@@ -153,6 +153,12 @@ BattleAction CStupidAI::activeStack( const CStack * stack )
}
+ for ( auto & enemy : enemiesReachable )
+ enemy.calcDmg( stack );
+
+ for ( auto & enemy : enemiesShootable )
if(enemiesShootable.size())
{
const EnemyInfo &ei= *std::max_element(enemiesShootable.begin(), enemiesShootable.end(), isMoreProfitable);