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@@ -3,6 +3,10 @@
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GENERAL:
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* Components of combined artifacts will now display info about entire set.
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* Added WoG creature abilities by Kuririn
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+* Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience only)
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+* Implemented a confirmation dialog when pressing Alt + F4 to quit the game
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+* Added functionality to trace net packages, std::vectors and various structs (e.g. BattleHex)
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+* Added pre compiled header compilation for CMake (can be enabled per flag)
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ADVENTURE AI:
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* AI will use fuzzy logic to compare and choose multiple possible subgoals.
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@@ -16,6 +20,30 @@ More info http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* AI should now conquer map more agressively and much faster
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* Fuzzy rules will be printed out at map launch (if AI log is enabled)
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+CAMPAIGNS:
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+* Implemented move heroes to next scenario
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+* Fixed crash after win on the first map of campaign "Long Live the King"
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+* Fixed crash when losing a campaign scenario
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+* Campaigns use window with bonus & scenario selection than scenario information window from normal maps
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+* Fixed starting another map from campaign bonus selection screen while playing a campaign mission
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+* Human players have now turn before AI players in campaigns
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+* Implemented hero recreate handling correctly (e.g. Xeron will be recreated on AB campaign)
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+* Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
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+* Moved placing campaign heroes before random object generation -> same behaviour as in OH3
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+
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+BATTLES:
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+* Fixed can't open spellbook in hotseat game when one player had used a spell
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+* Fixed a crash which occured when opening spellbook with different amount of pages from different players
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+* Fixed a crash when selecting auto-battle during tactics mode
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+* Fixed 'catapult tried to attack non-catapultable hex!' problem, now catapult attacks attackable wall parts only
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+* Fixed problem that the server performed applying damage on a wall part twice
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+* Fixed a bug where the part in front of the gate could be targeted during siege
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+
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+ADVENTURE MAP:
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+* Victory, loss conditions are checked every turn instead of every day to correctly detect player without town loss condition
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+* Fixed player without town message (shows correct number of days left to conquer a town)
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+* Fixed crash when player lost game due to player without town loss condition
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+
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0.93 -> 0.94 (Oct 01 2013)
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GENERAL:
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* New Launcher application, see
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