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@@ -67,7 +67,7 @@ Goals::TGoalVec RecruitHeroBehavior::decompose(const Nullkiller * ai) const
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closestThreat = std::min(closestThreat, threat.turn);
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}
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//Don't hire a hero where there already is one present
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- if (town->visitingHero || town->garrisonHero)
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+ if (town->visitingHero && town->garrisonHero)
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continue;
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float visitability = 0;
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for (auto checkHero : ourHeroes)
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