فهرست منبع

Some code cleaning up

nordsoft 3 سال پیش
والد
کامیت
700e957cdb
6فایلهای تغییر یافته به همراه0 افزوده شده و 310 حذف شده
  1. 0 110
      mapeditor/CGameInfo.cpp
  2. 0 95
      mapeditor/CGameInfo.h
  3. 0 7
      mapeditor/radiopushbutton.cpp
  4. 0 12
      mapeditor/radiopushbutton.h
  5. 0 59
      mapeditor/spoiler.cpp
  6. 0 27
      mapeditor/spoiler.h

+ 0 - 110
mapeditor/CGameInfo.cpp

@@ -1,110 +0,0 @@
-/*
- * CGameInfo.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-#include "StdInc.h"
-#include "CGameInfo.h"
-
-#include "../lib/VCMI_Lib.h"
-
-const CGameInfo * CGI;
-CClientState * CCS = nullptr;
-CServerHandler * CSH;
-
-
-CGameInfo::CGameInfo()
-{
-	generaltexth = nullptr;
-	mh = nullptr;
-	townh = nullptr;
-	globalServices = nullptr;
-}
-
-void CGameInfo::setFromLib()
-{
-	globalServices = VLC;
-	modh = VLC->modh;
-	generaltexth = VLC->generaltexth;
-	creh = VLC->creh;
-	townh = VLC->townh;
-	heroh = VLC->heroh;
-	objh = VLC->objh;
-	spellh = VLC->spellh;
-	skillh = VLC->skillh;
-	objtypeh = VLC->objtypeh;
-	obstacleHandler = VLC->obstacleHandler;
-	battleFieldHandler = VLC->battlefieldsHandler;
-}
-
-const ArtifactService * CGameInfo::artifacts() const
-{
-	return globalServices->artifacts();
-}
-
-const BattleFieldService * CGameInfo::battlefields() const
-{
-	return globalServices->battlefields();
-}
-
-const CreatureService * CGameInfo::creatures() const
-{
-	return globalServices->creatures();
-}
-
-const FactionService * CGameInfo::factions() const
-{
-	return globalServices->factions();
-}
-
-const HeroClassService * CGameInfo::heroClasses() const
-{
-	return globalServices->heroClasses();
-}
-
-const HeroTypeService * CGameInfo::heroTypes() const
-{
-	return globalServices->heroTypes();
-}
-
-#if SCRIPTING_ENABLED
-const scripting::Service * CGameInfo::scripts()  const
-{
-	return globalServices->scripts();
-}
-#endif
-
-const spells::Service * CGameInfo::spells()  const
-{
-	return globalServices->spells();
-}
-
-const SkillService * CGameInfo::skills() const
-{
-	return globalServices->skills();
-}
-
-const ObstacleService * CGameInfo::obstacles() const
-{
-	return globalServices->obstacles();
-}
-
-
-void CGameInfo::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
-{
-	logGlobal->error("CGameInfo::updateEntity call is not expected.");
-}
-
-spells::effects::Registry * CGameInfo::spellEffects()
-{
-	return nullptr;
-}
-
-const spells::effects::Registry * CGameInfo::spellEffects() const
-{
-	return globalServices->spellEffects();
-}

+ 0 - 95
mapeditor/CGameInfo.h

@@ -1,95 +0,0 @@
-/*
- * CGameInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-#pragma once
-
-#include <vcmi/Services.h>
-
-#include "../lib/ConstTransitivePtr.h"
-
-class CModHandler;
-class CMapHandler;
-class CHeroHandler;
-class CCreatureHandler;
-class CSpellHandler;
-class CSkillHandler;
-class CBuildingHandler;
-class CObjectHandler;
-class CSoundHandler;
-class CMusicHandler;
-class CObjectClassesHandler;
-class CTownHandler;
-class CGeneralTextHandler;
-class CConsoleHandler;
-class CCursorHandler;
-class CGameState;
-class IMainVideoPlayer;
-class CServerHandler;
-class BattleFieldHandler;
-class ObstacleHandler;
-
-class CMap;
-
-
-//a class for non-mechanical client GUI classes
-class CClientState
-{
-public:
-	CSoundHandler * soundh;
-	CMusicHandler * musich;
-	CConsoleHandler * consoleh;
-	CCursorHandler * curh;
-	IMainVideoPlayer * videoh;
-};
-extern CClientState * CCS;
-
-/// CGameInfo class
-/// for allowing different functions for accessing game informations
-class CGameInfo : public Services
-{
-public:
-	const ArtifactService * artifacts() const override;
-	const CreatureService * creatures() const override;
-	const FactionService * factions() const override;
-	const HeroClassService * heroClasses() const override;
-	const HeroTypeService * heroTypes() const override;
-#if SCRIPTING_ENABLED
-	const scripting::Service * scripts() const override;
-#endif
-	const spells::Service * spells() const override;
-	const SkillService * skills() const override;
-	const ObstacleService * obstacles() const override;
-	const BattleFieldService * battlefields() const override;
-
-	void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
-
-	const spells::effects::Registry * spellEffects() const override;
-	spells::effects::Registry * spellEffects() override;
-
-
-	ConstTransitivePtr<CModHandler> modh; //public?
-	ConstTransitivePtr<BattleFieldHandler> battleFieldHandler;
-	ConstTransitivePtr<CHeroHandler> heroh;
-	ConstTransitivePtr<CCreatureHandler> creh;
-	ConstTransitivePtr<CSpellHandler> spellh;
-	ConstTransitivePtr<CSkillHandler> skillh;
-	ConstTransitivePtr<CObjectHandler> objh;
-	ConstTransitivePtr<CObjectClassesHandler> objtypeh;
-	ConstTransitivePtr<ObstacleHandler> obstacleHandler;
-	CGeneralTextHandler * generaltexth;
-	CMapHandler * mh;
-	CTownHandler * townh;
-
-	void setFromLib();
-
-	CGameInfo();
-private:
-	const Services * globalServices;
-};
-extern const CGameInfo* CGI;

+ 0 - 7
mapeditor/radiopushbutton.cpp

@@ -1,7 +0,0 @@
-#include "StdInc.h"
-#include "radiopushbutton.h"
-
-RadioPushButton::RadioPushButton()
-{
-
-}

+ 0 - 12
mapeditor/radiopushbutton.h

@@ -1,12 +0,0 @@
-#ifndef RADIOPUSHBUTTON_H
-#define RADIOPUSHBUTTON_H
-
-#include <QPushButton>
-
-class RadioPushButton : public QPushButton
-{
-public:
-	RadioPushButton();
-};
-
-#endif // RADIOPUSHBUTTON_H

+ 0 - 59
mapeditor/spoiler.cpp

@@ -1,59 +0,0 @@
-#include "StdInc.h"
-#include <QPropertyAnimation>
-
-#include "spoiler.h"
-
-Spoiler::Spoiler(const QString & title, const int animationDuration, QWidget *parent) : QWidget(parent), animationDuration(animationDuration)
-{
-	toggleButton.setStyleSheet("QToolButton { border: none; }");
-	toggleButton.setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
-	toggleButton.setArrowType(Qt::ArrowType::RightArrow);
-	toggleButton.setText(title);
-	toggleButton.setCheckable(true);
-	toggleButton.setChecked(false);
-
-	headerLine.setFrameShape(QFrame::HLine);
-	headerLine.setFrameShadow(QFrame::Sunken);
-	headerLine.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Maximum);
-
-	contentArea.setStyleSheet("QScrollArea { background-color: white; border: none; }");
-	contentArea.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
-	// start out collapsed
-	contentArea.setMaximumHeight(0);
-	contentArea.setMinimumHeight(0);
-	// let the entire widget grow and shrink with its content
-	toggleAnimation.addAnimation(new QPropertyAnimation(this, "minimumHeight"));
-	toggleAnimation.addAnimation(new QPropertyAnimation(this, "maximumHeight"));
-	toggleAnimation.addAnimation(new QPropertyAnimation(&contentArea, "maximumHeight"));
-	// don't waste space
-	mainLayout.setVerticalSpacing(0);
-	mainLayout.setContentsMargins(0, 0, 0, 0);
-	int row = 0;
-	mainLayout.addWidget(&toggleButton, row, 0, 1, 1, Qt::AlignLeft);
-	mainLayout.addWidget(&headerLine, row++, 2, 1, 1);
-	mainLayout.addWidget(&contentArea, row, 0, 1, 3);
-	setLayout(&mainLayout);
-	QObject::connect(&toggleButton, &QToolButton::clicked, [this](const bool checked) {
-		toggleButton.setArrowType(checked ? Qt::ArrowType::DownArrow : Qt::ArrowType::RightArrow);
-		toggleAnimation.setDirection(checked ? QAbstractAnimation::Forward : QAbstractAnimation::Backward);
-		toggleAnimation.start();
-	});
-}
-
-void Spoiler::setContentLayout(QLayout & contentLayout)
-{
-	delete contentArea.layout();
-	contentArea.setLayout(&contentLayout);
-	const auto collapsedHeight = sizeHint().height() - contentArea.maximumHeight();
-	auto contentHeight = contentLayout.sizeHint().height();
-	for (int i = 0; i < toggleAnimation.animationCount() - 1; ++i) {
-		QPropertyAnimation * spoilerAnimation = static_cast<QPropertyAnimation *>(toggleAnimation.animationAt(i));
-		spoilerAnimation->setDuration(animationDuration);
-		spoilerAnimation->setStartValue(collapsedHeight);
-		spoilerAnimation->setEndValue(collapsedHeight + contentHeight);
-	}
-	QPropertyAnimation * contentAnimation = static_cast<QPropertyAnimation *>(toggleAnimation.animationAt(toggleAnimation.animationCount() - 1));
-	contentAnimation->setDuration(animationDuration);
-	contentAnimation->setStartValue(0);
-	contentAnimation->setEndValue(contentHeight);
-}

+ 0 - 27
mapeditor/spoiler.h

@@ -1,27 +0,0 @@
-#ifndef SPOILER_H
-#define SPOILER_H
-
-#include <QFrame>
-#include <QGridLayout>
-#include <QParallelAnimationGroup>
-#include <QScrollArea>
-#include <QToolButton>
-#include <QWidget>
-
-class Spoiler : public QWidget {
-	Q_OBJECT
-
-private:
-	QGridLayout mainLayout;
-	QToolButton toggleButton;
-	QFrame headerLine;
-	QParallelAnimationGroup toggleAnimation;
-	QScrollArea contentArea;
-	int animationDuration{300};
-
-public:
-	explicit Spoiler(const QString & title = "", const int animationDuration = 300, QWidget *parent = 0);
-	void setContentLayout(QLayout & contentLayout);
-};
-
-#endif // SPOILER_H