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int wood, mercury, ore, sulfur, crystal, gems, gold, fightValue, AIValue, growth, hordeGrowth, hitPoints, speed, attack, defence, shots, spells;
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int wood, mercury, ore, sulfur, crystal, gems, gold, fightValue, AIValue, growth, hordeGrowth, hitPoints, speed, attack, defence, shots, spells;
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int low1, low2, high1, high2; //TODO - co to w ogóle jest???
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int low1, low2, high1, high2; //TODO - co to w ogóle jest???
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void loadUnitAnimInfo(CCreature & unit, std::string & src, int & i);
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void loadUnitAnimInfo(CCreature & unit, std::string & src, int & i);
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