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@@ -0,0 +1,69 @@
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+#include "../vcmi/global.h"
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+#include "../vcmi/CCallback.h"
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+#include "HeroBonus.h"
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+#include <set>
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+
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+/*
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+ * ExpertSystem.h, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+
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+template <typename ruleType, typename facts> class ExpertSystemShell
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+{
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+private:
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+ ICallback* m_cb;
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+protected:
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+ template std::set<typename ruleType> knowledge;
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+public:
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+ template std::set<typename facts> facts;
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+
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+ template <typename t1> void getKnowledge(const t1 &a1){};
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+ template <typename ruleType> void getNextRule(){};
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+ template <typename t2> void returnGoals(const t2 &a2){};
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+};
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+
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+template <typename input> class condition
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+{
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+ enum conditionType {LESS_THAN, EQUAL, GREATER_THAN, UNEQUAL, PRESENT};
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+public:
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+ input object;
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+ ui16 value;
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+ conditionType conType;
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+};
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+
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+template <typename &input, typename &output> class Rule
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+{
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+friend class ExpertSystemShell;
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+public:
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+ fired; //if conditions of rule were met and it produces some output
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+protected:
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+ std::set<typename input> conditions;
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+ virtual void canBeFired(); //if this data makes any sense for rule
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+ virtual void fireRule();
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+public:
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+ template <typename &givenInput> bool matchesInput() //if condition and data match type
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+ {return dynamic_cast<input*>(givenInput);};
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+};
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+
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+template <typename &input, typename &output> class Goal : public Rule
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+{
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+public:
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+ void fireTule(){};
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+};
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+
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+template <typename &input, typename &output> class Weight : public Rule
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+{
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+public:
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+ float value; //multiply input by value and return to output
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+ void fireTule(){};
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+};
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+
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+template <typename RuleType> class BonusSystemExpert : public ExpertSystemShell <typename RuleType, Bonus>
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+{
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+ enum effectType {POSITIVE=1, NEGATIVE=2, EXCLUDING=4, ENEMY=8, ALLY=16}; //what is the influencce of bonus and for who
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+};
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