattleHex attackFromHex = fromWhichHexAttack(myNumber);
 					if (attackFromHex >= 0) //we can be in this line when unreachable creature is L - clicked (as of revision 1308)
@@ -2333,7 +2333,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
 				break;
 			case RISE_DEMONS:
 				cursorType = ECursor::SPELLBOOK;
-				realizeAction = [=]
+				realizeAction = [=]()
 				{
 					giveCommand(Battle::DAEMON_SUMMONING, myNumber, activeStack->ID);
 				};
@@ -2395,7 +2395,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
 				break;
 		}
 
-		realizeAction = [=]
+		realizeAction = [=]()
 		{
 			if (secondaryTarget) //select that target now
 			{
@@ -2794,7 +2794,7 @@ void CBattleInterface::requestAutofightingAIToTakeAction()
 {
 	assert(curInt->isAutoFightOn);
 
-	boost::thread aiThread([&]
+	boost::thread aiThread([&]()
 	{
 		auto ba = make_unique<BattleAction>(curInt->autofightingAI->activeStack(activeStack));
 

+ 2 - 2
client/windows/CAdvmapInterface.cpp

@@ -1226,8 +1226,8 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
 		if(isActive() && LOCPLINT->ctrlPressed())
 		{
 			LOCPLINT->showYesNoDialog("Are you sure you want to restart game?",
-				[]{ LOCPLINT->sendCustomEvent(RESTART_GAME); },
-				[]{}, true);
+				[](){ LOCPLINT->sendCustomEvent(RESTART_GAME); },
+				[](){}, true);
 		}
 		return;
 	case SDLK_SPACE: //space - try to revisit current object with selected hero

+ 3 - 3
client/windows/CCastleInterface.cpp

@@ -828,9 +828,9 @@ void CCastleBuildings::enterMagesGuild()
 		}
 		else
 		{
-			CFunctionList<void()> onYes = [this]{ openMagesGuild(); };
+			CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
 			CFunctionList<void()> onNo = onYes;
-			onYes += [hero]{ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
+			onYes += [hero](){ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
 			std::vector<CComponent*> components(1, new CComponent(CComponent::artifact,ArtifactID::SPELLBOOK,0));
 
 			LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, true, components);
@@ -1760,7 +1760,7 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, Art
 	cancel = new CButton(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE);
 
 	if(possible)
-		buy->addCallback([=]{ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
+		buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
 	else
 		buy->block(true);
 

+ 2 - 2
client/windows/CCreatureWindow.cpp

@@ -469,7 +469,7 @@ void CStackWindow::CWindowSection::createCommander()
 			if(parent->selectedSkill == index)
 				parent->setSelection(index, icon);
 
-			icon->callback = [=]
+			icon->callback = [=]()
 			{
 				parent->setSelection(index, icon);
 			};
@@ -496,7 +496,7 @@ CIntObject * CStackWindow::createSkillEntry(int index)
 			const auto bonus = CGI->creh->skillRequirements[skillID-100].first;
 			const CStackInstance *stack = info->commander;
 			CCommanderSkillIcon * icon = new CCommanderSkillIcon(new CPicture(stack->bonusToGraphics(bonus)), [](){});
-			icon->callback = [=]
+			icon->callback = [=]()
 			{
 				setSelection(skillID, icon);
 			};

+ 1 - 1
client/windows/CSpellWindow.cpp

@@ -633,7 +633,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
 			const CGHeroInstance *h = owner->myHero;
 			GH.popInt(owner);
 
-			auto guard = vstd::makeScopeGuard([this]
+			auto guard = vstd::makeScopeGuard([this]()
 			{
 				owner->myInt->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
 				owner->myInt->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;

+ 6 - 6
client/windows/GUIClasses.cpp

@@ -645,7 +645,7 @@ void CSystemOptionsWindow::setGameRes(int index)
 
 void CSystemOptionsWindow::bquitf()
 {
-	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, FORCE_QUIT); }, 0);
+	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, FORCE_QUIT); }, 0);
 }
 
 void CSystemOptionsWindow::breturnf()
@@ -655,7 +655,7 @@ void CSystemOptionsWindow::breturnf()
 
 void CSystemOptionsWindow::bmainmenuf()
 {
-	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
+	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
 }
 
 void CSystemOptionsWindow::bloadf()
@@ -672,7 +672,7 @@ void CSystemOptionsWindow::bsavef()
 
 void CSystemOptionsWindow::brestartf()
 {
-	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
+	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
 }
 
 void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
@@ -985,7 +985,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
 	//buttons
 	quit = new CButton(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
 	if(queryID.getNum() > 0)
-		quit->addCallback([=]{ LOCPLINT->cb->selectionMade(0, queryID); });
+		quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
 
 	questlogButton[0] = new CButton(Point( 10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 0));
 	questlogButton[1] = new CButton(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 1));
@@ -1348,7 +1348,7 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bo
 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 	boost::replace_first(text, "%d", "2000");
 
-	confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=]{makeDeal(SKILL);}, SDLK_RETURN);
+	confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
 	confirm->block(!available);
 
 	cancel = new CButton(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
@@ -1380,7 +1380,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn
 
 	for (int i = 0; i < slotsCount; i++)
 	{
-		upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=]{ makeDeal(SlotID(i)); }, SDLK_1 + i);
+		upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
 		for (auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
 			upgrade[i]->addImage(image);
 

+ 2 - 2
lib/JsonDetail.cpp

@@ -771,7 +771,7 @@ namespace
 		{
 			validator.currentPath.push_back(JsonNode());
 			validator.currentPath.back().Float() = index;
-			auto onExit = vstd::makeScopeGuard([&]
+			auto onExit = vstd::makeScopeGuard([&]()
 			{
 				validator.currentPath.pop_back();
 			});
@@ -920,7 +920,7 @@ namespace
 		{
 			validator.currentPath.push_back(JsonNode());
 			validator.currentPath.back().String() = nodeName;
-			auto onExit = vstd::makeScopeGuard([&]
+			auto onExit = vstd::makeScopeGuard([&]()
 			{
 				validator.currentPath.pop_back();
 			});

+ 1 - 1
server/CGameHandler.cpp

@@ -3806,7 +3806,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
 		StartAction startAction(ba);
 		sendAndApply(&startAction);
 
-		return vstd::makeScopeGuard([&]
+		return vstd::makeScopeGuard([&]()
 		{
 			sendAndApply(&end_action);
 		});