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@@ -1,141 +0,0 @@
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-/*
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- * CPrivilegedInfoCallback.cpp, part of VCMI engine
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- *
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- * Authors: listed in file AUTHORS in main folder
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- *
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- * License: GNU General Public License v2.0 or later
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- * Full text of license available in license.txt file, in main folder
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- *
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- */
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-#include "StdInc.h"
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-#include "CPrivilegedInfoCallback.h"
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-
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-#include "../CPlayerState.h"
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-#include "../entities/artifact/EArtifactClass.h"
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-#include "../entities/building/CBuilding.h"
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-#include "../gameState/CGameState.h"
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-#include "../mapping/CMap.h"
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-#include "../spells/CSpellHandler.h"
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-
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-VCMI_LIB_NAMESPACE_BEGIN
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-
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- void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
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-{
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- std::vector<int> floors;
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- floors.reserve(gameState().getMap().levels());
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- for(int b = 0; b < gameState().getMap().levels(); ++b)
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- {
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- floors.push_back(b);
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- }
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- const TerrainTile * tinfo = nullptr;
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- for (auto zd : floors)
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- {
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- for (int xd = 0; xd < gameState().getMap().width; xd++)
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- {
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- for (int yd = 0; yd < gameState().getMap().height; yd++)
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- {
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- tinfo = getTile(int3 (xd,yd,zd));
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- if (tinfo->isLand() && tinfo->getTerrain()->isPassable() && !tinfo->blocked()) //land and free
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- tiles.emplace_back(xd, yd, zd);
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- }
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- }
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- }
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-}
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-
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-void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
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- const int3 & pos,
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- int radious,
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- ETileVisibility mode,
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- std::optional<PlayerColor> player,
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- int3::EDistanceFormula distanceFormula) const
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-{
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- if(!!player && !player->isValidPlayer())
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- {
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- logGlobal->error("Illegal call to getTilesInRange!");
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- return;
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- }
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- if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
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- getAllTiles (tiles, player, -1, [](auto * tile){return true;});
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- else
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- {
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- const TeamState * team = !player ? nullptr : gameState().getPlayerTeam(*player);
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- for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gameState().getMap().width - 1); xd++)
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- {
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- for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gameState().getMap().height - 1); yd++)
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- {
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- int3 tilePos(xd,yd,pos.z);
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- int distance = pos.dist(tilePos, distanceFormula);
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-
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- if(distance <= radious)
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- {
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- if(!player
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- || (mode == ETileVisibility::HIDDEN && team->fogOfWarMap[pos.z][xd][yd] == 0)
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- || (mode == ETileVisibility::REVEALED && team->fogOfWarMap[pos.z][xd][yd] == 1)
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- )
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- tiles.insert(int3(xd,yd,pos.z));
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- }
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- }
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- }
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- }
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-}
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-
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-void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std::optional<PlayerColor> Player, int level, std::function<bool(const TerrainTile *)> filter) const
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-{
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- if(!!Player && !Player->isValidPlayer())
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- {
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- logGlobal->error("Illegal call to getAllTiles !");
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- return;
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- }
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-
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- std::vector<int> floors;
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- if(level == -1)
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- {
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- for(int b = 0; b < gameState().getMap().levels(); ++b)
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- {
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- floors.push_back(b);
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- }
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- }
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- else
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- floors.push_back(level);
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-
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- for(auto zd: floors)
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- {
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- for(int xd = 0; xd < gameState().getMap().width; xd++)
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- {
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- for(int yd = 0; yd < gameState().getMap().height; yd++)
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- {
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- int3 coordinates(xd, yd, zd);
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- if (filter(getTile(coordinates)))
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- tiles.insert(coordinates);
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- }
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- }
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- }
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-}
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-
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-void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<ArtifactID> & out, vstd::RNG & rand)
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-{
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- for (int j = 0; j < 3 ; j++)
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- out.push_back(gameState().pickRandomArtifact(rand, EArtifactClass::ART_TREASURE));
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- for (int j = 0; j < 3 ; j++)
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- out.push_back(gameState().pickRandomArtifact(rand, EArtifactClass::ART_MINOR));
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-
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- out.push_back(gameState().pickRandomArtifact(rand, EArtifactClass::ART_MAJOR));
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-}
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-
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-void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)
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-{
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- for (auto const & spellID : gameState().getMap().allowedSpells)
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- {
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- const auto * spell = spellID.toEntity(LIBRARY);
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-
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- if (!isAllowed(spellID))
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- continue;
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-
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- if (level.has_value() && spell->getLevel() != level)
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- continue;
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-
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- out.push_back(spellID);
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- }
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-}
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-
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-VCMI_LIB_NAMESPACE_END
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