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Fixed Coronius specialty applying from two locations in code

Ivan Savenko 1 year ago
parent
commit
6e5da6c158
1 changed files with 0 additions and 1 deletions
  1. 0 1
      lib/spells/effects/Timed.cpp

+ 0 - 1
lib/spells/effects/Timed.cpp

@@ -169,7 +169,6 @@ void Timed::apply(ServerCallback * server, const Mechanics * m, const EffectTarg
 			case 1: 
 				//Coronius style specialty bonus.
 				//Please note that actual Coronius isnt here, because Slayer is a spell that doesnt affect monster stats and is used only in calculateDmgRange
-				power = std::max(5 - tier, 0);
 				break;
 			}
 			if(m->isNegativeSpell())