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@@ -157,11 +157,11 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(const ImagePath & path)
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ret->format->palette->colors[0].g == 0 &&
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ret->format->palette->colors[0].b == 255 )
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{
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- static SDL_Color shadow[3] =
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+ constexpr std::array shadow =
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{
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- { 0, 0, 0, 0},// 100% - transparency
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- { 0, 0, 0, 32},// 75% - shadow border,
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- { 0, 0, 0, 128},// 50% - shadow body
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+ SDL_Color{ 0, 0, 0, 0},// 100% - transparency
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+ SDL_Color{ 0, 0, 0, 32},// 75% - shadow border,
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+ SDL_Color{ 0, 0, 0, 128},// 50% - shadow body
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};
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CSDL_Ext::setColorKey(ret, ret->format->palette->colors[0]);
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