@@ -554,8 +554,6 @@ bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
- if((animCount+1)%(4/animSpeed)==0)
- creAnims[number]->incrementFrame();
}
creDir[number] = !creDir[number];
@@ -33,7 +33,7 @@ void CCursorHandler::draw1()
{
if(!Show) return;
int x = xpos, y = ypos;
- if(mode==1)
+ if(mode==1 && number!=6)
x-=16;
y-=16;
@@ -455,7 +455,7 @@ void CCreatureHandler::loadCreatures()
- creatures[122].abilities.insert(DOUBLE_WIDE);//water elemental should be treated as double-wide
+ creatures[115].abilities.insert(DOUBLE_WIDE);//water elemental should be treated as double-wide
creatures[123].abilities.insert(DOUBLE_WIDE);//ice elemental should be treated as double-wide
creatures[140].abilities.insert(DOUBLE_WIDE);//boar should be treated as double-wide