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@@ -97,10 +97,10 @@ struct DLL_LINKAGE TerrainTile
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bool hasFavorableWinds() const;
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bool hasFavorableWinds() const;
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const TerrainType * terType;
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const TerrainType * terType;
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- ui8 terView;
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const RiverType * riverType;
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const RiverType * riverType;
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- ui8 riverDir;
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const RoadType * roadType;
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const RoadType * roadType;
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+ ui8 terView;
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+ ui8 riverDir;
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ui8 roadDir;
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ui8 roadDir;
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/// first two bits - how to rotate terrain graphic (next two - river graphic, next two - road);
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/// first two bits - how to rotate terrain graphic (next two - river graphic, next two - road);
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/// 7th bit - whether tile is coastal (allows disembarking if land or block movement if water); 8th bit - Favorable Winds effect
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/// 7th bit - whether tile is coastal (allows disembarking if land or block movement if water); 8th bit - Favorable Winds effect
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