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@@ -257,6 +257,7 @@ Gives additional bonus to effect of specific spell
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Gives creature under effect of this spell additional bonus, which is hardcoded and depends on the creature tier.
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- subtype: affected spell identifier, ie. `spell.haste`
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+- addInfo: must be set to 0, or 1 for Slayer specialty
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### SPECIAL_ADD_VALUE_ENCHANT
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@@ -334,7 +335,7 @@ Affected heroes will add specified resources amounts to player treasure on new d
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Increases weekly growth of creatures in affected towns (Legion artifacts)
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-- value: number of additional weekly creatures
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+- val: number of additional weekly creatures
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- subtype: dwelling level, in form `creatureLevelX` where X is desired level (1-7)
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### CREATURE_GROWTH_PERCENT
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@@ -478,7 +479,7 @@ Affected unit will always retaliate if able (Royal Griffin)
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Affected unit can retaliate multiple times per turn (basic Griffin)
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-- value: number of additional retaliations
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+- val: number of additional retaliations
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### JOUSTING
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@@ -497,8 +498,8 @@ Affected unit will deal more damage when attacking specific creature
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Affected unit ranged attack will use animation and range of specified spell (Magog, Lich)
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-- subtype - spell identifier
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-- value - spell mastery level
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+- subtype: spell identifier
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+- val: spell mastery level
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### ATTACKS_ALL_ADJACENT
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@@ -831,7 +832,7 @@ Affected unit will not use spellcast as default attack option
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Affected units can cast a spell as targeted action (Archangel, Faerie Dragon). Use CASTS bonus to specify how many times per combat creature can use spellcasting. Use SPECIFIC_SPELL_POWER, CREATURE_SPELL_POWER or CREATURE_ENCHANT_POWER bonuses to set spell power.
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- subtype: spell identifier
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-- value: spell mastery level
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+- val: spell mastery level
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- addInfo: weighted chance to select this spell. Can be omitted for always available spells
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### ENCHANTER
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@@ -840,7 +841,7 @@ Affected unit will cast specified spell before his turn (Enchanter)
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- val - spell mastery level
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- subtype - spell identifier
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-- additionalInfo - cooldown before next cast, in number of turns
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+- addInfo - cooldown before next cast, in number of turns
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### RANDOM_SPELLCASTER
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@@ -857,7 +858,7 @@ Determines how many times per combat affected creature can cast its targeted spe
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### SPELL_AFTER_ATTACK
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- subtype - spell id, eg. spell.iceBolt
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-- value - chance (percent)
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+- val - chance (percent)
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- addInfo - \[X, Y, Z\]
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- X - spell mastery level (1 - Basic, 3 - Expert)
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- Y = 0 - all attacks, 1 - shot only, 2 - melee only
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@@ -867,7 +868,7 @@ Determines how many times per combat affected creature can cast its targeted spe
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### SPELL_BEFORE_ATTACK
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- subtype - spell id
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-- value - chance %
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+- val - chance %
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- addInfo - \[X, Y, Z\]
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- X - spell mastery level (1 - Basic, 3 - Expert)
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- Y = 0 - all attacks, 1 - shot only, 2 - melee only
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@@ -1057,6 +1058,8 @@ Blocks casting spells of the level below specified one in battles affected by th
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Dummy bonus that acts as marker for Dendroid's Bind ability
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+- addInfo: ID of stack that have bound the unit
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+
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### SYNERGY_TARGET
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Dummy skill for alternative upgrades mod
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